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Rename ItemInfo functions newItem and newItemTemporary to new and newTemporary for consistency.
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2 changed files with 21 additions and 21 deletions
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@ -49,13 +49,13 @@ GameScriptItemInfo::~GameScriptItemInfo() {
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/*** If you create items with this you NEED to give a position, room,
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/*** If you create items with this you NEED to give a position, room,
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and object number, and then call InitialiseItem before it will work.
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and object number, and then call InitialiseItem before it will work.
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@function ItemInfo.newItem
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@function ItemInfo.new
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*/
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*/
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/*** Like above, but the returned variable controls the
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/*** Like above, but the returned variable controls the
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lifetime of the object (it will be destroyed when the variable goes
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lifetime of the object (it will be destroyed when the variable goes
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out of scope).
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out of scope).
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@function ItemInfo.newItemTemporary
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@function ItemInfo.newTemporary
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*/
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*/
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template <bool temp> std::unique_ptr<GameScriptItemInfo> CreateEmpty()
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template <bool temp> std::unique_ptr<GameScriptItemInfo> CreateEmpty()
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{
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{
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@ -68,7 +68,7 @@ template <bool temp> std::unique_ptr<GameScriptItemInfo> CreateEmpty()
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associated getters and setters. If you do not know what to set for these,
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associated getters and setters. If you do not know what to set for these,
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most can just be set to zero (see usage). See also the overload which
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most can just be set to zero (see usage). See also the overload which
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takes no arguments.
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takes no arguments.
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@function ItemInfo.newItem
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@function ItemInfo.new
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@tparam ObjID object ID
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@tparam ObjID object ID
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@tparam string name Lua name of the item
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@tparam string name Lua name of the item
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@tparam Position position position in level
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@tparam Position position position in level
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@ -88,7 +88,7 @@ takes no arguments.
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@tparam bool hitStatus hit status of object
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@tparam bool hitStatus hit status of object
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@return reference to new ItemInfo object
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@return reference to new ItemInfo object
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@usage
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@usage
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local item = ItemInfo.newItem(
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local item = ItemInfo.new(
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ObjID.PISTOLS_ITEM, -- object id
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ObjID.PISTOLS_ITEM, -- object id
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"test", -- name
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"test", -- name
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Position.new(18907, 0, 21201),
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Position.new(18907, 0, 21201),
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@ -112,7 +112,7 @@ takes no arguments.
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/*** Like the above, but the returned variable controls the
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/*** Like the above, but the returned variable controls the
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lifetime of the object (it will be destroyed when the variable goes
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lifetime of the object (it will be destroyed when the variable goes
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out of scope).
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out of scope).
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@function ItemInfo.newItemTemporary
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@function ItemInfo.newTemporary
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@param see_above same as above function
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@param see_above same as above function
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*/
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*/
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@ -166,8 +166,8 @@ template <bool temp> static std::unique_ptr<GameScriptItemInfo> Create(
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void GameScriptItemInfo::Register(sol::state* state)
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void GameScriptItemInfo::Register(sol::state* state)
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{
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{
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state->new_usertype<GameScriptItemInfo>(LUA_CLASS_NAME,
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state->new_usertype<GameScriptItemInfo>(LUA_CLASS_NAME,
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"newItem", sol::overload(Create<false>, CreateEmpty<false>),
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"new", sol::overload(Create<false>, CreateEmpty<false>),
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"newItemTemporary", sol::overload(Create<true>, CreateEmpty<true>),
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"newTemporary", sol::overload(Create<true>, CreateEmpty<true>),
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sol::meta_function::index, index_error,
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sol::meta_function::index, index_error,
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sol::meta_function::new_index, newindex_error,
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sol::meta_function::new_index, newindex_error,
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@ -153,23 +153,23 @@ pickups, and Lara herself.</p>
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<h2><a href="#Functions">Functions</a></h2>
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<table class="function_list">
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<tr>
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<tr>
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<td class="name" ><a href="#ItemInfo.newItem">ItemInfo.newItem ()</a></td>
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<td class="name" ><a href="#ItemInfo.new">ItemInfo.new ()</a></td>
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<td class="summary">If you create items with this you NEED to give a position, room,
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<td class="summary">If you create items with this you NEED to give a position, room,
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and object number, and then call InitialiseItem before it will work.</td>
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and object number, and then call InitialiseItem before it will work.</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" ><a href="#ItemInfo.newItemTemporary">ItemInfo.newItemTemporary ()</a></td>
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<td class="name" ><a href="#ItemInfo.newTemporary">ItemInfo.newTemporary ()</a></td>
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<td class="summary">Like above, but the returned variable controls the
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<td class="summary">Like above, but the returned variable controls the
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lifetime of the object (it will be destroyed when the variable goes
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lifetime of the object (it will be destroyed when the variable goes
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out of scope).</td>
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out of scope).</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" ><a href="#ItemInfo.newItem">ItemInfo.newItem (object, name, position, rotation, room, currentAnimState, requiredAnimState, goalAnimState, animNumber, frameNumber, hp, OCB, itemFlags, AIBits, status, active, hitStatus)</a></td>
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<td class="name" ><a href="#ItemInfo.new">ItemInfo.new (object, name, position, rotation, room, currentAnimState, requiredAnimState, goalAnimState, animNumber, frameNumber, hp, OCB, itemFlags, AIBits, status, active, hitStatus)</a></td>
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<td class="summary">For more information on each parameter, see the
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<td class="summary">For more information on each parameter, see the
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associated getters and setters.</td>
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associated getters and setters.</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" ><a href="#ItemInfo.newItemTemporary">ItemInfo.newItemTemporary (see_above)</a></td>
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<td class="name" ><a href="#ItemInfo.newTemporary">ItemInfo.newTemporary (see_above)</a></td>
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<td class="summary">Like the above, but the returned variable controls the
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<td class="summary">Like the above, but the returned variable controls the
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lifetime of the object (it will be destroyed when the variable goes
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lifetime of the object (it will be destroyed when the variable goes
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out of scope).</td>
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out of scope).</td>
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@ -454,8 +454,8 @@ the WadTool animation editor.
