mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-10 12:36:45 +03:00
Replace WarningsAsErrors usage with ScriptAssert usage.
For recoverable errors, add some recovery behaviour and logging so a level designer can see in the log what was done as a result of the error. Warn about default behaviour if no callbacks are added.
This commit is contained in:
parent
052b03ec96
commit
ead31e63f2
9 changed files with 36 additions and 61 deletions
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@ -1,5 +1,6 @@
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#include "framework.h"
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#include "GameLogicScript.h"
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#include "ScriptAssert.h"
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#include "items.h"
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#include "box.h"
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#include "lara.h"
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@ -28,7 +29,6 @@ functions and callbacks for game specific scripts
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extern GameFlow* g_GameFlow;
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GameScript* g_GameScript;
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extern bool const WarningsAsErrors = true;
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GameScript::GameScript(sol::state* lua) : LuaHandler{ lua }, m_itemsMapId{}, m_itemsMapName{}, m_meshesMapName{}
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{
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@ -621,8 +621,7 @@ void LuaVariables::SetVariable(std::string key, sol::object value)
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variables[key] = value;
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break;
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default:
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if (WarningsAsErrors)
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throw std::runtime_error("unsupported variable type");
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ScriptAssert(false, "Variable " + key + " has an unsupported type.", ERROR_MODE::TERMINATE);
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break;
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}
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}
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@ -631,19 +630,19 @@ void GameScript::ExecuteFunction(std::string const & name)
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{
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sol::protected_function func = (*m_lua)[name.c_str()];
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auto r = func();
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if (WarningsAsErrors && !r.valid())
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if (!r.valid())
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{
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sol::error err = r;
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throw TENScriptException(err.what());
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ScriptAssert(false, err.what(), ERROR_MODE::TERMINATE);
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}
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}
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static void doCallback(sol::protected_function const & func) {
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auto r = func();
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if (WarningsAsErrors && !r.valid())
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if (!r.valid())
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{
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sol::error err = r;
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throw TENScriptException(err.what());
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ScriptAssert(false, err.what(), ERROR_MODE::TERMINATE);
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}
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}
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@ -655,40 +654,38 @@ void GameScript::OnStart()
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void GameScript::OnLoad()
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{
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if (m_onLoad.valid())
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if(m_onLoad.valid())
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doCallback(m_onLoad);
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}
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void GameScript::OnControlPhase()
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{
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if (m_onControlPhase.valid())
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if(m_onControlPhase.valid())
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doCallback(m_onControlPhase);
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}
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void GameScript::OnSave()
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{
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if (m_onSave.valid())
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if(m_onSave.valid())
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doCallback(m_onSave);
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}
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void GameScript::OnEnd()
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{
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if (m_onEnd.valid())
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if(m_onEnd.valid())
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doCallback(m_onEnd);
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}
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void GameScript::InitCallbacks()
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{
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auto assignCB = [this](sol::protected_function& func, char const* luaFunc) {
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auto assignCB = [this](sol::protected_function& func, std::string const & luaFunc) {
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func = (*m_lua)[luaFunc];
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if (WarningsAsErrors && !func.valid())
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{
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std::string err{ "Level's script file requires callback \"" };
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err += std::string{ luaFunc };
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err += "\"";
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throw TENScriptException(err);
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std::string err{ "Level's script does not define callback " + luaFunc};
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if (!ScriptAssert(func.valid(), err)) {
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TENLog("Defaulting to no " + luaFunc + " behaviour.", LogLevel::Warning, LogConfig::All);
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}
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};
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assignCB(m_onStart, "OnStart");
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assignCB(m_onLoad, "OnLoad");
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assignCB(m_onControlPhase, "OnControlPhase");
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@ -1,6 +1,7 @@
