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https://github.com/TombEngine/TombEngine.git
synced 2025-05-01 09:18:00 +03:00
Added tiger
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48ecbbbb6b
commit
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5 changed files with 176 additions and 43 deletions
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@ -73,7 +73,7 @@ typedef enum object_types {
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ID_SCIENTIST,
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ID_MERCENARY, // TR3
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ID_WILLOWISP,
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ID_SHARK, // TR2
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ID_SHARK, // TR2 - OK
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ID_INVISIBLE_GHOST,
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ID_BADDY1, // TR4 - OK (implement picking, correct special moves)
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ID_REAPER,
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@ -418,7 +418,7 @@ typedef enum object_types {
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ID_WATERFALLSS1,
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ID_WATERFALLSS2,
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ID_ANIMATING1,
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ID_BARRACUDA, // TR2 - 28
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ID_BARRACUDA, // TR2 - OK
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ID_ANIMATING2,
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ID_MONK_WITH_STICK, // TR2 - 53
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ID_ANIMATING3,
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@ -428,11 +428,11 @@ typedef enum object_types {
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ID_ANIMATING5,
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ID_DISK, // TR2 - 61
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ID_ANIMATING6,
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ID_STATUE_WITH_BLADE, // TR2 - 82
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ID_STATUE_WITH_BLADE, // TR2 - OK
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ID_ANIMATING7,
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ID_SPRINGBOARD, // TR2 - 57?
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ID_SPRINGBOARD, // TR2 - OK
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ID_ANIMATING8,
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ID_ROLLING_SPINDLE, // TR2 - 80
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ID_ROLLING_SPINDLE, // TR2 - OK
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ID_ANIMATING9,
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ID_WOLF, // TR1 - 7
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ID_ANIMATING10,
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@ -14,6 +14,7 @@ BITE_INFO smallScorpionBiteInfo2 = { 0, 0, 0, 23 };
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BITE_INFO batBiteInfo = { 0, 16, 45, 4 };
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BITE_INFO barracudaBite = { 2, -60, 121, 7 };
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BITE_INFO sharkBite = { 17, -22, 344, 12 };
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BITE_INFO tigerBite = { 19, -13, 3, 26 };
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void __cdecl InitialiseWildBoar(__int16 itemNum)
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{
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@ -691,4 +692,134 @@ void __cdecl SharkControl(__int16 itemNum)
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}
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else
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AnimateItem(item);
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}
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void __cdecl TigerControl(__int16 itemNum)
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{
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__int16 head = 0;
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__int16 angle = 0;
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__int16 tilt = 0;
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if (!CreatureActive(itemNum))
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return;
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ITEM_INFO* item = &Items[itemNum];
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CREATURE_INFO* creature = (CREATURE_INFO *)item->data;
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if (item->hitPoints <= 0)
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{
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if (item->currentAnimState != 9)
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{
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item->animNumber = Objects[item->objectNumber].animIndex + 11;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->currentAnimState = 9;
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}
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}
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else
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{
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AI_INFO info;
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CreatureAIInfo(item, &info);
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if (info.ahead)
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head = info.angle;
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GetCreatureMood(item, &info, 1);
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if (creature->alerted && info.zoneNumber != info.enemyZone)
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creature->mood = MOOD_TYPE::ESCAPE_MOOD;
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CreatureMood(item, &info, 1);
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angle = CreatureTurn(item, creature->maximumTurn);
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switch (item->currentAnimState)
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{
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case 1:
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creature->maximumTurn = 0;
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creature->flags = 0;
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if (creature->mood == MOOD_TYPE::ESCAPE_MOOD)
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{
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if (Lara.target != item && info.ahead)
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item->goalAnimState = 1;
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else
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item->goalAnimState = 3;
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}
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else if (creature->mood == MOOD_TYPE::BORED_MOOD)
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{
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__int16 random = GetRandomControl();
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if (random < 0x60)
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item->goalAnimState = 5;
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else if (random < 0x460);
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item->goalAnimState = 2;
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}
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else if (info.bite && info.distance < SQUARE(340))
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item->goalAnimState = 6;
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else if (info.bite && info.distance < SQUARE(1024))
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{
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creature->maximumTurn = ANGLE(3);
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item->goalAnimState = 8;
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}
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else if (item->requiredAnimState)
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item->goalAnimState = item->requiredAnimState;
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else if (creature->mood != ATTACK_MOOD && GetRandomControl() < 0x60)
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item->goalAnimState = 5;
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else
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item->goalAnimState = 3;
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break;
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case 2:
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creature->maximumTurn = ANGLE(3);
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if (creature->mood == MOOD_TYPE::ESCAPE_MOOD || creature->mood == MOOD_TYPE::ATTACK_MOOD)
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item->goalAnimState = 3;
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else if (GetRandomControl() < 0x60)
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{
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item->goalAnimState = 1;
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item->requiredAnimState = 5;
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}
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break;
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case 3:
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creature->maximumTurn = ANGLE(6);
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if (creature->mood == MOOD_TYPE::BORED_MOOD)
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item->goalAnimState = 1;
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else if (creature->flags && info.ahead)
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item->goalAnimState = 1;
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else if (info.bite && info.distance < SQUARE(1536))
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{
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if (LaraItem->speed == 0)
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item->goalAnimState = 1;
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else
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item->goalAnimState = 7;
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}
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else if (creature->mood != MOOD_TYPE::ATTACK_MOOD && GetRandomControl() < 0x60)
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{
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item->requiredAnimState = 5;
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item->goalAnimState = 1;
