mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-10 12:36:45 +03:00
Fix some documentation.
This commit is contained in:
parent
bee2a2d2f4
commit
e7166b05ba
3 changed files with 8 additions and 7 deletions
|
@ -20,7 +20,7 @@
|
|||
#endif
|
||||
|
||||
/***
|
||||
functions and callbacks for game specific scripts
|
||||
Functions and callbacks for level-specific logic scripts.
|
||||
@module gamelogic
|
||||
@pragma nostrip
|
||||
*/
|
||||
|
@ -193,7 +193,7 @@ A count of 0 will add the "default" amount of that item
|
|||
For example, giving "zero" crossbow ammo would give the player
|
||||
10 instead, whereas giving "zero" medkits would give the player 1 medkit.
|
||||
@function GiveInvItem
|
||||
@tparam @{InvItem} item the item to be added
|
||||
@tparam InvItem item the item to be added
|
||||
@tparam int count the number of items to add (default: 0)
|
||||
*/
|
||||
m_lua->set_function("GiveInvItem", &InventoryAdd);
|
||||
|
@ -202,7 +202,7 @@ For example, giving "zero" crossbow ammo would give the player
|
|||
Remove x of a certain item from the inventory.
|
||||
As in @{GiveInvItem}, a count of 0 will remove the "default" amount of that item.
|
||||
@function TakeInvItem
|
||||
@tparam @{InvItem} item the item to be removed
|
||||
@tparam InvItem item the item to be removed
|
||||
@tparam int count the number of items to remove (default: 0)
|
||||
*/
|
||||
m_lua->set_function("TakeInvItem", &InventoryRemove);
|
||||
|
@ -210,8 +210,8 @@ As in @{GiveInvItem}, a count of 0 will remove the "default" amount of that item
|
|||
/***
|
||||
Get the amount the player holds of an item.
|
||||
@function GetInvItemCount
|
||||
@tparam @{InvItem} item the item to check
|
||||
@return the amount of the item the player has in the inventory
|
||||
@tparam InvItem item the item to check
|
||||
@treturn int the amount of the item the player has in the inventory
|
||||
*/
|
||||
m_lua->set_function("GetInvItemCount", &InventoryGetCount);
|
||||
|
||||
|
@ -280,6 +280,7 @@ Calculate the distance between two positions.
|
|||
@treturn int the direct distance from one position to the other
|
||||
*/
|
||||
m_lua->set_function("CalculateDistance", &CalculateDistance);
|
||||
|
||||
/***
|
||||
Calculate the horizontal distance between two positions.
|
||||
@function CalculateHorizontalDistance
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue