Fixed jumping enemies

This commit is contained in:
MontyTRC89 2020-03-14 21:43:05 +01:00
parent f4ee436f5d
commit d7f2bc18f8

View file

@ -795,7 +795,8 @@ int CreatureAnimation(short itemNumber, short angle, short tilt)
else if (LOT->isJumping)
{
floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
item->floor = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
int height2 = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
item->floor = height2;
if (LOT->isMonkeying)
{
@ -804,15 +805,18 @@ int CreatureAnimation(short itemNumber, short angle, short tilt)
}
else
{
if (item->pos.yPos > height + STEP_SIZE)
if (item->pos.yPos > item->floor)
{
item->pos.xPos = old.x;
item->pos.yPos = old.y;
item->pos.zPos = old.z;
}
else
{
item->pos.yPos = height;
if (item->pos.yPos > item->floor + STEP_SIZE)
{
item->pos.xPos = old.x;
item->pos.yPos = old.y;
item->pos.zPos = old.z;
}
else
{
item->pos.yPos = item->floor;
}
}
}
}