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}
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else if (creature->mood == MOOD_TYPE::ESCAPE_MOOD && Lara.target != item && info.ahead)
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item->goalAnimState = 1;
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creature->flags = 0;
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break;
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case 6:
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case 7:
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case 8:
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if (!creature->flags && (item->touchBits & 0x7FDC000))
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{
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LaraItem->hitStatus = true;
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LaraItem->hitPoints -= 90;
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CreatureEffect(item, &tigerBite, DoBloodSplat);
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creature->flags = 1;
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}
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break;
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}
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}
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CreatureTilt(item, tilt);
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CreatureJoint(item, 0, head);
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CreatureAnimation(itemNum, angle, tilt);
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}
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@ -74,3 +74,5 @@ void __cdecl InitialiseKillerStatue(__int16 item_number);
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void __cdecl KillerStatueControl(__int16 item_number);
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void __cdecl SpringBoardControl(__int16 item_number);
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void __cdecl TigerControl(__int16 itemNum);
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@ -49,10 +49,10 @@ void __cdecl NewObjects()
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obj->saveAnim = true;
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obj->saveFlags = true;
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Bones[obj->boneIndex + 192] |= 0x10;
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Bones[obj->boneIndex + 192] |= 0x08;
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Bones[obj->boneIndex + 208] |= 0x10;
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Bones[obj->boneIndex + 208] |= 0x08;
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Bones[obj->boneIndex + 192] |= ROT_Z;
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Bones[obj->boneIndex + 192] |= ROT_Y;
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Bones[obj->boneIndex + 208] |= ROT_Z;
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Bones[obj->boneIndex + 208] |= ROT_Y;
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}
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obj = &Objects[ID_BAT];
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@ -142,10 +142,10 @@ void __cdecl NewObjects()
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obj->saveAnim = true;
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obj->saveFlags = true;
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Bones[obj->boneIndex + 112] |= 0x08;
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Bones[obj->boneIndex + 112] |= 0x04;
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Bones[obj->boneIndex + 352] |= 0x08;
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Bones[obj->boneIndex + 352] |= 0x04;
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Bones[obj->boneIndex + 112] |= ROT_Y;
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Bones[obj->boneIndex + 112] |= ROT_X;
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Bones[obj->boneIndex + 352] |= ROT_Y;
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Bones[obj->boneIndex + 352] |= ROT_X;
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Meshes[obj->meshIndex + 36] = Meshes[Objects[ID_MESHSWAP1].meshIndex + 32];
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Meshes[obj->meshIndex + 60] = Meshes[Objects[ID_MESHSWAP1].meshIndex + 56];
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@ -168,10 +168,10 @@ void __cdecl NewObjects()
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obj->saveAnim = true;
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obj->saveFlags = true;
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Bones[obj->boneIndex + 112] |= 0x08;
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Bones[obj->boneIndex + 112] |= 0x04;
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Bones[obj->boneIndex + 352] |= 0x08;
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Bones[obj->boneIndex + 352] |= 0x04;
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Bones[obj->boneIndex + 112] |= ROT_Y;
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Bones[obj->boneIndex + 112] |= ROT_X;
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Bones[obj->boneIndex + 352] |= ROT_Y;
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Bones[obj->boneIndex + 352] |= ROT_X;
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}
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obj = &Objects[ID_SAS_CAIRO];
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@ -190,10 +190,10 @@ void __cdecl NewObjects()
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obj->saveAnim = true;
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obj->saveFlags = true;
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Bones[obj->boneIndex] |= 0x08;
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Bones[obj->boneIndex] |= 0x04;
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Bones[obj->boneIndex + 112] |= 0x08;
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Bones[obj->boneIndex + 112] |= 0x04;
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Bones[obj->boneIndex] |= ROT_Y;
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Bones[obj->boneIndex] |= ROT_X;
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Bones[obj->boneIndex + 112] |= ROT_Y;
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Bones[obj->boneIndex + 112] |= ROT_X;
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}
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obj = &Objects[ID_MUMMY];
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obj->saveAnim = true;
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obj->saveFlags = true;
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Bones[obj->boneIndex + 112] |= 0x08;
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Bones[obj->boneIndex + 112] |= 0x04;
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Bones[obj->boneIndex + 288] |= 0x08;
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Bones[obj->boneIndex + 112] |= ROT_Y;
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Bones[obj->boneIndex + 112] |= ROT_X;
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Bones[obj->boneIndex + 288] |= ROT_Y;
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}
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obj = &Objects[ID_QUAD];
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{
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obj->control = SpringBoardControl;
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obj->saveAnim = true;
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obj->saveFlags = true;;
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obj->saveFlags = true;
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}
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obj = &Objects[ID_TIGER];
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if (obj->loaded)
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{
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obj->control = TigerControl;
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obj->collision = CreatureCollision;
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obj->shadowSize = 128;
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obj->hitPoints = 24;
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obj->pivotLength = 200;
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obj->radius = 340;
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obj->intelligent = true;
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obj->savePosition = true;
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obj->saveHitpoints = true;
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obj->saveAnim = true;
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obj->saveFlags = true;
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Bones[obj->boneIndex + 21 * 4] |= ROT_Y;
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}
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/*
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obj->saveFlags = true;
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}
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obj = &Objects[ID_TIGER];
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if (obj->loaded)
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{
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obj->control = TigerControl;
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obj->collision = CreatureCollision;
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obj->shadowSize = UNIT_SHADOW / 2;
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obj->hitPoints = TIGER_hitPoints;
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obj->pivotLength = 200;
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obj->radius = TIGER_RADIUS;
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obj->intelligent = true;
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obj->savePosition = true;
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obj->saveHitpoints = true;
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obj->saveAnim = true;
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obj->saveFlags = true;
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Bones[obj->boneIndex + 21 * 4] |= ROT_Y;
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}
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obj = &Objects[ID_COBRA];
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if (obj->loaded)
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{
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