mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-28 15:57:59 +03:00
Remove m prefix from private logic handler fields
This commit is contained in:
parent
6f6a07e696
commit
e97c47315e
2 changed files with 205 additions and 202 deletions
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@ -194,11 +194,11 @@ sol::object GetVariable(sol::table tab, sol::object key)
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return tab.raw_get<sol::object>(key);
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}
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LogicHandler::LogicHandler(sol::state* lua, sol::table & parent) : m_handler{ lua }
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LogicHandler::LogicHandler(sol::state* lua, sol::table& parent) : _handler{ lua }
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{
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m_handler.GetState()->set_function("print", &LogicHandler::LogPrint, this);
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_handler.GetState()->set_function("print", &LogicHandler::LogPrint, this);
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sol::table tableLogic{ m_handler.GetState()->lua_state(), sol::create };
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auto tableLogic = sol::table(_handler.GetState()->lua_state(), sol::create);
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parent.set(ScriptReserved_Logic, tableLogic);
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@ -208,24 +208,24 @@ LogicHandler::LogicHandler(sol::state* lua, sol::table & parent) : m_handler{ lu
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tableLogic.set_function(ScriptReserved_EnableEvent, &LogicHandler::EnableEvent, this);
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tableLogic.set_function(ScriptReserved_DisableEvent, &LogicHandler::DisableEvent, this);
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m_handler.MakeReadOnlyTable(tableLogic, ScriptReserved_EndReason, LEVEL_END_REASONS);
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m_handler.MakeReadOnlyTable(tableLogic, ScriptReserved_CallbackPoint, CALLBACK_POINTS);
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m_handler.MakeReadOnlyTable(tableLogic, ScriptReserved_EventType, EVENT_TYPES);
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_handler.MakeReadOnlyTable(tableLogic, ScriptReserved_EndReason, LEVEL_END_REASONS);
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_handler.MakeReadOnlyTable(tableLogic, ScriptReserved_CallbackPoint, CALLBACK_POINTS);
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_handler.MakeReadOnlyTable(tableLogic, ScriptReserved_EventType, EVENT_TYPES);
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m_callbacks.insert(std::make_pair(CallbackPoint::PreStart, &m_callbacksPreStart));
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m_callbacks.insert(std::make_pair(CallbackPoint::PostStart, &m_callbacksPostStart));
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m_callbacks.insert(std::make_pair(CallbackPoint::PreLoad, &m_callbacksPreLoad));
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m_callbacks.insert(std::make_pair(CallbackPoint::PostLoad, &m_callbacksPostLoad));
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m_callbacks.insert(std::make_pair(CallbackPoint::PreLoop, &m_callbacksPreLoop));
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m_callbacks.insert(std::make_pair(CallbackPoint::PostLoop, &m_callbacksPostLoop));
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m_callbacks.insert(std::make_pair(CallbackPoint::PreSave, &m_callbacksPreSave));
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m_callbacks.insert(std::make_pair(CallbackPoint::PostSave, &m_callbacksPostSave));
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m_callbacks.insert(std::make_pair(CallbackPoint::PreEnd, &m_callbacksPreEnd));
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m_callbacks.insert(std::make_pair(CallbackPoint::PostEnd, &m_callbacksPostEnd));
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m_callbacks.insert(std::make_pair(CallbackPoint::PreUseItem, &m_callbacksPreUseItem));
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m_callbacks.insert(std::make_pair(CallbackPoint::PostUseItem, &m_callbacksPostUseItem));
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m_callbacks.insert(std::make_pair(CallbackPoint::PreFreeze, &m_callbacksPreFreeze));
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m_callbacks.insert(std::make_pair(CallbackPoint::PostFreeze, &m_callbacksPostFreeze));
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_callbacks.insert(std::make_pair(CallbackPoint::PreStart, &_callbacksPreStart));
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_callbacks.insert(std::make_pair(CallbackPoint::PostStart, &_callbacksPostStart));
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_callbacks.insert(std::make_pair(CallbackPoint::PreLoad, &_callbacksPreLoad));
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_callbacks.insert(std::make_pair(CallbackPoint::PostLoad, &_callbacksPostLoad));
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_callbacks.insert(std::make_pair(CallbackPoint::PreLoop, &_callbacksPreLoop));
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_callbacks.insert(std::make_pair(CallbackPoint::PostLoop, &_callbacksPostLoop));
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_callbacks.insert(std::make_pair(CallbackPoint::PreSave, &_callbacksPreSave));
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_callbacks.insert(std::make_pair(CallbackPoint::PostSave, &_callbacksPostSave));
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_callbacks.insert(std::make_pair(CallbackPoint::PreEnd, &_callbacksPreEnd));
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_callbacks.insert(std::make_pair(CallbackPoint::PostEnd, &_callbacksPostEnd));
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_callbacks.insert(std::make_pair(CallbackPoint::PreUseItem, &_callbacksPreUseItem));
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_callbacks.insert(std::make_pair(CallbackPoint::PostUseItem, &_callbacksPostUseItem));
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_callbacks.insert(std::make_pair(CallbackPoint::PreFreeze, &_callbacksPreFreeze));
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_callbacks.insert(std::make_pair(CallbackPoint::PostFreeze, &_callbacksPostFreeze));
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LevelFunc::Register(tableLogic);
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@ -234,10 +234,10 @@ LogicHandler::LogicHandler(sol::state* lua, sol::table & parent) : m_handler{ lu
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void LogicHandler::ResetGameTables()
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{
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auto state = m_handler.GetState();
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auto state = _handler.GetState();
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MakeSpecialTable(state, ScriptReserved_GameVars, &GetVariable, &SetVariable);
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(*state)[ScriptReserved_GameVars][ScriptReserved_Engine] = sol::table{ *state, sol::create };
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(*state)[ScriptReserved_GameVars][ScriptReserved_Engine] = sol::table(*state, sol::create);
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}
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/*** Register a function as a callback.
