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Final cleanup pass
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parent
5a38dc465d
commit
d3c6659331
2 changed files with 31 additions and 32 deletions
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@ -15,16 +15,6 @@ using TEN::Renderer::g_Renderer;
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namespace TEN::Hud
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{
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static float GetCrosshairSize(float cameraDist)
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{
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constexpr auto RANGE = BLOCK(10);
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constexpr auto CROSSHAIR_SIZE_MAX = SCREEN_SPACE_RES.y * 0.15f;
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constexpr auto CROSSHAIR_SIZE_MIN = CROSSHAIR_SIZE_MAX / 5;
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auto alpha = cameraDist / RANGE;
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return Lerp(CROSSHAIR_SIZE_MAX, CROSSHAIR_SIZE_MIN, alpha);
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}
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Vector2 CrosshairData::Get2DPositionOffset(short segmentOrient2D) const
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{
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float offsetDist = (Size / 2) * RadiusScalar;
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@ -44,6 +34,16 @@ namespace TEN::Hud
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Position2D.y >= (SCREEN_SPACE_RES.y + screenEdgeThreshold));
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}
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static float GetCrosshairSize(float cameraDist)
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{
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constexpr auto RANGE = BLOCK(10);
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constexpr auto CROSSHAIR_SIZE_MAX = SCREEN_SPACE_RES.y * 0.15f;
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constexpr auto CROSSHAIR_SIZE_MIN = CROSSHAIR_SIZE_MAX / 5;
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auto alpha = cameraDist / RANGE;
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return Lerp(CROSSHAIR_SIZE_MAX, CROSSHAIR_SIZE_MIN, alpha);
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}
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void CrosshairData::Update(const Vector3& cameraPos, bool doPulse, bool isActive)
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{
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constexpr auto INVALID_2D_POS = Vector2(FLT_MAX);
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@ -116,23 +116,23 @@ namespace TEN::Hud
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void TargetHighlighterController::SetPrimary(int entityID)
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{
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auto it = Crosshairs.find(entityID);
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if (it != Crosshairs.end())
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{
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auto& crosshair = it->second;
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crosshair. IsPrimary = true;
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crosshair. ColorTarget = CrosshairData::COLOR_GREEN;
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}
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if (it == Crosshairs.end())
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return;
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auto& crosshair = it->second;
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crosshair.IsPrimary = true;
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crosshair.ColorTarget = CrosshairData::COLOR_GREEN;
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}
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void TargetHighlighterController::SetPeripheral(int entityID)
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{
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auto it = Crosshairs.find(entityID);
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if (it != Crosshairs.end())
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{
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auto& crosshair = it->second;
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crosshair. IsPrimary = false;
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crosshair. ColorTarget = CrosshairData::COLOR_GRAY;
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}
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if (it == Crosshairs.end())
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return;
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auto& crosshair = it->second;
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crosshair.IsPrimary = false;
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crosshair.ColorTarget = CrosshairData::COLOR_GRAY;
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}
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void TargetHighlighterController::Update(std::vector<int> entityIds)
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@ -149,20 +149,20 @@ namespace TEN::Hud
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const auto& item = g_Level.Items[entityID];
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auto pos = GetJointPosition(item, TARGET_BONE_ID).ToVector3();
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// Find crosshair at entity ID key.
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auto it = Crosshairs.find(entityID);
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// Update existing active crosshair.
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if (it != Crosshairs.end() && it->second.IsActive)
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auto it = Crosshairs.find(entityID);
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if (it != Crosshairs.end())
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{
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auto& crosshair = it->second;
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crosshair.Update(pos, item.HitStatus, true);
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if (crosshair.IsActive)
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{
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crosshair.Update(pos, item.HitStatus, true);
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continue;
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}
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}
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// Add new active crosshair.
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else
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{
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AddCrosshair(entityID, pos);
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}
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AddCrosshair(entityID, pos);
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}
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// Update inactive crosshairs.
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@ -56,7 +56,6 @@ namespace TEN::Hud
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private:
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// Helpers
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std::optional<CrosshairData&> GetCrosshair(int entityID);
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CrosshairData& GetNewCrosshair(int entityID);
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void AddCrosshair(int entityID, const Vector3& pos);
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void ClearInactiveCrosshairs();
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