Change key check lua command names to more consistent ones

This commit is contained in:
Lwmte 2022-08-06 16:59:43 +03:00
parent 57b2e2c013
commit e89ddf4452
5 changed files with 121 additions and 15 deletions

View file

@ -1,5 +1,7 @@
-- Place in this LUA script all the levels of your game
-- Title is mandatory and must be the first level
-- Title is mandatory and must be the first level.
-- Shorten some of the internal data types.
local Flow = TEN.Flow
local Level = Flow.Level
@ -12,8 +14,14 @@ local ItemAction = Flow.ItemAction
Flow.SetIntroImagePath("Screens\\Main.png")
Flow.SetTitleScreenImagePath("Screens\\Title.jpg")
-- Flow.SetFarView sets global far view distance in blocks.
-- It will be overwritten by level.farView value, if it is specified.
Flow.SetFarView(20)
--------------------------------------------------
-- Title level
title = Level.new()
@ -25,7 +33,10 @@ title.loadScreenFile = "Screens\\Main.png"
Flow.AddLevel(title)
--------------------------------------------------
-- First test level
test = Level.new()
test.nameKey = "level_test"
@ -33,13 +44,20 @@ test.scriptFile = "Scripts\\TestLevel.lua"
test.ambientTrack = "108"
test.levelFile = "Data\\TestLevel.ten"
test.loadScreenFile = "Screens\\rome.jpg"
-- 0 is no weather, 1 is rain, 2 is snow.
-- Strength varies from 0 to 1 (floating-point value, e.g. 0.5 means half-strength).
test.weather = 0
test.weatherStrength = 1
test.horizon = true
test.farView = 20
test.layer1 = Flow.SkyLayer.new(Color.new(255, 0, 0), 15)
test.fog = Flow.Fog.new(Color.new(0, 0, 0), 12, 20)
-- Presets for inventory item placement.
test.objects = {
InventoryItem.new(
"tut1_ba_cartouche1",