Replace WarningsAsErrors usage with ScriptAssert usage.

For recoverable errors, add some recovery behaviour and logging so a level designer can see in the log what was done as a result of the error.

Warn about default behaviour if no callbacks are added.
This commit is contained in:
hispidence 2021-08-04 16:51:28 +01:00
parent 052b03ec96
commit ead31e63f2
9 changed files with 36 additions and 61 deletions

View file

@ -1,5 +1,6 @@
#pragma once
#include "framework.h"
#include "ScriptAssert.h"
#include "GameScriptSinkInfo.h"
#include "GameScriptPosition.h"
#include <sol.hpp>
@ -10,8 +11,6 @@ Sink info
@pragma nostrip
*/
extern bool const WarningsAsErrors;
constexpr auto LUA_CLASS_NAME{ "SinkInfo" };
static auto index_error = index_error_maker(GameScriptSinkInfo, LUA_CLASS_NAME);
@ -71,8 +70,7 @@ std::string GameScriptSinkInfo::GetName() const
void GameScriptSinkInfo::SetName(std::string const & id)
{
if (id.empty() && WarningsAsErrors)
throw TENScriptException("Name cannot be blank");
ScriptAssert(!id.empty(), "Name cannot be blank", ERROR_MODE::TERMINATE);
// remove the old name if we have one
s_callbackRemoveName(m_sink.luaName);