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@ -286,9 +286,8 @@ Any returned value will be discarded.
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*/
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void LogicHandler::AddCallback(CallbackPoint point, const LevelFunc& levelFunc)
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{
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auto it = m_callbacks.find(point);
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if (it == m_callbacks.end())
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auto it = _callbacks.find(point);
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if (it == _callbacks.end())
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{
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TENLog("Error: callback point not found. Attempted to access missing value.", LogLevel::Error, LogConfig::All, false);
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return;
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@ -315,8 +314,8 @@ Will have no effect if the function was not registered as a callback
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*/
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void LogicHandler::RemoveCallback(CallbackPoint point, const LevelFunc& levelFunc)
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{
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auto it = m_callbacks.find(point);
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if (it == m_callbacks.end())
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auto it = _callbacks.find(point);
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if (it == _callbacks.end())
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{
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TENLog("Error: callback point not found. Attempted to access missing value.", LogLevel::Error, LogConfig::All, false);
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return;
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@ -374,7 +373,7 @@ void LogicHandler::DisableEvent(const std::string& name, EventType type)
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void LogicHandler::ResetLevelTables()
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{
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auto state = m_handler.GetState();
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auto state = _handler.GetState();
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MakeSpecialTable(state, ScriptReserved_LevelVars, &GetVariable, &SetVariable);
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(*state)[ScriptReserved_LevelVars][ScriptReserved_Engine] = sol::table{ *state, sol::create };
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@ -382,15 +381,15 @@ void LogicHandler::ResetLevelTables()
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sol::object LogicHandler::GetLevelFuncsMember(sol::table tab, const std::string& name)
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{
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std::string partName = tab.raw_get<std::string>(strKey);
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auto& map = m_levelFuncs_tablesOfNames[partName];
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auto partName = tab.raw_get<std::string>(strKey);
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auto& map = _levelFuncs_tablesOfNames[partName];
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auto fullNameIt = map.find(name);
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if (fullNameIt != std::cend(map))
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{
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std::string_view key = fullNameIt->second;
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if (m_levelFuncs_levelFuncObjects[key].valid())
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return m_levelFuncs_levelFuncObjects[key];
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if (_levelFuncs_levelFuncObjects[key].valid())
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return _levelFuncs_levelFuncObjects[key];
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}
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return sol::nil;
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@ -400,7 +399,7 @@ bool LogicHandler::SetLevelFuncsMember(sol::table tab, const std::string& name,
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{
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if (sol::type::lua_nil == value.get_type())
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{
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std::string error{ "Tried to set " + std::string{ScriptReserved_LevelFuncs} + " member " };
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auto error = std::string("Tried to set " + std::string{ScriptReserved_LevelFuncs} + " member ");
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error += name + " to nil; this not permitted at this time.";
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return ScriptAssert(false, error);
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}
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@ -409,27 +408,27 @@ bool LogicHandler::SetLevelFuncsMember(sol::table tab, const std::string& name,
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// Add name to table of names.
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auto partName = tab.raw_get<std::string>(strKey);
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auto fullName = partName + "." + name;
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auto& parentNameTab = m_levelFuncs_tablesOfNames[partName];
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auto& parentNameTab = _levelFuncs_tablesOfNames[partName];
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parentNameTab.insert_or_assign(name, fullName);
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// Create LevelFunc userdata and add that too.
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LevelFunc levelFuncObject;
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levelFuncObject.m_funcName = fullName;
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levelFuncObject.m_handler = this;
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m_levelFuncs_levelFuncObjects[fullName] = levelFuncObject;
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_levelFuncs_levelFuncObjects[fullName] = levelFuncObject;
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// Add function itself.
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m_levelFuncs_luaFunctions[fullName] = value;
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_levelFuncs_luaFunctions[fullName] = value;
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}
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else if (sol::type::table == value.get_type())
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{
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// Create and add new name map.
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std::unordered_map<std::string, std::string> newNameMap;
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auto newNameMap = std::unordered_map<std::string, std::string>{};
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auto fullName = tab.raw_get<std::string>(strKey) + "." + name;
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m_levelFuncs_tablesOfNames.insert_or_assign(fullName, newNameMap);
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_levelFuncs_tablesOfNames.insert_or_assign(fullName, newNameMap);
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// Create new table to put in the LevelFuncs hierarchy.
