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Cleanup
This commit is contained in:
parent
4e1dd2fe20
commit
e55ea8033c
2 changed files with 11 additions and 5 deletions
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@ -145,17 +145,18 @@ void InitialiseSlot(short itemNum, short slot)
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creature->LOT.fly = NO_FLYING;
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creature->LOT.fly = NO_FLYING;
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creature->LOT.blockMask = BLOCKED;
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creature->LOT.blockMask = BLOCKED;
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creature->aiTargetNum = CreateItem();
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creature->aiTargetNum = CreateItem();
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if (creature->aiTargetNum != NO_ITEM) {
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if (creature->aiTargetNum != NO_ITEM)
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creature->aiTarget = &g_Level.Items[creature->aiTargetNum];
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creature->aiTarget = &g_Level.Items[creature->aiTargetNum];
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}
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else
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else {
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creature->aiTarget = nullptr;
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creature->aiTarget = nullptr;
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}
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if (obj->intelligent)
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if (obj->intelligent)
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{
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{
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// simple check to set hitEffect to blood or smoke by default if intelligent enabled and no value assigned to hitEffect and the entity have HP !
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// simple check to set hitEffect to blood or smoke by default if intelligent enabled
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// and no value assigned to hitEffect and the entity have HP !
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// undead have smoke instead of blood !
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// undead have smoke instead of blood !
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if (obj->hitEffect == HIT_NONE)
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if (obj->hitEffect == HIT_NONE)
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{
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{
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if (obj->undead)
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if (obj->undead)
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@ -995,6 +995,8 @@ bool SaveGame::readItemChunks(ChunkId* chunkId, int maxSize, int itemNumber)
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creature->mood = (MOOD_TYPE)LEB128::ReadInt32(m_stream);
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creature->mood = (MOOD_TYPE)LEB128::ReadInt32(m_stream);
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ITEM_INFO* enemy = (ITEM_INFO*)LEB128::ReadLong(m_stream);
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ITEM_INFO* enemy = (ITEM_INFO*)LEB128::ReadLong(m_stream);
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// TODO: Savegame will be rewritten.
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//creature->enemy = AddPtr(enemy, ITEM_INFO, malloc_buffer);
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//creature->enemy = AddPtr(enemy, ITEM_INFO, malloc_buffer);
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/*
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/*
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creature->aiTarget.objectNumber = from_underlying(LEB128::ReadInt16(m_stream));
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creature->aiTarget.objectNumber = from_underlying(LEB128::ReadInt16(m_stream));
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@ -1124,6 +1126,8 @@ void SaveGame::saveItemIntelligentData(int arg1, int arg2)
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LEB128::Write(m_stream, creature->monkeyAhead);
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LEB128::Write(m_stream, creature->monkeyAhead);
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LEB128::Write(m_stream, creature->mood);
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LEB128::Write(m_stream, creature->mood);
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LEB128::Write(m_stream, (int)enemy);
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LEB128::Write(m_stream, (int)enemy);
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// TODO: Savegames will be rewritten.
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/*
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/*
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LEB128::Write(m_stream, creature->aiTarget.objectNumber);
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LEB128::Write(m_stream, creature->aiTarget.objectNumber);
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LEB128::Write(m_stream, creature->aiTarget.roomNumber);
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LEB128::Write(m_stream, creature->aiTarget.roomNumber);
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@ -1136,6 +1140,7 @@ void SaveGame::saveItemIntelligentData(int arg1, int arg2)
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LEB128::Write(m_stream, creature->aiTarget.pos.yRot);
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LEB128::Write(m_stream, creature->aiTarget.pos.yRot);
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LEB128::Write(m_stream, creature->aiTarget.pos.zRot);
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LEB128::Write(m_stream, creature->aiTarget.pos.zRot);
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*/
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*/
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LEB128::Write(m_stream, creature->LOT.canJump);
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LEB128::Write(m_stream, creature->LOT.canJump);
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LEB128::Write(m_stream, creature->LOT.canMonkey);
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LEB128::Write(m_stream, creature->LOT.canMonkey);
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LEB128::Write(m_stream, creature->LOT.isAmphibious);
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LEB128::Write(m_stream, creature->LOT.isAmphibious);
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