diff --git a/TR5Main/Shaders/DX11_Rooms.fx b/TR5Main/Shaders/DX11_Rooms.fx index 71d62085e..1d72c2e2e 100644 --- a/TR5Main/Shaders/DX11_Rooms.fx +++ b/TR5Main/Shaders/DX11_Rooms.fx @@ -109,7 +109,6 @@ float4 PS(PixelShaderInput input) : SV_TARGET } float3 Normal = NormalTexture.Sample(Sampler,input.UV).rgb; //Normal = float3(0.5, 0.5, 1); - Normal.g = 1 - Normal.g; Normal = Normal * 2 - 1; Normal = normalize(mul(Normal,input.TBN)); //Normal = input.Normal;