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Methods
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Methods
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<dl class="function">
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<dl class="function">
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<dt>
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<dt>
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<a name = "ItemInfo.newItem"></a>
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<a name = "ItemInfo.new"></a>
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<strong>ItemInfo.newItem ()</strong>
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<strong>ItemInfo.new ()</strong>
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</dt>
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</dt>
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<dd>
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<dd>
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If you create items with this you NEED to give a position, room,
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If you create items with this you NEED to give a position, room,
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@ -469,8 +469,8 @@ and object number, and then call InitialiseItem before it will work.
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</dd>
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</dd>
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<dt>
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<dt>
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<a name = "ItemInfo.newItemTemporary"></a>
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<a name = "ItemInfo.newTemporary"></a>
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<strong>ItemInfo.newItemTemporary ()</strong>
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<strong>ItemInfo.newTemporary ()</strong>
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</dt>
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</dt>
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<dd>
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<dd>
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Like above, but the returned variable controls the
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Like above, but the returned variable controls the
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@ -485,8 +485,8 @@ out of scope).
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</dd>
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</dd>
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<dt>
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<dt>
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<a name = "ItemInfo.newItem"></a>
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<a name = "ItemInfo.new"></a>
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<strong>ItemInfo.newItem (object, name, position, rotation, room, currentAnimState, requiredAnimState, goalAnimState, animNumber, frameNumber, hp, OCB, itemFlags, AIBits, status, active, hitStatus)</strong>
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<strong>ItemInfo.new (object, name, position, rotation, room, currentAnimState, requiredAnimState, goalAnimState, animNumber, frameNumber, hp, OCB, itemFlags, AIBits, status, active, hitStatus)</strong>
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</dt>
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</dt>
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<dd>
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<dd>
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For more information on each parameter, see the
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For more information on each parameter, see the
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@ -577,7 +577,7 @@ takes no arguments.
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<h3>Usage:</h3>
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<h3>Usage:</h3>
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<ul>
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<ul>
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<pre class="example"><span class="keyword">local</span> item = ItemInfo.newItem(
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<pre class="example"><span class="keyword">local</span> item = ItemInfo.new(
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ObjID.PISTOLS_ITEM, <span class="comment">-- object id
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ObjID.PISTOLS_ITEM, <span class="comment">-- object id
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</span> <span class="string">"test"</span>, <span class="comment">-- name
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</span> <span class="string">"test"</span>, <span class="comment">-- name
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</span> Position.new(<span class="number">18907</span>, <span class="number">0</span>, <span class="number">21201</span>),
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</span> Position.new(<span class="number">18907</span>, <span class="number">0</span>, <span class="number">21201</span>),
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@ -600,8 +600,8 @@ takes no arguments.
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</dd>
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</dd>
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<dt>
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<dt>
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<a name = "ItemInfo.newItemTemporary"></a>
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<a name = "ItemInfo.newTemporary"></a>
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<strong>ItemInfo.newItemTemporary (see_above)</strong>
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<strong>ItemInfo.newTemporary (see_above)</strong>
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</dt>
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</dt>
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<dd>
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<dd>
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Like the above, but the returned variable controls the
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Like the above, but the returned variable controls the
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@ -671,7 +671,7 @@ Use this if you called new with no arguments
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</div> <!-- id="main" -->
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</div> <!-- id="main" -->
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<div id="about">
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i style="float:right;">Last updated 2021-08-21 00:29:08 </i>
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<i style="float:right;">Last updated 2021-08-21 00:32:39 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</div> <!-- id="container" -->
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</body>
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</body>
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