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https://github.com/TombEngine/TombEngine.git
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Update project references.
This commit is contained in:
parent
f054f29b4c
commit
d038dcf736
6 changed files with 16 additions and 9 deletions
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@ -17,7 +17,6 @@
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<ClInclude Include="$(MSBuildThisFileDirectory)Game\animation.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)Game\items.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)Game\room.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)Scripting\ScriptInterfaceGame.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)Specific\level.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)Specific\newtypes.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)Specific\phd_global.h" />
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@ -11,7 +11,6 @@
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</ClInclude>
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<ClInclude Include="$(MSBuildThisFileDirectory)Game\room.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)Specific\phd_global.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)Scripting\ScriptInterfaceGame.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)Game\items.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)Game\animation.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)Specific\trmath.h" />
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@ -27,6 +27,7 @@
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<ClInclude Include="include\GameScriptColor.h" />
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<ClInclude Include="include\GameScriptDisplayString.h" />
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<ClInclude Include="include\GameScriptInventoryObject.h" />
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<ClInclude Include="include\GameScriptLevel.h" />
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<ClInclude Include="include\GameScriptMeshInfo.h" />
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<ClInclude Include="include\GameScriptMirror.h" />
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<ClInclude Include="include\GameScriptNamedBase.h" />
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@ -39,6 +40,8 @@
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<ClInclude Include="include\ItemEnumPair.h" />
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<ClInclude Include="include\ReservedScriptNames.h" />
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<ClInclude Include="include\ScriptAssert.h" />
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<ClInclude Include="include\ScriptInterfaceGame.h" />
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<ClInclude Include="include\ScriptInterfaceLevel.h" />
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<ClInclude Include="include\ScriptUtil.h" />
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</ItemGroup>
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<ItemGroup>
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@ -53,6 +56,7 @@
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<ClCompile Include="src\GameScriptColor.cpp" />
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<ClCompile Include="src\GameScriptDisplayString.cpp" />
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<ClCompile Include="src\GameScriptInventoryObject.cpp" />
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<ClCompile Include="src\GameScriptLevel.cpp" />
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<ClCompile Include="src\GameScriptMeshInfo.cpp" />
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<ClCompile Include="src\GameScriptMirror.cpp" />
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<ClCompile Include="src\GameScriptPosition.cpp" />
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@ -78,6 +78,15 @@
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<ClInclude Include="include\GameScriptSoundSourceInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\GameScriptLevel.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\ScriptInterfaceLevel.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\ScriptInterfaceGame.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="frameworkandsol.cpp">
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@ -125,6 +134,9 @@
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<ClCompile Include="src\GameScriptSoundSourceInfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\GameScriptLevel.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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@ -456,7 +456,6 @@ CALL gen.bat</Command>
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<ClInclude Include="Renderer\RenderTargetCubeArray\RenderTargetCubeArray.h" />
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<ClInclude Include="Renderer\RenderPipelineState\RenderPipelineState.h" />
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<ClInclude Include="Scripting\AudioTracks.h" />
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<ClInclude Include="Scripting\GameScriptLevel.h" />
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<ClInclude Include="Scripting\InventorySlots.h" />
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<ClInclude Include="Scripting\LanguageScript.h" />
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<ClInclude Include="Renderer\Renderer11.h" />
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@ -857,10 +856,6 @@ CALL gen.bat</Command>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="Scripting\GameScriptLevel.cpp">
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="Scripting\GameScriptItemInfo.cpp">
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
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@ -285,7 +285,6 @@
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<ClCompile Include="Renderer\VertexBuffer\VertexBuffer.cpp" />
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<ClCompile Include="Objects\TR5\Object\tr5_expandingplatform.cpp" />
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<ClCompile Include="Scripting\GameFlowScript.cpp" />
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<ClCompile Include="Scripting\GameScriptLevel.cpp" />
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<ClCompile Include="Scripting\GameScriptItemInfo.cpp" />
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<ClCompile Include="Scripting\GameLogicScript.cpp" />
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<ClCompile Include="Scripting\LuaHandler.cpp" />
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@ -600,7 +599,6 @@
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<ClInclude Include="Renderer\RenderTargetCubeArray\RenderTargetCubeArray.h" />
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<ClInclude Include="Renderer\RenderPipelineState\RenderPipelineState.h" />
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<ClInclude Include="Scripting\AudioTracks.h" />
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<ClInclude Include="Scripting\GameScriptLevel.h" />
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<ClInclude Include="Scripting\InventorySlots.h" />
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<ClInclude Include="Scripting\LanguageScript.h" />
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<ClInclude Include="Renderer\Renderer11.h" />
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