Move GameScriptAudioTrack and GameScriptMeshInfo to Scripting.

This commit is contained in:
hispidence 2022-01-23 00:12:24 +00:00
parent a2ecc0e55c
commit e0cbde2135
8 changed files with 20 additions and 14 deletions

View file

@ -0,0 +1,16 @@
#pragma once
#include <string>
namespace sol {
class state;
}
struct GameScriptAudioTrack
{
std::string trackName;
bool looped;
GameScriptAudioTrack(std::string const & trackName, bool looped);
static void Register(sol::state* lua);
};