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Decompiling roman statue
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3 changed files with 200 additions and 2 deletions
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@ -94,4 +94,8 @@ void ElectricityWiresControl(short itemNumber);
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void InitialiseRomeHammer(short itemNumber);
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void InitialiseSmokeEmitter(short itemNumber);
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void SmokeEmitterControl(short itemNumber);
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void RomanStatueHitEffect(ITEM_INFO* item, PHD_VECTOR* pos, int joint);
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void TriggerRomanStatueShockwaveAttackSparks(int x, int y, int z, int color);
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void TriggerRomanStatueScreamingSparks(int x, int y, int z, short xv, short yv, short zv, int flags);
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void TriggerRomanStatueAttackEffect1(short itemNum, int factor);
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void RomanStatueAttack(PHD_3DPOS* pos, short roomNumber, short count);
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