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Load script data from Lua.
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1 changed files with 2 additions and 0 deletions
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@ -225,6 +225,8 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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luaState.set_exception_handler(lua_exception_handler);
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g_GameFlow = new GameFlow(&luaState);
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g_GameFlow->LoadGameFlowScript();
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LoadScript();
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g_GameScript = new GameScript(&luaState);
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