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#pragma once
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#include "framework.h"
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#include "GameScriptAIObject.h"
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#include "ScriptAssert.h"
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#include "GameScriptPosition.h"
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#include <sol.hpp>
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/***
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@ -10,7 +11,6 @@ AI object
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@pragma nostrip
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*/
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extern bool const WarningsAsErrors;
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constexpr auto LUA_CLASS_NAME{ "AIObject" };
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@ -105,8 +105,7 @@ std::string GameScriptAIObject::GetName() const
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void GameScriptAIObject::SetName(std::string const & id)
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{
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if (id.empty() && WarningsAsErrors)
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throw TENScriptException("Name cannot be blank");
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ScriptAssert(!id.empty(), "Name cannot be blank", ERROR_MODE::TERMINATE);
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// remove the old name if we have one
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s_callbackRemoveName(m_aiObject.luaName);
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@ -1,4 +1,5 @@
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#include "framework.h"
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#include "ScriptAssert.h"
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#include "GameScriptCameraInfo.h"
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#include "GameScriptPosition.h"
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/***
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@ -8,8 +9,6 @@ Camera info
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@pragma nostrip
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*/
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extern bool const WarningsAsErrors;
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static constexpr auto LUA_CLASS_NAME{ "CameraInfo" };
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static auto index_error = index_error_maker(GameScriptCameraInfo, LUA_CLASS_NAME);
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@ -63,8 +62,7 @@ std::string GameScriptCameraInfo::GetName() const
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void GameScriptCameraInfo::SetName(std::string const & id)
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{
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if (id.empty() && WarningsAsErrors)
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throw TENScriptException("Name cannot be blank");
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ScriptAssert(!id.empty(), "Name cannot be blank", ERROR_MODE::TERMINATE);
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// remove the old name if we have one
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s_callbackRemoveName(m_camera.luaName);
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@ -1,4 +1,5 @@
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#include "framework.h"
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#include "ScriptAssert.h"
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#include "GameScriptItemInfo.h"
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#include "items.h"
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#include "objectslist.h"
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@ -19,8 +20,6 @@ pickups, and Lara herself.
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@pragma nostrip
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*/
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extern bool const WarningsAsErrors;
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constexpr auto LUA_CLASS_NAME{ "ItemInfo" };
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static auto index_error = index_error_maker(GameScriptItemInfo, LUA_CLASS_NAME);
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@ -294,8 +293,7 @@ std::string GameScriptItemInfo::GetName() const
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void GameScriptItemInfo::SetName(std::string const & id)
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{
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if (id.empty() && WarningsAsErrors)
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throw std::runtime_error("Name cannot be blank");
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ScriptAssert(!id.empty(), "Name cannot be blank", ERROR_MODE::TERMINATE);
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// remove the old name if we have one
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s_callbackRemoveName(m_item->luaName);
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@ -347,8 +345,7 @@ void GameScriptItemInfo::SetHP(short hp)
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if(Objects[m_item->objectNumber].intelligent &&
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(hp < 0 || hp > Objects[m_item->objectNumber].hitPoints))
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{
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if (WarningsAsErrors)
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throw TENScriptException("invalid HP");
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ScriptAssert(false, "Invalid value: " + hp);
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if (hp < 0)
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{
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hp = 0;
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@ -484,8 +481,8 @@ void GameScriptItemInfo::SetRoom(short room)
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{
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if (room < 0 || static_cast<size_t>(room) >= g_Level.Rooms.size())
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{
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if (WarningsAsErrors)
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throw TENScriptException("invalid room number");
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ScriptAssert(false, "Invalid room number: " + room);
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TENLog("Room number will not be set", LogLevel::Warning, LogConfig::All);
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return;
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}
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#pragma once
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#include "framework.h"
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#include "ScriptAssert.h"
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#include "GameScriptMeshInfo.h"
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#include "GameScriptPosition.h"
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#include "GameScriptColor.h"
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@ -11,8 +12,6 @@ Mesh info
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@pragma nostrip
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*/
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extern bool const WarningsAsErrors;
