Update SkyLayer more.

This commit is contained in:
hispidence 2022-02-06 23:54:27 +00:00
parent 0e4997ffb0
commit e201518883
3 changed files with 4 additions and 4 deletions

View file

@ -102,7 +102,7 @@ Specify which translations in the strings table correspond to which languages.
table_flow.set_function(ScriptReserved_SetLanguageNames, &FlowHandler::SetLanguageNames, this);
Level::Register(table_flow);
SkyLayer::Register(m_lua);
SkyLayer::Register(table_flow);
Mirror::Register(table_flow);
InventoryItem::Register(table_flow);
GameScriptSettings::Register(m_lua);

View file

@ -8,9 +8,9 @@ As seen in TR4's City of the Dead.
@pragma nostrip
*/
void SkyLayer::Register(sol::state* lua)
void SkyLayer::Register(sol::table & parent)
{
lua->new_usertype<SkyLayer>("SkyLayer",
parent.new_usertype<SkyLayer>("SkyLayer",
sol::constructors<SkyLayer(GameScriptColor const &, short)>(),
/// (@{Color}) RGB sky color

View file

@ -19,6 +19,6 @@ struct SkyLayer
void SetColor(GameScriptColor const & col);
GameScriptColor GetColor() const;
static void Register(sol::state *);
static void Register(sol::table &);
};