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Fix vertical water resurfacing
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1 changed files with 1 additions and 3 deletions
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@ -1338,11 +1338,9 @@ void TestLaraWaterDepth(ITEM_INFO* item, COLL_INFO* coll)
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item->pos.yPos = coll->Setup.OldPosition.y;
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item->pos.zPos = coll->Setup.OldPosition.z;
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}
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// Height check was at STEP_SIZE * 2 before but changed to this
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// because now Lara surfaces on a head level, not mid-body level.
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if (waterDepth <= LARA_HEIGHT - LARA_HEADROOM / 2)
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else if (waterDepth <= LARA_HEIGHT - LARA_HEADROOM / 2)
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{
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SetAnimation(item, LA_UNDERWATER_TO_STAND);
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item->goalAnimState = LS_STOP;
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