diff --git a/TR5Main/Game/Lara/lara_basic.cpp b/TR5Main/Game/Lara/lara_basic.cpp index 5be52eb9b..b23cf43a3 100644 --- a/TR5Main/Game/Lara/lara_basic.cpp +++ b/TR5Main/Game/Lara/lara_basic.cpp @@ -25,7 +25,7 @@ void lara_void_func(ITEM_INFO* item, COLL_INFO* coll) void lara_default_col(ITEM_INFO* item, COLL_INFO* coll) { Lara.moveAngle = item->pos.yRot; - coll->Setup.BadHeightUp = 384; + coll->Setup.BadHeightUp = STEPUP_HEIGHT; coll->Setup.BadHeightDown = -STEPUP_HEIGHT; coll->Setup.BadCeilingHeight = 0; coll->Setup.SlopesArePits = true; @@ -126,7 +126,7 @@ void lara_col_walk(ITEM_INFO* item, COLL_INFO* coll) Lara.moveAngle = item->pos.yRot; - coll->Setup.BadHeightUp = 384; + coll->Setup.BadHeightUp = STEPUP_HEIGHT; coll->Setup.BadHeightDown = -STEPUP_HEIGHT; coll->Setup.BadCeilingHeight = 0; @@ -913,7 +913,7 @@ void lara_col_death(ITEM_INFO* item, COLL_INFO* coll) StopSoundEffect(SFX_TR4_LARA_FALL); Lara.moveAngle = item->pos.yRot; - coll->Setup.BadHeightUp = 384; + coll->Setup.BadHeightUp = STEPUP_HEIGHT; coll->Setup.BadHeightDown = -STEPUP_HEIGHT; coll->Setup.BadCeilingHeight = 0; coll->Setup.Radius = LARA_RAD_DEATH; @@ -1162,7 +1162,7 @@ void lara_col_splat(ITEM_INFO* item, COLL_INFO* coll) coll->Setup.SlopesAreWalls = true; coll->Setup.SlopesArePits = true; - coll->Setup.BadHeightUp = 384; + coll->Setup.BadHeightUp = STEPUP_HEIGHT; coll->Setup.BadHeightDown = -STEPUP_HEIGHT; coll->Setup.BadCeilingHeight = 0; diff --git a/TR5Main/Game/Lara/lara_crawl.cpp b/TR5Main/Game/Lara/lara_crawl.cpp index d49780ff8..4bd0f06c5 100644 --- a/TR5Main/Game/Lara/lara_crawl.cpp +++ b/TR5Main/Game/Lara/lara_crawl.cpp @@ -94,7 +94,7 @@ void lara_col_duck(ITEM_INFO* item, COLL_INFO* coll) Lara.moveAngle = item->pos.yRot; coll->Setup.ForwardAngle = item->pos.yRot; - coll->Setup.BadHeightUp = 384; + coll->Setup.BadHeightUp = STEPUP_HEIGHT; coll->Setup.BadHeightDown = -STEPUP_HEIGHT; coll->Setup.BadCeilingHeight = 0; @@ -779,7 +779,7 @@ void lara_col_ducklr(ITEM_INFO* item, COLL_INFO* coll) Lara.moveAngle = item->pos.yRot; coll->Setup.ForwardAngle = item->pos.yRot; - coll->Setup.BadHeightUp = 384; + coll->Setup.BadHeightUp = STEPUP_HEIGHT; coll->Setup.BadHeightDown = -STEPUP_HEIGHT; coll->Setup.BadCeilingHeight = 0; coll->Setup.SlopesAreWalls = true;