mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-11 04:56:49 +03:00
Remove gnFrameCounter which is seemingly the same as GlobalCounter
This commit is contained in:
parent
551982d453
commit
d24f30452e
4 changed files with 1 additions and 5 deletions
|
@ -28,7 +28,6 @@ BOUNDING_BOX InterpolatedBounds;
|
||||||
LARGE_INTEGER PerformanceCount;
|
LARGE_INTEGER PerformanceCount;
|
||||||
double LdFreq;
|
double LdFreq;
|
||||||
double LdSync;
|
double LdSync;
|
||||||
int GnFrameCounter;
|
|
||||||
|
|
||||||
int DrawPhaseGame()
|
int DrawPhaseGame()
|
||||||
{
|
{
|
||||||
|
|
|
@ -8,7 +8,6 @@ extern int StormTimer;
|
||||||
extern int dLightningRand;
|
extern int dLightningRand;
|
||||||
extern byte SkyStormColor[3];
|
extern byte SkyStormColor[3];
|
||||||
extern byte SkyStormColor2[3];
|
extern byte SkyStormColor2[3];
|
||||||
extern int GnFrameCounter;
|
|
||||||
|
|
||||||
int DrawPhaseGame();
|
int DrawPhaseGame();
|
||||||
int GetFrame_D2(ITEM_INFO* item, ANIM_FRAME* framePtr[], int* rate);
|
int GetFrame_D2(ITEM_INFO* item, ANIM_FRAME* framePtr[], int* rate);
|
||||||
|
|
|
@ -71,7 +71,6 @@ namespace T5M::Renderer {
|
||||||
} while (i);
|
} while (i);
|
||||||
}
|
}
|
||||||
|
|
||||||
GnFrameCounter++;
|
|
||||||
return nf;
|
return nf;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2581,7 +2581,7 @@ namespace T5M::Renderer
|
||||||
m_context->OMSetBlendState(m_states->NonPremultiplied(), NULL, 0xFFFFFFFF);
|
m_context->OMSetBlendState(m_states->NonPremultiplied(), NULL, 0xFFFFFFFF);
|
||||||
CCameraMatrixBuffer cameraConstantBuffer;
|
CCameraMatrixBuffer cameraConstantBuffer;
|
||||||
view.fillConstantBuffer(cameraConstantBuffer);
|
view.fillConstantBuffer(cameraConstantBuffer);
|
||||||
cameraConstantBuffer.Frame = GnFrameCounter;
|
cameraConstantBuffer.Frame = GlobalCounter;
|
||||||
cameraConstantBuffer.CameraUnderwater = g_Level.Rooms[cameraConstantBuffer.RoomNumber].flags & ENV_FLAG_WATER;
|
cameraConstantBuffer.CameraUnderwater = g_Level.Rooms[cameraConstantBuffer.RoomNumber].flags & ENV_FLAG_WATER;
|
||||||
m_cbCameraMatrices.updateData(cameraConstantBuffer, m_context.Get());
|
m_cbCameraMatrices.updateData(cameraConstantBuffer, m_context.Get());
|
||||||
m_context->VSSetConstantBuffers(0, 1, m_cbCameraMatrices.get());
|
m_context->VSSetConstantBuffers(0, 1, m_cbCameraMatrices.get());
|
||||||
|
@ -2722,7 +2722,6 @@ namespace T5M::Renderer
|
||||||
m_context->OMSetBlendState(m_states->Opaque(), NULL, 0xFFFFFFFF);
|
m_context->OMSetBlendState(m_states->Opaque(), NULL, 0xFFFFFFFF);
|
||||||
CCameraMatrixBuffer cameraConstantBuffer;
|
CCameraMatrixBuffer cameraConstantBuffer;
|
||||||
view.fillConstantBuffer(cameraConstantBuffer);
|
view.fillConstantBuffer(cameraConstantBuffer);
|
||||||
cameraConstantBuffer.Frame = GnFrameCounter;
|
|
||||||
cameraConstantBuffer.CameraUnderwater = g_Level.Rooms[cameraConstantBuffer.RoomNumber].flags & ENV_FLAG_WATER;
|
cameraConstantBuffer.CameraUnderwater = g_Level.Rooms[cameraConstantBuffer.RoomNumber].flags & ENV_FLAG_WATER;
|
||||||
m_cbCameraMatrices.updateData(cameraConstantBuffer, m_context.Get());
|
m_cbCameraMatrices.updateData(cameraConstantBuffer, m_context.Get());
|
||||||
m_context->VSSetConstantBuffers(0, 1, m_cbCameraMatrices.get());
|
m_context->VSSetConstantBuffers(0, 1, m_cbCameraMatrices.get());
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue