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Change key check lua command names to more consistent ones
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5 changed files with 121 additions and 15 deletions
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@ -1,5 +1,7 @@
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-- Place in this LUA script all the levels of your game
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-- Title is mandatory and must be the first level
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-- Title is mandatory and must be the first level.
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-- Shorten some of the internal data types.
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local Flow = TEN.Flow
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local Level = Flow.Level
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@ -12,8 +14,14 @@ local ItemAction = Flow.ItemAction
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Flow.SetIntroImagePath("Screens\\Main.png")
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Flow.SetTitleScreenImagePath("Screens\\Title.jpg")
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-- Flow.SetFarView sets global far view distance in blocks.
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-- It will be overwritten by level.farView value, if it is specified.
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Flow.SetFarView(20)
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--------------------------------------------------
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-- Title level
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title = Level.new()
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@ -25,7 +33,10 @@ title.loadScreenFile = "Screens\\Main.png"
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Flow.AddLevel(title)
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--------------------------------------------------
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-- First test level
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test = Level.new()
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test.nameKey = "level_test"
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@ -33,13 +44,20 @@ test.scriptFile = "Scripts\\TestLevel.lua"
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test.ambientTrack = "108"
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test.levelFile = "Data\\TestLevel.ten"
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test.loadScreenFile = "Screens\\rome.jpg"
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-- 0 is no weather, 1 is rain, 2 is snow.
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-- Strength varies from 0 to 1 (floating-point value, e.g. 0.5 means half-strength).
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test.weather = 0
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test.weatherStrength = 1
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test.horizon = true
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test.farView = 20
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test.layer1 = Flow.SkyLayer.new(Color.new(255, 0, 0), 15)
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test.fog = Flow.Fog.new(Color.new(0, 0, 0), 12, 20)
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-- Presets for inventory item placement.
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test.objects = {
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InventoryItem.new(
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"tut1_ba_cartouche1",
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