Remove gnFrameCounter which is seemingly the same as GlobalCounter

This commit is contained in:
Lwmte 2021-08-02 11:25:53 +03:00
parent 551982d453
commit d24f30452e
4 changed files with 1 additions and 5 deletions

View file

@ -28,7 +28,6 @@ BOUNDING_BOX InterpolatedBounds;
LARGE_INTEGER PerformanceCount; LARGE_INTEGER PerformanceCount;
double LdFreq; double LdFreq;
double LdSync; double LdSync;
int GnFrameCounter;
int DrawPhaseGame() int DrawPhaseGame()
{ {

View file

@ -8,7 +8,6 @@ extern int StormTimer;
extern int dLightningRand; extern int dLightningRand;
extern byte SkyStormColor[3]; extern byte SkyStormColor[3];
extern byte SkyStormColor2[3]; extern byte SkyStormColor2[3];
extern int GnFrameCounter;
int DrawPhaseGame(); int DrawPhaseGame();
int GetFrame_D2(ITEM_INFO* item, ANIM_FRAME* framePtr[], int* rate); int GetFrame_D2(ITEM_INFO* item, ANIM_FRAME* framePtr[], int* rate);

View file

@ -71,7 +71,6 @@ namespace T5M::Renderer {
} while (i); } while (i);
} }
GnFrameCounter++;
return nf; return nf;
} }

View file

@ -2581,7 +2581,7 @@ namespace T5M::Renderer
m_context->OMSetBlendState(m_states->NonPremultiplied(), NULL, 0xFFFFFFFF); m_context->OMSetBlendState(m_states->NonPremultiplied(), NULL, 0xFFFFFFFF);
CCameraMatrixBuffer cameraConstantBuffer; CCameraMatrixBuffer cameraConstantBuffer;
view.fillConstantBuffer(cameraConstantBuffer); view.fillConstantBuffer(cameraConstantBuffer);
cameraConstantBuffer.Frame = GnFrameCounter; cameraConstantBuffer.Frame = GlobalCounter;
cameraConstantBuffer.CameraUnderwater = g_Level.Rooms[cameraConstantBuffer.RoomNumber].flags & ENV_FLAG_WATER; cameraConstantBuffer.CameraUnderwater = g_Level.Rooms[cameraConstantBuffer.RoomNumber].flags & ENV_FLAG_WATER;
m_cbCameraMatrices.updateData(cameraConstantBuffer, m_context.Get()); m_cbCameraMatrices.updateData(cameraConstantBuffer, m_context.Get());
m_context->VSSetConstantBuffers(0, 1, m_cbCameraMatrices.get()); m_context->VSSetConstantBuffers(0, 1, m_cbCameraMatrices.get());
@ -2722,7 +2722,6 @@ namespace T5M::Renderer
m_context->OMSetBlendState(m_states->Opaque(), NULL, 0xFFFFFFFF); m_context->OMSetBlendState(m_states->Opaque(), NULL, 0xFFFFFFFF);
CCameraMatrixBuffer cameraConstantBuffer; CCameraMatrixBuffer cameraConstantBuffer;
view.fillConstantBuffer(cameraConstantBuffer); view.fillConstantBuffer(cameraConstantBuffer);
cameraConstantBuffer.Frame = GnFrameCounter;
cameraConstantBuffer.CameraUnderwater = g_Level.Rooms[cameraConstantBuffer.RoomNumber].flags & ENV_FLAG_WATER; cameraConstantBuffer.CameraUnderwater = g_Level.Rooms[cameraConstantBuffer.RoomNumber].flags & ENV_FLAG_WATER;
m_cbCameraMatrices.updateData(cameraConstantBuffer, m_context.Get()); m_cbCameraMatrices.updateData(cameraConstantBuffer, m_context.Get());
m_context->VSSetConstantBuffers(0, 1, m_cbCameraMatrices.get()); m_context->VSSetConstantBuffers(0, 1, m_cbCameraMatrices.get());