From deca190af548debb37a2888dd3750229b9ed90b0 Mon Sep 17 00:00:00 2001 From: Sezz Date: Sun, 21 Aug 2022 15:20:13 +1000 Subject: [PATCH] Move TR2 creatures into more appropriate namespace --- TombEngine/Objects/TR2/Entity/tr2_barracuda.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_barracuda.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_bird_monster.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_bird_monster.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_dragon.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_dragon.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_eagle_or_crow.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_eagle_or_crow.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_knife_thrower.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_knife_thrower.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_mercenary.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_mercenary.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_monk.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_monk.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_rat.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_rat.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_shark.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_shark.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_silencer.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_silencer.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_skidman.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_skidman.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_spear_guardian.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_spear_guardian.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_spider.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_spider.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_sword_guardian.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_sword_guardian.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_worker_dualrevolver.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_worker_dualrevolver.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_worker_flamethrower.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_worker_flamethrower.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_worker_machinegun.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_worker_machinegun.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_worker_shotgun.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_worker_shotgun.h | 2 +- TombEngine/Objects/TR2/Entity/tr2_yeti.cpp | 2 +- TombEngine/Objects/TR2/Entity/tr2_yeti.h | 2 +- TombEngine/Objects/TR2/tr2_objects.cpp | 2 +- 39 files changed, 39 insertions(+), 39 deletions(-) diff --git a/TombEngine/Objects/TR2/Entity/tr2_barracuda.cpp b/TombEngine/Objects/TR2/Entity/tr2_barracuda.cpp index 4346a201c..68e717b09 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_barracuda.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_barracuda.cpp @@ -12,7 +12,7 @@ using std::vector; -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { constexpr auto BARRACUDA_ATTACK_DAMAGE = 100; constexpr auto BARRACUDA_IDLE_ATTACK_RANGE = SQUARE(SECTOR(0.67f)); diff --git a/TombEngine/Objects/TR2/Entity/tr2_barracuda.h b/TombEngine/Objects/TR2/Entity/tr2_barracuda.h index dfde88ccf..64ddf1939 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_barracuda.h +++ b/TombEngine/Objects/TR2/Entity/tr2_barracuda.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void BarracudaControl(short itemNumber); } diff --git a/TombEngine/Objects/TR2/Entity/tr2_bird_monster.cpp b/TombEngine/Objects/TR2/Entity/tr2_bird_monster.cpp index 1d56afbcf..a71985072 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_bird_monster.