Decompiled CHEF

This commit is contained in:
MontyTRC89 2020-03-30 11:39:20 +02:00
parent b06111f6b5
commit db49a19c19
7 changed files with 216 additions and 1 deletions

View file

@ -1413,6 +1413,31 @@ void BaddyObjects()
Bones[obj->boneIndex + 4] |= ROT_X;
}
obj = &Objects[ID_CHEF];
if (obj->loaded)
{
obj->initialise = InitialiseChef;
obj->control = ControlChef;
obj->collision = CreatureCollision;
obj->shadowSize = UNIT_SHADOW / 2;
obj->hitPoints = 35;
obj->pivotLength = 50;
obj->radius = 102;
obj->biteOffset = 0;
obj->intelligent = true;
obj->savePosition = true;
obj->saveFlags = true;
obj->saveAnim = true;
obj->saveHitpoints = true;
obj->hitEffect = HIT_BLOOD;
obj->zoneType = ZONE_HUMAN_CLASSIC;
Bones[obj->boneIndex + 24] |= ROT_Y;
Bones[obj->boneIndex + 24] |= ROT_X;
Bones[obj->boneIndex + 52] |= ROT_Y;
Bones[obj->boneIndex + 52] |= ROT_X;
}
obj = &Objects[ID_LION];
if (obj->loaded)
{