Manual cherrypick. ;)

This commit is contained in:
Sezz 2022-03-19 23:07:40 +11:00
parent 280e625227
commit c8587e290d

View file

@ -181,11 +181,12 @@ void Renderer11::updateLaraAnimations(bool force)
case WEAPON_FLARE: case WEAPON_FLARE:
case WEAPON_TORCH: case WEAPON_TORCH:
// Left arm // Left arm
LaraItem->animNumber = Lara.leftArm.animNumber; ITEM_INFO tempItem;
LaraItem->frameNumber = Lara.leftArm.frameNumber; tempItem.animNumber = Lara.leftArm.animNumber;
tempItem.frameNumber = Lara.leftArm.frameNumber;
mask = MESH_BITS(LM_LINARM) | MESH_BITS(LM_LOUTARM) | MESH_BITS(LM_LHAND); mask = MESH_BITS(LM_LINARM) | MESH_BITS(LM_LOUTARM) | MESH_BITS(LM_LHAND);
frac = GetFrame(LaraItem, framePtr, &rate); frac = GetFrame(&tempItem, framePtr, &rate);
UpdateAnimation(item, laraObj, framePtr, frac, rate, mask); UpdateAnimation(item, laraObj, framePtr, frac, rate, mask);
// Right arm // Right arm