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Move GameScriptAudioTrack and GameScriptMeshInfo to Scripting.
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8 changed files with 20 additions and 14 deletions
16
Scripting/include/GameScriptAudioTrack.h
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16
Scripting/include/GameScriptAudioTrack.h
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#pragma once
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#include <string>
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namespace sol {
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class state;
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}
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struct GameScriptAudioTrack
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{
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std::string trackName;
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bool looped;
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GameScriptAudioTrack(std::string const & trackName, bool looped);
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static void Register(sol::state* lua);
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};
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