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fix pulling out weps after 1c crawl up/down moves
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parent
0c4ba5a192
commit
ccc733febe
1 changed files with 2 additions and 2 deletions
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@ -5208,7 +5208,6 @@ void lara_as_all4s(ITEM_INFO* item, COLL_INFO* coll)//14970, 14A78 (F)
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->goalAnimState = STATE_LARA_MISC_CONTROL;
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item->goalAnimState = STATE_LARA_MISC_CONTROL;
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item->currentAnimState = STATE_LARA_MISC_CONTROL;
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item->currentAnimState = STATE_LARA_MISC_CONTROL;
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Lara.gunStatus = LG_HANDS_BUSY;
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}
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}
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else
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else
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if (LaraFloorFront(item, item->pos.yRot, 256) == 256 &&
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if (LaraFloorFront(item, item->pos.yRot, 256) == 256 &&
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@ -5220,10 +5219,11 @@ void lara_as_all4s(ITEM_INFO* item, COLL_INFO* coll)//14970, 14A78 (F)
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->goalAnimState = STATE_LARA_MISC_CONTROL;
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item->goalAnimState = STATE_LARA_MISC_CONTROL;
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item->currentAnimState = STATE_LARA_MISC_CONTROL;
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item->currentAnimState = STATE_LARA_MISC_CONTROL;
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Lara.gunStatus = LG_HANDS_BUSY;
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}
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}
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}
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}
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Lara.gunStatus = LG_HANDS_BUSY;
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if (TrInput & IN_LOOK)
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if (TrInput & IN_LOOK)
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LookUpDown();
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LookUpDown();
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