Cleanup. Add file references, clean up some todos, register GameScriptSkyLayer::GetColor, remove an unused function, change some includes that for some reason didn't stop it from compiling beforehand.

This commit is contained in:
hispidence 2022-01-30 00:15:20 +00:00
parent 7c380d12a2
commit dc11d354b2
14 changed files with 135 additions and 15 deletions

View file

@ -15,7 +15,7 @@ void GameScriptSkyLayer::Register(sol::state* lua)
/// (@{Color}) RGB sky color
//@mem color
"color", sol::property(&GameScriptSkyLayer::SetColor),
"color", sol::property(&GameScriptSkyLayer::GetColor, &GameScriptSkyLayer::SetColor),
/*** (int) cloud speed.
@ -51,7 +51,6 @@ void GameScriptSkyLayer::SetColor(GameScriptColor const & col)
B = col.GetB();
}
//todo can this return an RGBAColor8Byte instead?
GameScriptColor GameScriptSkyLayer::GetColor() const {
return GameScriptColor{ R, G, B };
}