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auto newLevelFuncsTab = MakeSpecialTable(m_handler.GetState(), name, &LogicHandler::GetLevelFuncsMember, &LogicHandler::SetLevelFuncsMember, this);
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auto newLevelFuncsTab = MakeSpecialTable(_handler.GetState(), name, &LogicHandler::GetLevelFuncsMember, &LogicHandler::SetLevelFuncsMember, this);
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newLevelFuncsTab.raw_set(strKey, fullName);
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tab.raw_set(name, newLevelFuncsTab);
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@ -440,7 +439,7 @@ bool LogicHandler::SetLevelFuncsMember(sol::table tab, const std::string& name,
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}
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else
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{
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std::string error{ "Failed to add " };
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auto error = std::string("Failed to add ");
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error += name + " to " + ScriptReserved_LevelFuncs + " or one of its tables; it must be a function or a table of functions.";
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return ScriptAssert(false, error);
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}
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@ -450,10 +449,10 @@ bool LogicHandler::SetLevelFuncsMember(sol::table tab, const std::string& name,
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void LogicHandler::LogPrint(sol::variadic_args args)
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{
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std::string str;
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auto str = std::string();
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for (const sol::object& o : args)
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{
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auto strPart = (*m_handler.GetState())["tostring"](o).get<std::string>();
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auto strPart = (*_handler.GetState())["tostring"](o).get<std::string>();
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str += strPart;
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str += "\t";
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}
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@ -465,10 +464,10 @@ void LogicHandler::ResetScripts(bool clearGameVars)
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{
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FreeLevelScripts();
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for (auto& [first, second] : m_callbacks)
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for (auto& [first, second] : _callbacks)
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second->clear();
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auto currentPackage = m_handler.GetState()->get<sol::table>("package");
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auto currentPackage = _handler.GetState()->get<sol::table>("package");
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auto currentLoaded = currentPackage.get<sol::table>("loaded");
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for (auto& [first, second] : currentLoaded)
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@ -477,35 +476,35 @@ void LogicHandler::ResetScripts(bool clearGameVars)
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if (clearGameVars)
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ResetGameTables();
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m_handler.ResetGlobals();
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_handler.ResetGlobals();
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m_shortenedCalls = false;
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_shortenedCalls = false;
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m_handler.GetState()->collect_garbage();
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_handler.GetState()->collect_garbage();
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}
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void LogicHandler::FreeLevelScripts()
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{
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m_levelFuncs = MakeSpecialTable(m_handler.GetState(), ScriptReserved_LevelFuncs, &LogicHandler::GetLevelFuncsMember, &LogicHandler::SetLevelFuncsMember, this);
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m_levelFuncs.raw_set(strKey, ScriptReserved_LevelFuncs);
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_levelFuncs = MakeSpecialTable(_handler.GetState(), ScriptReserved_LevelFuncs, &LogicHandler::GetLevelFuncsMember, &LogicHandler::SetLevelFuncsMember, this);
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_levelFuncs.raw_set(strKey, ScriptReserved_LevelFuncs);
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m_levelFuncs[ScriptReserved_Engine] = sol::table{ *m_handler.GetState(), sol::create };
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_levelFuncs[ScriptReserved_Engine] = sol::table(*_handler.GetState(), sol::create);
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m_levelFuncs_tablesOfNames.clear();
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m_levelFuncs_luaFunctions.clear();
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m_levelFuncs_levelFuncObjects = sol::table{ *m_handler.GetState(), sol::create };
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_levelFuncs_tablesOfNames.clear();
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_levelFuncs_luaFunctions.clear();
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_levelFuncs_levelFuncObjects = sol::table(*_handler.GetState(), sol::create);
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m_levelFuncs_tablesOfNames.emplace(std::make_pair(ScriptReserved_LevelFuncs, std::unordered_map<std::string, std::string>{}));
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_levelFuncs_tablesOfNames.emplace(std::make_pair(ScriptReserved_LevelFuncs, std::unordered_map<std::string, std::string>{}));
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ResetLevelTables();
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m_onStart = sol::nil;
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m_onLoad = sol::nil;
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m_onLoop = sol::nil;
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m_onSave = sol::nil;
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m_onEnd = sol::nil;
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m_onUseItem = sol::nil;
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m_onFreeze = sol::nil;
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m_handler.GetState()->collect_garbage();
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_onStart = sol::nil;
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_onLoad = sol::nil;
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_onLoop = sol::nil;
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_onSave = sol::nil;
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_onEnd = sol::nil;
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_onUseItem = sol::nil;
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_onFreeze = sol::nil;
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_handler.GetState()->collect_garbage();
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}
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// Used when loading.
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@ -516,13 +515,13 @@ void LogicHandler::SetVariables(const std::vector<SavedVar>& vars, bool onlyLeve
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ResetLevelTables();
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std::unordered_map<unsigned int, sol::table> solTables;
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auto solTables = std::unordered_map<unsigned int, sol::table>{};
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for(int i = 0; i < vars.size(); ++i)
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{
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if (std::holds_alternative<IndexTable>(vars[i]))
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{
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solTables.try_emplace(i, *m_handler.GetState(), sol::create);
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solTables.try_emplace(i, *_handler.GetState(), sol::create);
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auto indexTab = std::get<IndexTable>(vars[i]);
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for (auto& [first, second] : indexTab)
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{
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@ -530,7 +529,7 @@ void LogicHandler::SetVariables(const std::vector<SavedVar>& vars, bool onlyLeve
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// create it if need be
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if (std::holds_alternative<IndexTable>(vars[second]))
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{
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solTables.try_emplace(second, *m_handler.GetState(), sol::create);
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solTables.try_emplace(second, *_handler.GetState(), sol::create);
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solTables[i][vars[first]] = solTables[second];
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}
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else if (std::holds_alternative<double>(vars[second]))
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@ -594,14 +593,14 @@ void LogicHandler::SetVariables(const std::vector<SavedVar>& vars, bool onlyLeve
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sol::table levelVars = rootTable[ScriptReserved_LevelVars];
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for (auto& [first, second] : levelVars)
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(*m_handler.GetState())[ScriptReserved_LevelVars][first] = second;
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(*_handler.GetState())[ScriptReserved_LevelVars][first] = second;
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if (onlyLevelVars)
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return;
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sol::table gameVars = rootTable[ScriptReserved_GameVars];
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for (auto& [first, second] : gameVars)
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(*m_handler.GetState())[ScriptReserved_GameVars][first] = second;
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(*_handler.GetState())[ScriptReserved_GameVars][first] = second;
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}
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template<SavedVarType TypeEnum, typename TypeTo, typename TypeFrom, typename MapType>
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@ -623,10 +622,10 @@ int Handle(TypeFrom& var, MapType& varsMap, size_t& numVars, std::vector<SavedVa
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std::string LogicHandler::GetRequestedPath() const
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{
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std::string path;
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for (unsigned int i = 0; i < m_savedVarPath.size(); ++i)
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auto path = std::string();
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for (unsigned int i = 0; i < _savedVarPath.size(); ++i)
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{
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auto key = m_savedVarPath[i];
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auto key = _savedVarPath[i];
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if (std::holds_alternative<unsigned int>(key))
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{
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path += "[" + std::to_string(std::get<unsigned int>(key)) + "]";
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@ -635,11 +634,15 @@ std::string LogicHandler::GetRequestedPath() const
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{
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auto part = std::get<std::string>(key);
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if (i > 0)
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{
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path += "." + part;
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}
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else
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{
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path += part;
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}
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}
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}
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return path;
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}
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@ -647,15 +650,15 @@ std::string LogicHandler::GetRequestedPath() const
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// Used when saving.
