Fixed jumping enemies

This commit is contained in:
MontyTRC89 2020-03-14 21:43:05 +01:00
parent f4ee436f5d
commit d7f2bc18f8

View file

@ -795,7 +795,8 @@ int CreatureAnimation(short itemNumber, short angle, short tilt)
else if (LOT->isJumping) else if (LOT->isJumping)
{ {
floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber); floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
item->floor = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos); int height2 = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
item->floor = height2;
if (LOT->isMonkeying) if (LOT->isMonkeying)
{ {
@ -804,7 +805,9 @@ int CreatureAnimation(short itemNumber, short angle, short tilt)
} }
else else
{ {
if (item->pos.yPos > height + STEP_SIZE) if (item->pos.yPos > item->floor)
{
if (item->pos.yPos > item->floor + STEP_SIZE)
{ {
item->pos.xPos = old.x; item->pos.xPos = old.x;
item->pos.yPos = old.y; item->pos.yPos = old.y;
@ -812,7 +815,8 @@ int CreatureAnimation(short itemNumber, short angle, short tilt)
} }
else else
{ {
item->pos.yPos = height; item->pos.yPos = item->floor;
}
} }
} }
} }