Decompiling roman statue

This commit is contained in:
Montagna Marco 2020-01-20 18:10:17 +01:00
parent 99fef97800
commit c7d094319c
3 changed files with 200 additions and 2 deletions

View file

@ -94,4 +94,8 @@ void ElectricityWiresControl(short itemNumber);
void InitialiseRomeHammer(short itemNumber);
void InitialiseSmokeEmitter(short itemNumber);
void SmokeEmitterControl(short itemNumber);
void RomanStatueHitEffect(ITEM_INFO* item, PHD_VECTOR* pos, int joint);
void TriggerRomanStatueShockwaveAttackSparks(int x, int y, int z, int color);
void TriggerRomanStatueScreamingSparks(int x, int y, int z, short xv, short yv, short zv, int flags);
void TriggerRomanStatueAttackEffect1(short itemNum, int factor);
void RomanStatueAttack(PHD_3DPOS* pos, short roomNumber, short count);