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void LogicHandler::GetVariables(std::vector<SavedVar>& vars)
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{
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sol::table tab{ *m_handler.GetState(), sol::create };
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tab[ScriptReserved_LevelVars] = (*m_handler.GetState())[ScriptReserved_LevelVars];
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tab[ScriptReserved_GameVars] = (*m_handler.GetState())[ScriptReserved_GameVars];
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auto tab = sol::table(*_handler.GetState(), sol::create);
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tab[ScriptReserved_LevelVars] = (*_handler.GetState())[ScriptReserved_LevelVars];
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tab[ScriptReserved_GameVars] = (*_handler.GetState())[ScriptReserved_GameVars];
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std::unordered_map<void const*, unsigned int> varsMap;
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std::unordered_map<double, unsigned int> numMap;
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std::unordered_map<bool, unsigned int> boolMap;
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auto varsMap = std::unordered_map<void const*, unsigned int>{};
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auto numMap = std::unordered_map<double, unsigned int>{};
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auto boolMap = std::unordered_map<bool, unsigned int>{};
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size_t numVars = 0;
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size_t varCount = 0;
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// The following functions will all try to put their values in a map. If it succeeds
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// then the value was not already in the map, so we can put it into the var vector.
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@ -667,12 +670,12 @@ void LogicHandler::GetVariables(std::vector<SavedVar>& vars)
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auto handleNum = [&](auto num, auto map)
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{
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auto [first, second] = map.insert(std::make_pair(num, (int)numVars));
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auto [first, second] = map.insert(std::make_pair(num, (int)varCount));
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if (second)
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{
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vars.push_back(num);
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++numVars;
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++varCount;
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}
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return first->second;
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@ -681,12 +684,12 @@ void LogicHandler::GetVariables(std::vector<SavedVar>& vars)
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auto handleStr = [&](const sol::object& obj)
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{
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auto str = obj.as<sol::string_view>();
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auto [first, second] = varsMap.insert(std::make_pair(str.data(), (int)numVars));
|
||||
auto [first, second] = varsMap.insert(std::make_pair(str.data(), (int)varCount));
|
||||
|
||||
if (second)
|
||||
{
|
||||
vars.push_back(std::string{ str.data() });
|
||||
++numVars;
|
||||
++varCount;
|
||||
}
|
||||
|
||||
return first->second;
|
||||
|
@ -694,12 +697,12 @@ void LogicHandler::GetVariables(std::vector<SavedVar>& vars)
|
|||
|
||||
auto handleFuncName = [&](const LevelFunc& fnh)
|
||||
{
|
||||
auto [first, second] = varsMap.insert(std::make_pair(&fnh, (int)numVars));
|
||||
auto [first, second] = varsMap.insert(std::make_pair(&fnh, (int)varCount));
|
||||
|
||||
if (second)
|
||||
{
|
||||
vars.push_back(FuncName{ std::string{ fnh.m_funcName } });
|
||||
++numVars;
|
||||
++varCount;
|
||||
}
|
||||
|
||||
return first->second;
|
||||
|
@ -707,11 +710,11 @@ void LogicHandler::GetVariables(std::vector<SavedVar>& vars)
|
|||
|
||||
std::function<unsigned int(const sol::table&)> populate = [&](const sol::table& obj)
|
||||
{
|
||||
auto [first, second] = varsMap.insert(std::make_pair(obj.pointer(), (int)numVars));
|
||||
auto [first, second] = varsMap.insert(std::make_pair(obj.pointer(), (int)varCount));
|
||||
|
||||
if(second)
|
