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fix biggun rockets
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parent
8cc8c99ecd
commit
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1 changed files with 23 additions and 33 deletions
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@ -13,59 +13,49 @@
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#include "tomb4fx.h"
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#include "tomb4fx.h"
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#include "draw.h"
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#include "draw.h"
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static long GunRotYAdd = 0;
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int fireCount = 0;
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int fireCount = 0;
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void FireBigGun(ITEM_INFO *obj)
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void FireBigGun(ITEM_INFO *obj)
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{
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{
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Lara.hasFired = true;
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short itemNumber = CreateItem();
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short itemNumber = CreateItem();
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if (itemNumber != NO_ITEM)
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if (itemNumber != NO_ITEM)
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{
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{
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BIGGUNINFO *gun = (BIGGUNINFO*)obj->data;
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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item->objectNumber = ID_ROCKET;
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item->objectNumber = ID_ROCKET;
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item->roomNumber = LaraItem->roomNumber;
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item->roomNumber = LaraItem->roomNumber;
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PHD_VECTOR jointPos;
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PHD_VECTOR pos;
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jointPos.x = Lara.torsoXrot;
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pos.x = 0;
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jointPos.y = Lara.torsoYrot + 1300;
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pos.y = 0;
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jointPos.z = Lara.torsoZrot;
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pos.z = 520;
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GetLaraJointPosition(&jointPos, LM_RHAND);
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GetJointAbsPosition(obj, &pos, 2);
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int x, y, z;
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item->pos.xPos = x = jointPos.x;
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item->pos.xPos = pos.x;
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item->pos.yPos = y = jointPos.y;
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item->pos.yPos = pos.y;
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item->pos.zPos = z = jointPos.z;
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item->pos.zPos = pos.z;
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jointPos.x = 0;
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InitialiseItem(itemNumber);
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jointPos.y = 180 + 1024;
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jointPos.z = 0;
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item->pos.xRot = -((gun->xRot - 32) * (ANGLE(1)));
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item->pos.yRot = obj->pos.yRot;
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item->pos.zRot = 0;
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item->speed = 512 >> 5;
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item->itemFlags[0] = 1;
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AddActiveItem(itemNumber);
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SmokeCountL = 32;
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SmokeCountL = 32;
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SmokeWeapon = WEAPON_ROCKET_LAUNCHER;
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SmokeWeapon = WEAPON_ROCKET_LAUNCHER;
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for (int i = 0; i < 5; i++)
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for (int i = 0; i < 5; i++)
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TriggerGunSmoke(x, y, z, jointPos.x - x, jointPos.y - y, jointPos.z - z, 1, WEAPON_ROCKET_LAUNCHER, 32);
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TriggerGunSmoke(pos.x, pos.y, pos.z, 0, 0, 0, 1, WEAPON_ROCKET_LAUNCHER, 32);
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InitialiseItem(itemNumber);
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item->pos.xRot = LaraItem->pos.xRot + Lara.leftArm.xRot;
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item->pos.yRot = LaraItem->pos.yRot + Lara.leftArm.yRot;
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item->pos.zRot = 0;
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if (!Lara.leftArm.lock)
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{
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item->pos.xRot += Lara.torsoXrot;
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item->pos.yRot += Lara.torsoYrot;
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}
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item->speed = 512 >> 5;
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item->itemFlags[0] = 0;
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AddActiveItem(itemNumber);
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SoundEffect(SFX_EXPLOSION1, 0, 0);
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SoundEffect(SFX_EXPLOSION1, 0, 0);
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}
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}
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