mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-11 21:16:55 +03:00
Fixed missile control routine; Improved ID_CROCODILE_GOD;
This commit is contained in:
parent
4991da66f6
commit
db15fce51e
3 changed files with 10 additions and 30 deletions
|
@ -298,26 +298,15 @@ namespace ten::entities::all
|
|||
}
|
||||
else
|
||||
{
|
||||
int shockwaveValue = 0;
|
||||
byte r, g, b, life;
|
||||
|
||||
if (fx->flag1)
|
||||
{
|
||||
if (fx->flag1 == 3 || fx->flag1 == 4)
|
||||
{
|
||||
shockwaveValue = 268451968;
|
||||
r = 128;
|
||||
g = 64;
|
||||
b = 0;
|
||||
life = 16;
|
||||
TriggerShockwave(&fx->pos, 32, 160, 64, 128, 64, 0, 16, 0, 0);
|
||||
}
|
||||
else if (fx->flag1 == 5)
|
||||
{
|
||||
shockwaveValue = 276848640;
|
||||
r = 0;
|
||||
g = 96;
|
||||
b = 128;
|
||||
life = 16;
|
||||
TriggerShockwave(&fx->pos, 32, 160, 64, 0, 96, 128, 16, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -332,27 +321,18 @@ namespace ten::entities::all
|
|||
fx->pos.yPos += 256;
|
||||
TriggerShockwave(&fx->pos, 48, 240, 48, 0, 112, 128, 16, 0, 2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
shockwaveValue = 276856832;
|
||||
r = 0;
|
||||
g = 128;
|
||||
b = 128;
|
||||
life = 16;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
shockwaveValue = 268468288;
|
||||
r = 64;
|
||||
g = 128;
|
||||
b = 0;
|
||||
life = 16;
|
||||
}
|
||||
|
||||
TriggerShockwave(&fx->pos, 32, 160, 64, r, g, b, life, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
TriggerShockwave(&fx->pos, 32, 160, 64, 0, 128, 128, 16, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TriggerShockwave(&fx->pos, 32, 160, 64, 64, 128, 0, 16, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
KillEffect(fxNum);
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace ten::entities::tr4
|
|||
fx->roomNumber = roomNumber;
|
||||
fx->counter = 16 * counter + 15;
|
||||
fx->objectNumber = ID_ENERGY_BUBBLES;
|
||||
fx->frameNumber = Objects[fx->objectNumber].meshIndex + 5 * 2;
|
||||
fx->frameNumber = Objects[fx->objectNumber].meshIndex + 5;
|
||||
fx->speed = (GetRandomControl() & 0x1F) + 96;
|
||||
fx->flag1 = 6;
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ namespace ten::entities::tr4
|
|||
|
||||
static bool ShootFrame(ITEM_INFO* item)
|
||||
{
|
||||
short frameNumber = (item->frameNumber - g_Level.Anims[item->objectNumber].frameBase);
|
||||
short frameNumber = (item->frameNumber - g_Level.Anims[item->animNumber].frameBase);
|
||||
if (frameNumber == 45
|
||||
//|| frameNumber == 50
|
||||
//|| frameNumber == 55
|
||||
|
@ -281,7 +281,7 @@ namespace ten::entities::tr4
|
|||
break;
|
||||
|
||||
case STATE_MUTANT_SHOOT:
|
||||
frameNumber = (item->frameNumber - g_Level.Anims[item->objectNumber].frameBase);
|
||||
frameNumber = (item->frameNumber - g_Level.Anims[item->animNumber].frameBase);
|
||||
if (frameNumber >= 94 && frameNumber <= 96)
|
||||
{
|
||||
PHD_3DPOS src;
|
||||
|
@ -304,7 +304,7 @@ namespace ten::entities::tr4
|
|||
break;
|
||||
|
||||
case STATE_MUTANT_LOCUST1:
|
||||
frameNumber = (item->frameNumber - g_Level.Anims[item->objectNumber].frameBase);
|
||||
frameNumber = (item->frameNumber - g_Level.Anims[item->animNumber].frameBase);
|
||||
if (frameNumber >= 60 && frameNumber <= 120)
|
||||
ten::entities::tr4::SpawnLocust(item);
|
||||
break;
|
||||
|
|
|
@ -109,7 +109,7 @@ enum GAME_OBJECT_ID : short
|
|||
ID_LION,
|
||||
ID_DOBERMAN,
|
||||
ID_HAMMERHEAD, // TR4 - OK
|
||||
ID_CROCODILE_GOD, // TR4 Citadel Gate Mutant
|
||||
ID_CROCODILE_GOD, // TR4 - OK (needs accurate testing)
|
||||
ID_LOCUSTS_EMITTER, // TR4 - OK
|
||||
|
||||
/* Humans */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue