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Make AudioTrack documentation stub.
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#include "framework.h"
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#include "GameScriptAudioTrack.h"
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/***
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Metadata about audio tracks (music and ambience).
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__In progress__
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@classmod AudioTrack
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@pragma nostrip
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*/
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// TODO FIXME find out what is meant to happen and whether we need this or not
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GameScriptAudioTrack::GameScriptAudioTrack(std::string const & trackName, bool looped)
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{
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this->trackName = trackName;
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