Started implementing new file format; Added new functions for scripting;

This commit is contained in:
MontyTRC89 2018-09-24 21:34:43 +02:00
parent 59c02796cb
commit c7995dae7f
6 changed files with 246 additions and 5 deletions

View file

@ -4,16 +4,34 @@
#include "..\Game\lot.h"
#include "..\Game\sound.h"
extern GameFlow* g_GameFlow;
GameScript::GameScript(sol::state* lua)
{
m_lua = lua;
(*m_lua)["HIT_POINTS"] = ITEM_PARAM_HIT_POINTS;
(*m_lua)["CURRENT_ANIM_STATE"] = ITEM_PARAM_CURRENT_ANIM_STATE;
(*m_lua)["ANIM_NUMBER"] = ITEM_PARAM_ANIM_NUMBER;
// Gameflow type
m_lua->new_usertype<GameScriptItem>("Item",
sol::constructors<GameScriptItem(ITEM_INFO*)>(),
"Get", &GameScriptItem::Get,
"Set", &GameScriptItem::Set
);
// GameScript type
m_lua->new_usertype<GameScript>("GameScript",
"EnableItem", &GameScript::EnableItem,
"DisableItem", &GameScript::DisableItem,
"PlayAudioTrack", &GameScript::PlayAudioTrack,
"ChangeAmbientSoundTrack", &GameScript::ChangeAmbientSoundTrack
"ChangeAmbientSoundTrack", &GameScript::ChangeAmbientSoundTrack,
"MakeItemInvisible", &GameScript::MakeItemInvisible,
"GetSecretsCount", &GameScript::GetSecretsCount,
"SetSecretsCount", &GameScript::SetSecretsCount,
"AddOneSecret", &GameScript::AddOneSecret,
"JumpToLevel", &GameScript::JumpToLevel,
"GetItem", &GameScript::GetItem
);
(*m_lua)["TR"] = this;
@ -21,10 +39,13 @@ GameScript::GameScript(sol::state* lua)
// DEBUG: just for testing
LuaFunction* function = new LuaFunction();
function->Name = "Trigger_0";
function->Code = "function Trigger_0() \n TR:EnableItem(2); \n TR:PlayAudioTrack(15); \n return true; \n end";
function->Code = "function Trigger_0() \n TR:EnableItem(2); \n TR:PlayAudioTrack(15); \n item = TR:GetItem(2); \n item:Set(HIT_POINTS, -16384); \n return true; \n end";
m_lua->script(function->Code);
Triggers.push_back(function);
m_itemsMap.insert(pair<__int16, __int16>(0, 0));
m_itemsMap.insert(pair<__int16, __int16>(9, 9));
m_itemsMap.insert(pair<__int16, __int16>(10, 10));
m_itemsMap.insert(pair<__int16, __int16>(2, 8));
}
@ -33,6 +54,26 @@ GameScript::~GameScript()
}
void GameScript::AddTrigger(LuaFunction* function)
{
Triggers.push_back(function);
(*m_lua).script(function->Code);
}
void GameScript::FreeLevelScripts()
{
// Delete all triggers
for (__int32 i = 0; i < Triggers.size(); i++)
{
LuaFunction* trigger = Triggers[i];
char* name = (char*)trigger->Name.c_str();
(*m_lua)[name] = NULL;
delete Triggers[i];
}
Triggers.clear();
}
string GameScript::loadScriptFromFile(char* luaFilename)
{
ifstream ifs(luaFilename, ios::in | ios::binary | ios::ate);
@ -160,4 +201,71 @@ void GameScript::ChangeAmbientSoundTrack(__int16 track)
S_CDPlay(track, SOUND_TRACK_BGM);
}
void GameScript::JumpToLevel(__int32 levelNum)
{
if (levelNum >= g_GameFlow->GetNumLevels())
return;
LevelComplete = levelNum;
}
__int32 GameScript::GetSecretsCount()
{
return Savegame.Level.Secrets;
}
void GameScript::SetSecretsCount(__int32 secretsNum)
{
if (secretsNum > 255)
return;
Savegame.Level.Secrets = secretsNum;
}
void GameScript::AddOneSecret()
{
if (Savegame.Level.Secrets >= 255)
return;
Savegame.Level.Secrets++;
S_CDPlay(6, 0);
}
void GameScript::MakeItemInvisible(__int16 id)
{
if (m_itemsMap.find(id) == m_itemsMap.end())
return;
__int16 itemNum = m_itemsMap[id];
ITEM_INFO* item = &Items[itemNum];
if (item->active)
{
if (Objects[item->objectNumber].intelligent)
{
if (item->status == ITEM_ACTIVE)
{
item->touchBits = 0;
item->status = ITEM_INVISIBLE;
DisableBaddieAI(itemNum);
}
}
else
{
item->touchBits = 0;
item->status = ITEM_INVISIBLE;
}
}
}
GameScriptItem GameScript::GetItem(__int16 id)
{
if (m_itemsMap.find(id) == m_itemsMap.end())
return NULL;
__int16 itemNum = m_itemsMap[id];
ITEM_INFO* item = &Items[itemNum];
GameScriptItem scriptItem = GameScriptItem(item);
return scriptItem;
}
GameScript* g_GameScript;