Move GameScriptAudioTrack and GameScriptMeshInfo to Scripting.

This commit is contained in:
hispidence 2022-01-23 00:12:24 +00:00
parent a2ecc0e55c
commit e0cbde2135
8 changed files with 20 additions and 14 deletions

View file

@ -0,0 +1,39 @@
#pragma once
#include "GameScriptNamedBase.h"
#include "Game/room.h"
namespace sol {
class state;
}
class GameScriptPosition;
class GameScriptColor;
class GameScriptMeshInfo : public GameScriptNamedBase<GameScriptMeshInfo, MESH_INFO &>
{
public:
using IdentifierType = std::reference_wrapper<MESH_INFO>;
GameScriptMeshInfo(MESH_INFO & id, bool temporary);
~GameScriptMeshInfo();
GameScriptMeshInfo& operator=(GameScriptMeshInfo const& other) = delete;
GameScriptMeshInfo(GameScriptMeshInfo const& other) = delete;
static void Register(sol::state *);
GameScriptPosition GetPos() const;
void SetPos(GameScriptPosition const & pos);
int GetRot() const;
void SetRot(int yRot);
std::string GetName() const;
void SetName(std::string const & name);
int GetStaticNumber() const;
void SetStaticNumber(int staticNumber);
GameScriptColor GetColor() const;
void SetColor(GameScriptColor const & col);
int GetHP() const;
void SetHP(int hp);
private:
MESH_INFO & m_mesh;
bool m_temporary;
};