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_bird_monster.cpp @@ -14,7 +14,7 @@ using namespace TEN::Math::Random; using std::vector; -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { constexpr auto BIRD_MONSTER_ATTACK_DAMAGE = 200; constexpr auto BIRD_MONSTER_SLAM_CRUSH_ATTACK_RANGE = SQUARE(SECTOR(1)); diff --git a/TombEngine/Objects/TR2/Entity/tr2_bird_monster.h b/TombEngine/Objects/TR2/Entity/tr2_bird_monster.h index 5756af247..3c97478ce 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_bird_monster.h +++ b/TombEngine/Objects/TR2/Entity/tr2_bird_monster.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void BirdMonsterControl(short itemNumber); } diff --git a/TombEngine/Objects/TR2/Entity/tr2_dragon.cpp b/TombEngine/Objects/TR2/Entity/tr2_dragon.cpp index d8234d996..2ab45bf54 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_dragon.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_dragon.cpp @@ -20,7 +20,7 @@ using namespace TEN::Input; using std::vector; -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { constexpr auto DRAGON_SWIPE_ATTACK_DAMAGE = 250; constexpr auto DRAGON_CONTACT_DAMAGE = 10; diff --git a/TombEngine/Objects/TR2/Entity/tr2_dragon.h b/TombEngine/Objects/TR2/Entity/tr2_dragon.h index 0809af93a..d501de501 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_dragon.h +++ b/TombEngine/Objects/TR2/Entity/tr2_dragon.h @@ -2,7 +2,7 @@ #include "Game/collision/collide_room.h" #include "Game/items.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void DragonCollision(short itemNumber, ItemInfo* laraItem, CollisionInfo* coll); void DragonControl(short backNumber); diff --git a/TombEngine/Objects/TR2/Entity/tr2_eagle_or_crow.cpp b/TombEngine/Objects/TR2/Entity/tr2_eagle_or_crow.cpp index a5b078769..b59911c68 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_eagle_or_crow.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_eagle_or_crow.cpp @@ -10,7 +10,7 @@ #include "Specific/level.h" #include "Specific/setup.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { const auto EagleBite = BiteInfo(Vector3(15.0f, 46.0f, 21.0f), 6); const auto CrowBite = BiteInfo(Vector3(2.0f, 10.0f, 60.0f), 14); diff --git a/TombEngine/Objects/TR2/Entity/tr2_eagle_or_crow.h b/TombEngine/Objects/TR2/Entity/tr2_eagle_or_crow.h index 4b704e256..828b15bf8 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_eagle_or_crow.h +++ b/TombEngine/Objects/TR2/Entity/tr2_eagle_or_crow.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void InitialiseEagle(short itemNumber); void EagleControl(short itemNumber); diff --git a/TombEngine/Objects/TR2/Entity/tr2_knife_thrower.cpp b/TombEngine/Objects/TR2/Entity/tr2_knife_thrower.cpp index bde2bff9c..de1b22b40 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_knife_thrower.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_knife_thrower.cpp @@ -18,7 +18,7 @@ using namespace TEN::Math::Random; -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { constexpr auto KNIFE_PROJECTILE_DAMAGE = 50; diff --git a/TombEngine/Objects/TR2/Entity/tr2_knife_thrower.h b/TombEngine/Objects/TR2/Entity/tr2_knife_thrower.h index 640373f24..2204a999c 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_knife_thrower.h +++ b/TombEngine/Objects/TR2/Entity/tr2_knife_thrower.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void KnifeControl(short fxNumber); void KnifeThrowerControl(short itemNumber); diff --git a/TombEngine/Objects/TR2/Entity/tr2_mercenary.cpp b/TombEngine/Objects/TR2/Entity/tr2_mercenary.cpp index b166e57f0..c312e5002 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_mercenary.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_mercenary.cpp @@ -11,7 +11,7 @@ #include "Specific/setup.h" #include "Specific/trmath.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { const auto MercenaryUziBite = BiteInfo(Vector3(0.0f, 150.0f, 19.0f), 17); const auto MercenaryAutoPistolBite = BiteInfo(Vector3(0.0f, 230.0f, 9.0f), 17); diff --git a/TombEngine/Objects/TR2/Entity/tr2_mercenary.h b/TombEngine/Objects/TR2/Entity/tr2_mercenary.h index 5199716ad..80f95100d 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_mercenary.h +++ b/TombEngine/Objects/TR2/Entity/tr2_mercenary.