||||
{
|
||||
++numVars;
|
||||
++varCount;
|
||||
auto id = first->second;
|
||||
|
||||
vars.push_back(IndexTable{});
|
||||
|
@ -729,7 +732,7 @@ void LogicHandler::GetVariables(std::vector<SavedVar>& vars)
|
|||
{
|
||||
keyIndex = handleStr(first);
|
||||
key = std::string{ first.as<sol::string_view>().data() };
|
||||
m_savedVarPath.push_back(key);
|
||||
_savedVarPath.push_back(key);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -744,7 +747,7 @@ void LogicHandler::GetVariables(std::vector<SavedVar>& vars)
|
|||
{
|
||||
keyIndex = handleNum(data, numMap);
|
||||
key = static_cast<unsigned int>(data);
|
||||
m_savedVarPath.push_back(key);
|
||||
_savedVarPath.push_back(key);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -784,23 +787,23 @@ void LogicHandler::GetVariables(std::vector<SavedVar>& vars)
|
|||
{
|
||||
if (second.is<Vec2>())
|
||||
{
|
||||
putInVars(Handle<SavedVarType::Vec2, Vector2>(second.as<Vec2>(), varsMap, numVars, vars));
|
||||
putInVars(Handle<SavedVarType::Vec2, Vector2>(second.as<Vec2>(), varsMap, varCount, vars));
|
||||
}
|
||||
else if (second.is<Vec3>())
|
||||
{
|
||||
putInVars(Handle<SavedVarType::Vec3, Vector3>(second.as<Vec3>(), varsMap, numVars, vars));
|
||||
putInVars(Handle<SavedVarType::Vec3, Vector3>(second.as<Vec3>(), varsMap, varCount, vars));
|
||||
}
|
||||
else if (second.is<Rotation>())
|
||||
{
|
||||
putInVars(Handle<SavedVarType::Rotation, Vector3>(second.as<Rotation>(), varsMap, numVars, vars));
|
||||
putInVars(Handle<SavedVarType::Rotation, Vector3>(second.as<Rotation>(), varsMap, varCount, vars));
|
||||
}
|
||||
else if (second.is<Time>())
|
||||
{
|
||||
putInVars(Handle<SavedVarType::Time, int>(second.as<Time>(), varsMap, numVars, vars));
|
||||
putInVars(Handle<SavedVarType::Time, int>(second.as<Time>(), varsMap, varCount, vars));
|
||||
}
|
||||
else if (second.is<ScriptColor>())
|
||||
{
|
||||
putInVars(Handle<SavedVarType::Color, D3DCOLOR>(second.as<ScriptColor>(), varsMap, numVars, vars));
|
||||
putInVars(Handle<SavedVarType::Color, D3DCOLOR>(second.as<ScriptColor>(), varsMap, varCount, vars));
|
||||
}
|
||||
else if (second.is<LevelFunc>())
|
||||
{
|
||||
|
@ -817,7 +820,7 @@ void LogicHandler::GetVariables(std::vector<SavedVar>& vars)
|
|||
ScriptAssert(false, "Tried saving an unsupported type as a value; variable is " + GetRequestedPath());
|
||||
}
|
||||
|
||||
m_savedVarPath.pop_back();
|
||||
_savedVarPath.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -845,30 +848,30 @@ void LogicHandler::GetCallbackStrings(
|
|||
{
|
||||
auto populateWith = [](std::vector<std::string>& dest, const std::unordered_set<std::string>& src)
|
||||
{
|
||||
for (const auto& s : src)
|
||||
dest.push_back(s);
|
||||
for (const auto& string : src)
|
||||
dest.push_back(string);
|
||||
};
|
||||
|
||||
populateWith(preStart, m_callbacksPreStart);
|
||||
populateWith(postStart, m_callbacksPostStart);
|
||||
populateWith(preStart, _callbacksPreStart);
|
||||
populateWith(postStart, _callbacksPostStart);
|
||||
|
||||
populateWith(preEnd, m_callbacksPreEnd);
|
||||
populateWith(postEnd, m_callbacksPostEnd);
|
||||
populateWith(preEnd, _callbacksPreEnd);
|
||||
populateWith(postEnd, _callbacksPostEnd);
|
||||
|
||||
populateWith(preSave, m_callbacksPreSave);
|
||||
populateWith(postSave, m_callbacksPostSave);
|
||||
populateWith(preSave, _callbacksPreSave);
|
||||
populateWith(postSave, _callbacksPostSave);
|
||||
|
||||
populateWith(preLoad, m_callbacksPreLoad);
|
||||
populateWith(postLoad, m_callbacksPostLoad);
|
||||
populateWith(preLoad, _callbacksPreLoad);
|
||||
populateWith(postLoad, _callbacksPostLoad);
|
||||
|
||||
populateWith(preLoop, m_callbacksPreLoop);
|
||||
populateWith(postLoop, m_callbacksPostLoop);
|
||||
populateWith(preLoop, _callbacksPreLoop);
|
||||
populateWith(postLoop, _callbacksPostLoop);
|
||||
|
||||
populateWith(preUseItem, m_callbacksPreUseItem);
|
||||
populateWith(postUseItem, m_callbacksPostUseItem);
|
||||
populateWith(preUseItem, _callbacksPreUseItem);
|
||||
populateWith(postUseItem, _callbacksPostUseItem);
|
||||
|
||||
populateWith(preBreak, m_callbacksPreFreeze);
|
||||
populateWith(postBreak, m_callbacksPostFreeze);
|
||||
populateWith(preBreak, _callbacksPreFreeze);
|
||||
populateWith(postBreak, _callbacksPostFreeze);
|
||||
}
|
||||
|
||||
void LogicHandler::SetCallbackStrings(
|
||||
|
@ -893,26 +896,26 @@ void LogicHandler::SetCallbackStrings(
|
|||
dest.insert(string);
|
||||
};
|
||||
|
||||
populateWith(m_callbacksPreStart, preStart);
|
||||
populateWith(m_callbacksPostStart, postStart);
|
||||
populateWith(_callbacksPreStart, preStart);
|
||||
populateWith(_callbacksPostStart, postStart);