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constexpr auto LUA_CLASS_NAME{ "MeshInfo" };
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static auto index_error = index_error_maker(GameScriptMeshInfo, LUA_CLASS_NAME);
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@ -88,8 +87,7 @@ std::string GameScriptMeshInfo::GetName() const
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void GameScriptMeshInfo::SetName(std::string const & id)
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{
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if (id.empty() && WarningsAsErrors)
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throw TENScriptException("Name cannot be blank");
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ScriptAssert(!id.empty(), "Name cannot be blank", ERROR_MODE::TERMINATE);
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// remove the old name if we have one
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s_callbackRemoveName(m_mesh.luaName);
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@ -1,16 +1,13 @@
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#pragma once
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#include "ScriptAssert.h"
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#include <functional>
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#include <string>
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extern bool const WarningsAsErrors;
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#define index_error_maker(CPP_TYPE, LUA_CLASS_NAME) [](CPP_TYPE & item, sol::object key) \
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{ \
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if (WarningsAsErrors) \
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{ \
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std::string err = "Attempted to read non-existant var \"" + key.as<std::string>() + "\" from " + LUA_CLASS_NAME; \
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throw std::runtime_error(err); \
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} \
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std::string err = "Attempted to read non-existant var \"" + key.as<std::string>() + "\" from " + LUA_CLASS_NAME; \
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throw TENScriptException(err); \
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}
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template <typename S> using callbackSetName = std::function<bool(std::string const&, S identifier)>;
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// default callbacks
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template <typename T, typename S> callbackSetName<S> GameScriptNamedBase<T, S>::s_callbackSetName = [](std::string const& n, S identifier) {
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std::string err = "\"Set Name\" callback is not set.";
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if (WarningsAsErrors)
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{
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throw TENScriptException(err);
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}
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throw TENScriptException(err);
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return false;
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};
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template <typename T, typename S> callbackRemoveName GameScriptNamedBase<T, S>::s_callbackRemoveName = [](std::string const& n) {
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std::string err = "\"Remove Name\" callback is not set.";
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if (WarningsAsErrors)
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{
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throw TENScriptException(err);
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}
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throw TENScriptException(err);
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return false;
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};
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#pragma once
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#include "framework.h"
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#include "ScriptAssert.h"
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#include "GameScriptSinkInfo.h"
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#include "GameScriptPosition.h"
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#include <sol.hpp>
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@ -10,8 +11,6 @@ Sink info
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@pragma nostrip
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*/
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extern bool const WarningsAsErrors;
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constexpr auto LUA_CLASS_NAME{ "SinkInfo" };
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static auto index_error = index_error_maker(GameScriptSinkInfo, LUA_CLASS_NAME);
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@ -71,8 +70,7 @@ std::string GameScriptSinkInfo::GetName() const
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void GameScriptSinkInfo::SetName(std::string const & id)
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{
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if (id.empty() && WarningsAsErrors)
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throw TENScriptException("Name cannot be blank");
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ScriptAssert(!id.empty(), "Name cannot be blank", ERROR_MODE::TERMINATE);
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// remove the old name if we have one
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s_callbackRemoveName(m_sink.luaName);
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@ -1,4 +1,5 @@
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#include "framework.h"
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#include "ScriptAssert.h"
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#include "GameScriptSoundSourceInfo.h"
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#include "GameScriptPosition.h"
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/***
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@ -8,8 +9,6 @@ Sound source info
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@pragma nostrip
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*/
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extern bool const WarningsAsErrors;
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static constexpr auto LUA_CLASS_NAME{ "SoundSourceInfo" };
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static auto index_error = index_error_maker(GameScriptSoundSourceInfo, LUA_CLASS_NAME);
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void GameScriptSoundSourceInfo::SetName(std::string const & id)
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{
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if (id.empty() && WarningsAsErrors)
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throw TENScriptException("Name cannot be blank");
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ScriptAssert(!id.empty(), "Name cannot be blank", ERROR_MODE::TERMINATE);
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// remove the old name if we have one
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s_callbackRemoveName(m_soundSource.luaName);
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