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void MercenaryUziControl(short itemNumber); void MercenaryAutoPistolControl(short itemNumber); diff --git a/TombEngine/Objects/TR2/Entity/tr2_monk.cpp b/TombEngine/Objects/TR2/Entity/tr2_monk.cpp index 6dd61eb4d..1308c90e5 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_monk.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_monk.cpp @@ -11,7 +11,7 @@ #include "Specific/level.h" #include "Specific/setup.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { const auto MonkBite = BiteInfo(Vector3(-23.0f, 16.0f, 265.0f), 14); diff --git a/TombEngine/Objects/TR2/Entity/tr2_monk.h b/TombEngine/Objects/TR2/Entity/tr2_monk.h index dcf98f279..5fa99a252 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_monk.h +++ b/TombEngine/Objects/TR2/Entity/tr2_monk.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void MonkControl(short itemNumber); } diff --git a/TombEngine/Objects/TR2/Entity/tr2_rat.cpp b/TombEngine/Objects/TR2/Entity/tr2_rat.cpp index 473e071b2..a636344e6 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_rat.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_rat.cpp @@ -14,7 +14,7 @@ using namespace TEN::Math::Random; -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { constexpr auto RAT_ATTACK_DAMAGE = 20; constexpr auto RAT_ATTACK_RANGE = SQUARE(CLICK(0.7f)); diff --git a/TombEngine/Objects/TR2/Entity/tr2_rat.h b/TombEngine/Objects/TR2/Entity/tr2_rat.h index 1b4ebadcc..9afbf9b8a 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_rat.h +++ b/TombEngine/Objects/TR2/Entity/tr2_rat.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void RatControl(short itemNumber); } diff --git a/TombEngine/Objects/TR2/Entity/tr2_shark.cpp b/TombEngine/Objects/TR2/Entity/tr2_shark.cpp index 6d1e71a10..2f1ef3ae8 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_shark.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_shark.cpp @@ -11,7 +11,7 @@ #include "Specific/level.h" #include "Specific/setup.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { const auto SharkBite = BiteInfo(Vector3(17.0f, -22.0f, 344.0f), 12); diff --git a/TombEngine/Objects/TR2/Entity/tr2_shark.h b/TombEngine/Objects/TR2/Entity/tr2_shark.h index 1f2d76299..5788ee192 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_shark.h +++ b/TombEngine/Objects/TR2/Entity/tr2_shark.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void SharkControl(short itemNumber); } diff --git a/TombEngine/Objects/TR2/Entity/tr2_silencer.cpp b/TombEngine/Objects/TR2/Entity/tr2_silencer.cpp index c5f124b5f..6261b52d3 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_silencer.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_silencer.cpp @@ -10,7 +10,7 @@ #include "Specific/level.h" #include "Specific/setup.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { const auto SilencerGunBite = BiteInfo(Vector3(3.0f, 331.0f, 56.0f), 10); diff --git a/TombEngine/Objects/TR2/Entity/tr2_silencer.h b/TombEngine/Objects/TR2/Entity/tr2_silencer.h index 3b91c1f71..69e903dfc 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_silencer.h +++ b/TombEngine/Objects/TR2/Entity/tr2_silencer.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void SilencerControl(short itemNumber); } diff --git a/TombEngine/Objects/TR2/Entity/tr2_skidman.cpp b/TombEngine/Objects/TR2/Entity/tr2_skidman.cpp index dec4daf4e..fb0c8b51c 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_skidman.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_skidman.cpp @@ -17,7 +17,7 @@ #include "Specific/level.h" #include "Specific/setup.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { #define SMAN_MIN_TURN (ANGLE(2.0f)) #define SMAN_TARGET_ANGLE ANGLE(15.0f) diff --git a/TombEngine/Objects/TR2/Entity/tr2_skidman.h b/TombEngine/Objects/TR2/Entity/tr2_skidman.h index 3a79818c5..bc6147943 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_skidman.h +++ b/TombEngine/Objects/TR2/Entity/tr2_skidman.h @@ -2,7 +2,7 @@ #include "Game/collision/collide_room.h" #include "Game/items.