|
||||
|
||||
populateWith(m_callbacksPreEnd, preEnd);
|
||||
populateWith(m_callbacksPostEnd, postEnd);
|
||||
populateWith(_callbacksPreEnd, preEnd);
|
||||
populateWith(_callbacksPostEnd, postEnd);
|
||||
|
||||
populateWith(m_callbacksPreSave, preSave);
|
||||
populateWith(m_callbacksPostSave, postSave);
|
||||
populateWith(_callbacksPreSave, preSave);
|
||||
populateWith(_callbacksPostSave, postSave);
|
||||
|
||||
populateWith(m_callbacksPreLoad, preLoad);
|
||||
populateWith(m_callbacksPostLoad, postLoad);
|
||||
populateWith(_callbacksPreLoad, preLoad);
|
||||
populateWith(_callbacksPostLoad, postLoad);
|
||||
|
||||
populateWith(m_callbacksPreLoop, preLoop);
|
||||
populateWith(m_callbacksPostLoop, postLoop);
|
||||
populateWith(_callbacksPreLoop, preLoop);
|
||||
populateWith(_callbacksPostLoop, postLoop);
|
||||
|
||||
populateWith(m_callbacksPreUseItem, preUseItem);
|
||||
populateWith(m_callbacksPostUseItem, postUseItem);
|
||||
populateWith(_callbacksPreUseItem, preUseItem);
|
||||
populateWith(_callbacksPostUseItem, postUseItem);
|
||||
|
||||
populateWith(m_callbacksPreFreeze, preBreak);
|
||||
populateWith(m_callbacksPostFreeze, postBreak);
|
||||
populateWith(_callbacksPreFreeze, preBreak);
|
||||
populateWith(_callbacksPostFreeze, postBreak);
|
||||
}
|
||||
|
||||
template <typename R, char const * S, typename mapType>
|
||||
|
@ -931,7 +934,7 @@ std::unique_ptr<R> GetByName(const std::string& type, const std::string& name, c
|
|||
*/
|
||||
void LogicHandler::ResetVariables()
|
||||
{
|
||||
(*m_handler.GetState())["Lara"] = nullptr;
|
||||
(*_handler.GetState())["Lara"] = nullptr;
|
||||
}
|
||||
|
||||
void LogicHandler::ShortenTENCalls()
|
||||
|
@ -956,33 +959,33 @@ void LogicHandler::ShortenTENCalls()
|
|||
|
||||
ExecuteString(str);
|
||||
|
||||
m_shortenedCalls = true;
|
||||
_shortenedCalls = true;
|
||||
}
|
||||
|
||||
void LogicHandler::ExecuteScriptFile(const std::string& luaFilename)
|
||||
{
|
||||
if (!m_shortenedCalls)
|
||||
if (!_shortenedCalls)
|
||||
ShortenTENCalls();
|
||||
|
||||
m_handler.ExecuteScript(luaFilename);
|
||||
_handler.ExecuteScript(luaFilename);
|
||||
}
|
||||
|
||||
void LogicHandler::ExecuteString(const std::string& command)
|
||||
{
|
||||
m_handler.ExecuteString(command);
|
||||
_handler.ExecuteString(command);
|
||||
}
|
||||
|
||||
// These wind up calling CallLevelFunc, which is where all error checking is.
|
||||
void LogicHandler::ExecuteFunction(const std::string& name, short idOne, short idTwo)
|
||||
{
|
||||
auto func = m_levelFuncs_luaFunctions[name];
|
||||
auto func = _levelFuncs_luaFunctions[name];
|
||||
|
||||
func(std::make_unique<Moveable>(idOne), std::make_unique<Moveable>(idTwo));
|
||||
}
|
||||
|
||||
void LogicHandler::ExecuteFunction(const std::string& name, TEN::Control::Volumes::Activator activator, const std::string& arguments)
|
||||
{
|
||||
sol::protected_function func = (*m_handler.GetState())[ScriptReserved_LevelFuncs][name.c_str()];
|
||||
sol::protected_function func = (*_handler.GetState())[ScriptReserved_LevelFuncs][name.c_str()];
|
||||
if (std::holds_alternative<int>(activator))
|
||||
{
|
||||
func(std::make_unique<Moveable>(std::get<int>(activator), true), arguments);
|
||||
|
@ -995,25 +998,25 @@ void LogicHandler::ExecuteFunction(const std::string& name, TEN::Control::Volume
|
|||
|
||||
void LogicHandler::OnStart()
|
||||
{
|
||||
for (const auto& name : m_callbacksPreStart)
|
||||
for (const auto& name : _callbacksPreStart)
|
||||
CallLevelFuncByName(name);
|
||||
|
||||
if (m_onStart.valid())
|
||||
CallLevelFunc(m_onStart);
|
||||
if (_onStart.valid())
|
||||
CallLevelFunc(_onStart);
|
||||
|
||||
for (const auto& name : m_callbacksPostStart)
|
||||
for (const auto& name : _callbacksPostStart)
|
||||
CallLevelFuncByName(name);
|
||||
}
|
||||
|
||||
void LogicHandler::OnLoad()
|
||||
{
|
||||
for (const auto& name : m_callbacksPreLoad)
|
||||
for (const auto& name : _callbacksPreLoad)
|
||||
CallLevelFuncByName(name);
|
||||
|
||||
if (m_onLoad.valid())
|
||||
CallLevelFunc(m_onLoad);
|
||||
if (_onLoad.valid())
|
||||
CallLevelFunc(_onLoad);
|
||||
|
||||
for (const auto& name : m_callbacksPostLoad)
|
||||
for (const auto& name : _callbacksPostLoad)
|
||||
CallLevelFuncByName(name);
|
||||
}
|
||||
|
||||
|
@ -1021,29 +1024,29 @@ void LogicHandler::OnLoop(float deltaTime, bool postLoop)
|
|||
{
|
||||
if (!postLoop)
|
||||
{
|
||||
for (const auto& name : m_callbacksPreLoop)
|
||||
for (const auto& name : _callbacksPreLoop)
|
||||
CallLevelFuncByName(name, deltaTime);
|
||||
|
||||
lua_gc(m_handler.GetState()->lua_state(), LUA_GCCOLLECT, 0);
|
||||
