Fixed level medipacks count in Flow.Statistics class

This commit is contained in:
Lwmte 2025-03-09 19:29:45 +01:00
parent f87d592ce6
commit d33ebbe417
3 changed files with 5 additions and 2 deletions

View file

@ -48,8 +48,9 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
* Added various Translate() methods to Vec2 and Vec3 script objects.
* Added alpha transparency functionality for statics and moveables to be used with SetColor() method.
* Added extra arguments for sprite object slots and starting rotation value for EmitParticle function.
* Added pickups count to Flow.Statistics class.
* Added ability to save Flow.Level fields such as fog or horizon to a savegame.
* Added pickups count to Flow.Statistics class.
* Fixed level medipacks count in Flow.Statistics class.
## [Version 1.7.1](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.4) - 2025-04-01

View file

@ -1339,8 +1339,8 @@ void DoExplosiveDamage(ItemInfo& emitter, ItemInfo& target, ItemInfo& projectile
SaveGame::Statistics.Level.AmmoHits++;
if (target.HitPoints <= 0)
{
SaveGame::Statistics.Level.Kills++;
SaveGame::Statistics.Game.Kills++;
SaveGame::Statistics.Level.Kills++;
CreatureDie(target.Index, true);
}
}

View file

@ -2233,6 +2233,7 @@ namespace TEN::Gui
item.HitPoints = LARA_HEALTH_MAX;
SoundEffect(SFX_TR4_MENU_MEDI, nullptr, SoundEnvironment::Always);
SaveGame::Statistics.Level.HealthUsed++;
SaveGame::Statistics.Game.HealthUsed++;
}
else
@ -2259,6 +2260,7 @@ namespace TEN::Gui
item.HitPoints = LARA_HEALTH_MAX;
SoundEffect(SFX_TR4_MENU_MEDI, nullptr, SoundEnvironment::Always);
SaveGame::Statistics.Level.HealthUsed++;
SaveGame::Statistics.Game.HealthUsed++;
}
else