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void InitialiseSkidooMan(short itemNumber); void SkidooManCollision(short itemNumber, ItemInfo* laraItem, CollisionInfo* coll); diff --git a/TombEngine/Objects/TR2/Entity/tr2_spear_guardian.cpp b/TombEngine/Objects/TR2/Entity/tr2_spear_guardian.cpp index 3ad9912e7..32a46fbf1 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_spear_guardian.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_spear_guardian.cpp @@ -12,7 +12,7 @@ #include "Specific/level.h" #include "Specific/setup.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { const auto SpearBiteLeft = BiteInfo(Vector3(0.0f, 0.0f, 920.0f), 11); const auto SpearBiteRight = BiteInfo(Vector3(0.0f, 0.0f, 920.0f), 18); diff --git a/TombEngine/Objects/TR2/Entity/tr2_spear_guardian.h b/TombEngine/Objects/TR2/Entity/tr2_spear_guardian.h index d7965b761..e46bb4ea1 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_spear_guardian.h +++ b/TombEngine/Objects/TR2/Entity/tr2_spear_guardian.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void InitialiseSpearGuardian(short itemNumber); void SpearGuardianControl(short itemNumber); diff --git a/TombEngine/Objects/TR2/Entity/tr2_spider.cpp b/TombEngine/Objects/TR2/Entity/tr2_spider.cpp index 7043d2fc6..e7bb5ac5a 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_spider.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_spider.cpp @@ -14,7 +14,7 @@ #include "Specific/level.h" #include "Specific/setup.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { const auto SpiderBite = BiteInfo(Vector3(0.0f, 0.0f, 41.0f), 1); diff --git a/TombEngine/Objects/TR2/Entity/tr2_spider.h b/TombEngine/Objects/TR2/Entity/tr2_spider.h index 23d72cc40..9b5876eec 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_spider.h +++ b/TombEngine/Objects/TR2/Entity/tr2_spider.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void SmallSpiderControl(short itemNumber); void BigSpiderControl(short itemNumber); diff --git a/TombEngine/Objects/TR2/Entity/tr2_sword_guardian.cpp b/TombEngine/Objects/TR2/Entity/tr2_sword_guardian.cpp index 155e51721..062eb22e9 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_sword_guardian.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_sword_guardian.cpp @@ -13,7 +13,7 @@ #include "Sound/sound.h" #include "Specific/level.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { const auto SwordBite = BiteInfo(Vector3(0.0f, 37.0f, 550.0f), 15); diff --git a/TombEngine/Objects/TR2/Entity/tr2_sword_guardian.h b/TombEngine/Objects/TR2/Entity/tr2_sword_guardian.h index 9c837688b..588df13b8 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_sword_guardian.h +++ b/TombEngine/Objects/TR2/Entity/tr2_sword_guardian.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void InitialiseSwordGuardian(short itemNumber); void SwordGuardianControl(short itemNumber); diff --git a/TombEngine/Objects/TR2/Entity/tr2_worker_dualrevolver.cpp b/TombEngine/Objects/TR2/Entity/tr2_worker_dualrevolver.cpp index 66e424bf2..5ab9a903b 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_worker_dualrevolver.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_worker_dualrevolver.cpp @@ -10,7 +10,7 @@ #include "Specific/level.h" #include "Specific/setup.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { const auto WorkerDualGunBiteLeft = BiteInfo(Vector3(-2.0f, 275.0f, 23.0f), 6); const auto WorkerDualGunBiteRight = BiteInfo(Vector3(2.0f, 275.0f, 23.0f), 10); diff --git a/TombEngine/Objects/TR2/Entity/tr2_worker_dualrevolver.h b/TombEngine/Objects/TR2/Entity/tr2_worker_dualrevolver.h index fd95395f8..d4a1761d3 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_worker_dualrevolver.h +++ b/TombEngine/Objects/TR2/Entity/tr2_worker_dualrevolver.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void WorkerDualGunControl(short itemNumber); } diff --git a/TombEngine/Objects/TR2/Entity/tr2_worker_flamethrower.cpp b/TombEngine/Objects/TR2/Entity/tr2_worker_flamethrower.cpp index a1ed233eb..ee7738029 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_worker_flamethrower.