mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-09 20:18:23 +03:00
Cleanup
This commit is contained in:
parent
4e1dd2fe20
commit
e55ea8033c
2 changed files with 11 additions and 5 deletions
|
@ -145,17 +145,18 @@ void InitialiseSlot(short itemNum, short slot)
|
|||
creature->LOT.fly = NO_FLYING;
|
||||
creature->LOT.blockMask = BLOCKED;
|
||||
creature->aiTargetNum = CreateItem();
|
||||
if (creature->aiTargetNum != NO_ITEM) {
|
||||
|
||||
if (creature->aiTargetNum != NO_ITEM)
|
||||
creature->aiTarget = &g_Level.Items[creature->aiTargetNum];
|
||||
}
|
||||
else {
|
||||
else
|
||||
creature->aiTarget = nullptr;
|
||||
}
|
||||
|
||||
if (obj->intelligent)
|
||||
{
|
||||
// simple check to set hitEffect to blood or smoke by default if intelligent enabled and no value assigned to hitEffect and the entity have HP !
|
||||
// simple check to set hitEffect to blood or smoke by default if intelligent enabled
|
||||
// and no value assigned to hitEffect and the entity have HP !
|
||||
// undead have smoke instead of blood !
|
||||
|
||||
if (obj->hitEffect == HIT_NONE)
|
||||
{
|
||||
if (obj->undead)
|
||||
|
|
|
@ -995,6 +995,8 @@ bool SaveGame::readItemChunks(ChunkId* chunkId, int maxSize, int itemNumber)
|
|||
creature->mood = (MOOD_TYPE)LEB128::ReadInt32(m_stream);
|
||||
|
||||
ITEM_INFO* enemy = (ITEM_INFO*)LEB128::ReadLong(m_stream);
|
||||
|
||||
// TODO: Savegame will be rewritten.
|
||||
//creature->enemy = AddPtr(enemy, ITEM_INFO, malloc_buffer);
|
||||
/*
|
||||
creature->aiTarget.objectNumber = from_underlying(LEB128::ReadInt16(m_stream));
|
||||
|
@ -1124,6 +1126,8 @@ void SaveGame::saveItemIntelligentData(int arg1, int arg2)
|
|||
LEB128::Write(m_stream, creature->monkeyAhead);
|
||||
LEB128::Write(m_stream, creature->mood);
|
||||
LEB128::Write(m_stream, (int)enemy);
|
||||
|
||||
// TODO: Savegames will be rewritten.
|
||||
/*
|
||||
LEB128::Write(m_stream, creature->aiTarget.objectNumber);
|
||||
LEB128::Write(m_stream, creature->aiTarget.roomNumber);
|
||||
|
@ -1136,6 +1140,7 @@ void SaveGame::saveItemIntelligentData(int arg1, int arg2)
|
|||
LEB128::Write(m_stream, creature->aiTarget.pos.yRot);
|
||||
LEB128::Write(m_stream, creature->aiTarget.pos.zRot);
|
||||
*/
|
||||
|
||||
LEB128::Write(m_stream, creature->LOT.canJump);
|
||||
LEB128::Write(m_stream, creature->LOT.canMonkey);
|
||||
LEB128::Write(m_stream, creature->LOT.isAmphibious);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue