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Add compilation steps
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README.md
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README.md
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@ -10,3 +10,16 @@ although you can still implement with plugin (with C++ knowledge) however it is
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TEN (TombEngine) is supposed to be a new engine which is (most importantly) open-source, removes limits, and fixes bugs from the original game,
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it also provides support for Lua (a programming language), all objects from TR1-5, and many more exciting features and gameplay functionalities such as: corner shimmying or enlarged 2D map (where you can build a massive level).
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# To compile TombEngine
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In order to compile TombEngine, make sure you have:
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- Visual Studio
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- TombEditor (if you would like to create and test levels)
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Steps:
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1) Clone the repo to you Github Desktop
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2) launch TombEngine.sln and compile
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3) Once compiled, make a separate folder and copy everything from the Build folder and also copy the scripts folder to your TombEngine directory (make sure you have data files aswell)
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3.1) Windows will also complain about missing dll files (Bass etc) in that case copy the dlls from the Libs folder
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4) Once that is done, you should now be able to go to TombEditor, make a simple level, compile and run it with TombEngine
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