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_worker_flamethrower.cpp @@ -16,7 +16,7 @@ #include "Specific/level.h" #include "Specific/trmath.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { const auto WorkerFlamethrowerOffset = Vector3Int(0, 140, 0); const auto WorkerFlamethrowerBite = BiteInfo(Vector3(0.0f, 250.0f, 32.0f), 9); diff --git a/TombEngine/Objects/TR2/Entity/tr2_worker_flamethrower.h b/TombEngine/Objects/TR2/Entity/tr2_worker_flamethrower.h index 89fa4122b..f8b851421 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_worker_flamethrower.h +++ b/TombEngine/Objects/TR2/Entity/tr2_worker_flamethrower.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void InitialiseWorkerFlamethrower(short itemNumber); void WorkerFlamethrower(short itemNumber); diff --git a/TombEngine/Objects/TR2/Entity/tr2_worker_machinegun.cpp b/TombEngine/Objects/TR2/Entity/tr2_worker_machinegun.cpp index 6a69c3e15..2a198c8f5 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_worker_machinegun.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_worker_machinegun.cpp @@ -11,7 +11,7 @@ #include "Specific/level.h" #include "Specific/setup.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { const auto WorkerMachineGunBite = BiteInfo(Vector3(0.0f, 308.0f, 32.0f), 9); diff --git a/TombEngine/Objects/TR2/Entity/tr2_worker_machinegun.h b/TombEngine/Objects/TR2/Entity/tr2_worker_machinegun.h index fef58f199..1ba9b187a 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_worker_machinegun.h +++ b/TombEngine/Objects/TR2/Entity/tr2_worker_machinegun.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void InitialiseWorkerMachineGun(short itemNumber); void WorkerMachineGunControl(short itemNumber); diff --git a/TombEngine/Objects/TR2/Entity/tr2_worker_shotgun.cpp b/TombEngine/Objects/TR2/Entity/tr2_worker_shotgun.cpp index b5bb9e0d1..9f44426e1 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_worker_shotgun.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_worker_shotgun.cpp @@ -12,7 +12,7 @@ #include "Specific/level.h" #include "Specific/setup.h" -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { const auto WorkerShotgunBite = BiteInfo(Vector3(0.0f, 281.0f, 40.0f), 9); diff --git a/TombEngine/Objects/TR2/Entity/tr2_worker_shotgun.h b/TombEngine/Objects/TR2/Entity/tr2_worker_shotgun.h index a6ad5f5a6..5022fcbd7 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_worker_shotgun.h +++ b/TombEngine/Objects/TR2/Entity/tr2_worker_shotgun.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void InitialiseWorkerShotgun(short itemNumber); void WorkerShotgunControl(short itemNumber); diff --git a/TombEngine/Objects/TR2/Entity/tr2_yeti.cpp b/TombEngine/Objects/TR2/Entity/tr2_yeti.cpp index 173ba1dd8..8dcd9889c 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_yeti.cpp +++ b/TombEngine/Objects/TR2/Entity/tr2_yeti.cpp @@ -15,7 +15,7 @@ using namespace TEN::Math::Random; using std::vector; -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { const auto YetiBiteLeft = BiteInfo(Vector3(12.0f, 101.0f, 19.0f), 13); const auto YetiBiteRight = BiteInfo(Vector3(12.0f, 101.0f, 19.0f), 10); diff --git a/TombEngine/Objects/TR2/Entity/tr2_yeti.h b/TombEngine/Objects/TR2/Entity/tr2_yeti.h index aa6ae5f16..f77c73350 100644 --- a/TombEngine/Objects/TR2/Entity/tr2_yeti.h +++ b/TombEngine/Objects/TR2/Entity/tr2_yeti.h @@ -1,6 +1,6 @@ #pragma once -namespace TEN::Entities::TR2 +namespace TEN::Entities::Creatures::TR2 { void InitialiseYeti(short itemNumber); void YetiControl(short itemNumber); diff --git a/TombEngine/Objects/TR2/tr2_objects.cpp b/TombEngine/Objects/TR2/tr2_objects.cpp index 67c07965b..599a45b7d 100644 --- a/TombEngine/Objects/TR2/tr2_objects.cpp +++ b/TombEngine/Objects/TR2/tr2_objects.cpp @@ -37,7 +37,7 @@ #include "Objects/TR2/Vehicles/speedboat.h" #include "Objects/TR2/Vehicles/skidoo.h" -using namespace TEN::Entities::TR2; +using namespace TEN::Entities::Creatures::TR2; static void StartEntity(ObjectInfo* obj) {