if (m_onLoop.valid())
|
||||
CallLevelFunc(m_onLoop, deltaTime);
|
||||
lua_gc(_handler.GetState()->lua_state(), LUA_GCCOLLECT, 0);
|
||||
if (_onLoop.valid())
|
||||
CallLevelFunc(_onLoop, deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (const auto& name : m_callbacksPostLoop)
|
||||
for (const auto& name : _callbacksPostLoop)
|
||||
CallLevelFuncByName(name, deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
void LogicHandler::OnSave()
|
||||
{
|
||||
for (const auto& name : m_callbacksPreSave)
|
||||
for (const auto& name : _callbacksPreSave)
|
||||
CallLevelFuncByName(name);
|
||||
|
||||
if (m_onSave.valid())
|
||||
CallLevelFunc(m_onSave);
|
||||
if (_onSave.valid())
|
||||
CallLevelFunc(_onSave);
|
||||
|
||||
for (const auto& name : m_callbacksPostSave)
|
||||
for (const auto& name : _callbacksPostSave)
|
||||
CallLevelFuncByName(name);
|
||||
}
|
||||
|
||||
|
@ -1069,37 +1072,37 @@ void LogicHandler::OnEnd(GameStatus reason)
|
|||
break;
|
||||
}
|
||||
|
||||
for (const auto& name : m_callbacksPreEnd)
|
||||
for (const auto& name : _callbacksPreEnd)
|
||||
CallLevelFuncByName(name, endReason);
|
||||
|
||||
if (m_onEnd.valid())
|
||||
CallLevelFunc(m_onEnd, endReason);
|
||||
if (_onEnd.valid())
|
||||
CallLevelFunc(_onEnd, endReason);
|
||||
|
||||
for (const auto& name : m_callbacksPostEnd)
|
||||
for (const auto& name : _callbacksPostEnd)
|
||||
CallLevelFuncByName(name, endReason);
|
||||
}
|
||||
|
||||
void LogicHandler::OnUseItem(GAME_OBJECT_ID objectNumber)
|
||||
{
|
||||
for (const auto& name : m_callbacksPreUseItem)
|
||||
for (const auto& name : _callbacksPreUseItem)
|
||||
CallLevelFuncByName(name, objectNumber);
|
||||
|
||||
if (m_onUseItem.valid())
|
||||
CallLevelFunc(m_onUseItem, objectNumber);
|
||||
if (_onUseItem.valid())
|
||||
CallLevelFunc(_onUseItem, objectNumber);
|
||||
|
||||
for (const auto& name : m_callbacksPostUseItem)
|
||||
for (const auto& name : _callbacksPostUseItem)
|
||||
CallLevelFuncByName(name, objectNumber);
|
||||
}
|
||||
|
||||
void LogicHandler::OnFreeze()
|
||||
{
|
||||
for (const auto& name : m_callbacksPreFreeze)
|
||||
for (const auto& name : _callbacksPreFreeze)
|
||||
CallLevelFuncByName(name);
|
||||
|
||||
if (m_onFreeze.valid())
|
||||
CallLevelFunc(m_onFreeze);
|
||||
if (_onFreeze.valid())
|
||||
CallLevelFunc(_onFreeze);
|
||||
|
||||
for (const auto& name : m_callbacksPostFreeze)
|
||||
for (const auto& name : _callbacksPostFreeze)
|
||||
CallLevelFuncByName(name);
|
||||
}
|
||||
|
||||
|
@ -1226,8 +1229,8 @@ void LogicHandler::InitCallbacks()
|
|||
{
|
||||
auto assignCB = [this](sol::protected_function& func, const std::string& luaFunc)
|
||||
{
|
||||
auto state = m_handler.GetState();
|
||||
std::string fullName = std::string{ ScriptReserved_LevelFuncs } + "." + luaFunc;
|
||||
auto state = _handler.GetState();
|
||||
auto fullName = std::string(ScriptReserved_LevelFuncs) + "." + luaFunc;
|
||||
|
||||
sol::object theData = (*state)[ScriptReserved_LevelFuncs][luaFunc];
|
||||
|
||||
|
@ -1236,20 +1239,20 @@ void LogicHandler::InitCallbacks()
|
|||
|
||||
LevelFunc fnh = (*state)[ScriptReserved_LevelFuncs][luaFunc];
|
||||
|
||||
func = m_levelFuncs_luaFunctions[fnh.m_funcName];
|
||||
func = _levelFuncs_luaFunctions[fnh.m_funcName];
|
||||
|
||||
if (!func.valid())
|
||||
TENLog("Level's script does not define callback " + fullName + ". Defaulting to no " + fullName + " behaviour.");
|
||||
};
|
||||
|
||||
assignCB(m_onStart, ScriptReserved_OnStart);
|
||||
assignCB(m_onLoad, ScriptReserved_OnLoad);
|
||||
assignCB(m_onLoop, ScriptReserved_OnLoop);
|
||||
assignCB(m_onSave, ScriptReserved_OnSave);
|
||||
assignCB(m_onEnd, ScriptReserved_OnEnd);
|
||||
assignCB(m_onUseItem, ScriptReserved_OnUseItem);
|
||||
assignCB(m_onFreeze, ScriptReserved_OnFreeze);
|
||||
assignCB(_onStart, ScriptReserved_OnStart);
|
||||
assignCB(_onLoad, ScriptReserved_OnLoad);
|
||||
assignCB(_onLoop, ScriptReserved_OnLoop);
|
||||
assignCB(_onSave, ScriptReserved_OnSave);
|
||||
assignCB(_onEnd, ScriptReserved_OnEnd);
|
||||
assignCB(_onUseItem, ScriptReserved_OnUseItem);
|
||||
assignCB(_onFreeze, ScriptReserved_OnFreeze);
|
||||
|
||||
// COMPATIBILITY
|
||||
assignCB(m_onLoop, "OnControlPhase");
|
||||
assignCB(_onLoop, "OnControlPhase");
|
||||
}
|
||||
|
|
|
@ -32,14 +32,14 @@ private:
|
|||
// Each of these has a metatable whose __index metamethod looks in m_levelFuncsTables, using the path
|
||||
// as the key, for the full name of the function. It then gets the FuncNameHolder from m_levelFuncsFakeFuncs,
|
||||
// and that FuncNameHolder's __call metamethod looks in m_levelFuncs_luaFunctions for the real function.
