Add compilation steps

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Kubsy 2022-05-17 16:31:56 +01:00 committed by GitHub
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@ -10,3 +10,16 @@ although you can still implement with plugin (with C++ knowledge) however it is
TEN (TombEngine) is supposed to be a new engine which is (most importantly) open-source, removes limits, and fixes bugs from the original game,
it also provides support for Lua (a programming language), all objects from TR1-5, and many more exciting features and gameplay functionalities such as: corner shimmying or enlarged 2D map (where you can build a massive level).
# To compile TombEngine
In order to compile TombEngine, make sure you have:
- Visual Studio
- TombEditor (if you would like to create and test levels)
Steps:
1) Clone the repo to you Github Desktop
2) launch TombEngine.sln and compile
3) Once compiled, make a separate folder and copy everything from the Build folder and also copy the scripts folder to your TombEngine directory (make sure you have data files aswell)
3.1) Windows will also complain about missing dll files (Bass etc) in that case copy the dlls from the Libs folder
4) Once that is done, you should now be able to go to TombEditor, make a simple level, compile and run it with TombEngine