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Improved shadow maps
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3 changed files with 4 additions and 6 deletions
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@ -105,8 +105,7 @@ float4 PS(PixelShaderInput input) : SV_TARGET
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// If clip space z value greater than shadow map value then pixel is in shadow
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if (shadowMapDepth < realDepth)
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return float4(0, 0, 0, 1);
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//doLights = false;
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return float4(output.xyz * colorMul.xyz / 2.0f, 1.0f);
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}
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}
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