|
||||
sol::table m_levelFuncs{};
|
||||
sol::table _levelFuncs = {};
|
||||
|
||||
// Maps full function paths into Lua functions.
|
||||
std::unordered_map<std::string, sol::protected_function> m_levelFuncs_luaFunctions{};
|
||||
std::unordered_map<std::string, sol::protected_function> _levelFuncs_luaFunctions = {};
|
||||
|
||||
// Maps full function paths to LevelFunc objects.
|
||||
// This is a table instead of a C++ container to more easily interface with Sol.
|
||||
sol::table m_levelFuncs_levelFuncObjects{};
|
||||
sol::table _levelFuncs_levelFuncObjects = {};
|
||||
|
||||
// Contains tables; each table refers to a table in the LevelFuncs hierarchy, and contains the full names
|
||||
// of the functions to index in m_levelFuncs_luaFunctions.
|
||||
|
@ -49,42 +49,42 @@ private:
|
|||
// "LevelFuncs.Engine.Util"
|
||||
// "LevelFuncs.MyLevel"
|
||||
// "LevelFuncs.MyLevel.CoolFuncs"
|
||||
std::unordered_map<std::string, std::unordered_map<std::string, std::string>> m_levelFuncs_tablesOfNames{};
|
||||
std::unordered_map<std::string, std::unordered_map<std::string, std::string>> _levelFuncs_tablesOfNames = {};
|
||||
|
||||
std::unordered_set<std::string> m_callbacksPreStart;
|
||||
std::unordered_set<std::string> m_callbacksPostStart;
|
||||
std::unordered_set<std::string> m_callbacksPreLoop;
|
||||
std::unordered_set<std::string> m_callbacksPostLoop;
|
||||
std::unordered_set<std::string> m_callbacksPreLoad;
|
||||
std::unordered_set<std::string> m_callbacksPostLoad;
|
||||
std::unordered_set<std::string> m_callbacksPreSave;
|
||||
std::unordered_set<std::string> m_callbacksPostSave;
|
||||
std::unordered_set<std::string> m_callbacksPreEnd;
|
||||
std::unordered_set<std::string> m_callbacksPostEnd;
|
||||
std::unordered_set<std::string> m_callbacksPreUseItem;
|
||||
std::unordered_set<std::string> m_callbacksPostUseItem;
|
||||
std::unordered_set<std::string> m_callbacksPreFreeze;
|
||||
std::unordered_set<std::string> m_callbacksPostFreeze;
|
||||
std::unordered_set<std::string> _callbacksPreStart = {};
|
||||
std::unordered_set<std::string> _callbacksPostStart = {};
|
||||
std::unordered_set<std::string> _callbacksPreLoop = {};
|
||||
std::unordered_set<std::string> _callbacksPostLoop = {};
|
||||
std::unordered_set<std::string> _callbacksPreLoad = {};
|
||||
std::unordered_set<std::string> _callbacksPostLoad = {};
|
||||
std::unordered_set<std::string> _callbacksPreSave = {};
|
||||
std::unordered_set<std::string> _callbacksPostSave = {};
|
||||
std::unordered_set<std::string> _callbacksPreEnd = {};
|
||||
std::unordered_set<std::string> _callbacksPostEnd = {};
|
||||
std::unordered_set<std::string> _callbacksPreUseItem = {};
|
||||
std::unordered_set<std::string> _callbacksPostUseItem = {};
|
||||
std::unordered_set<std::string> _callbacksPreFreeze = {};
|
||||
std::unordered_set<std::string> _callbacksPostFreeze = {};
|
||||
|
||||
sol::protected_function m_onStart{};
|
||||
sol::protected_function m_onLoop{};
|
||||
sol::protected_function m_onLoad{};
|
||||
sol::protected_function m_onSave{};
|
||||
sol::protected_function m_onEnd{};
|
||||
sol::protected_function m_onUseItem{};
|
||||
sol::protected_function m_onFreeze{};
|
||||
sol::protected_function _onStart = {};
|
||||
sol::protected_function _onLoop = {};
|
||||
sol::protected_function _onLoad = {};
|
||||
sol::protected_function _onSave = {};
|
||||
sol::protected_function _onEnd = {};
|
||||
sol::protected_function _onUseItem = {};
|
||||
sol::protected_function _onFreeze = {};
|
||||
|
||||
std::unordered_map<CallbackPoint, std::unordered_set<std::string> *> m_callbacks;
|
||||
std::unordered_map<CallbackPoint, std::unordered_set<std::string>*> _callbacks;
|
||||
|
||||
std::vector<std::variant<std::string, unsigned int>> m_savedVarPath;
|
||||
std::vector<std::variant<std::string, unsigned int>> _savedVarPath;
|
||||
|
||||
bool m_shortenedCalls = false;
|
||||
bool _shortenedCalls = false;
|
||||
|
||||
std::string GetRequestedPath() const;
|
||||
|
||||
void ResetLevelTables();
|
||||
void ResetGameTables();
|
||||
LuaHandler m_handler;
|
||||
LuaHandler _handler;
|
||||
|
||||
public:
|
||||
LogicHandler(sol::state* lua, sol::table& parent);
|
||||
|
@ -97,7 +97,7 @@ public:
|
|||
|
||||
template <typename ... Ts> sol::protected_function_result CallLevelFuncByName(const std::string& name, Ts ... vs)
|
||||
{
|
||||
auto func = m_levelFuncs_luaFunctions[name];
|
||||
auto func = _levelFuncs_luaFunctions[name];
|
||||
auto funcResult = CallLevelFuncBase(func, vs...);
|
||||
|
||||
if (!funcResult.valid())
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue