mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-28 15:57:59 +03:00
Remove unused shader, clean up scripts
This commit is contained in:
parent
1174cdb695
commit
c519c0029f
7 changed files with 41 additions and 2128 deletions
|
@ -9,35 +9,34 @@ local InventoryItem = Flow.InventoryItem
|
|||
local InvID = Flow.InvID
|
||||
local RotationAxis = Flow.RotationAxis
|
||||
local ItemAction = Flow.ItemAction
|
||||
local Fog = Flow.Fog
|
||||
|
||||
Flow.SetIntroImagePath("Screens\\Main.png")
|
||||
Flow.SetTitleScreenImagePath("Screens\\Title.jpg")
|
||||
Flow.SetFarView(80)
|
||||
|
||||
-- Title level
|
||||
Flow.SetIntroImagePath("Screens\\Main.png")
|
||||
Flow.SetTitleScreenImagePath("Screens\\Title.png")
|
||||
Flow.SetFarView(210)
|
||||
|
||||
title = Level.new();
|
||||
title = Level.new()
|
||||
|
||||
title.ambientTrack = "108_A8_Coastal";
|
||||
title.levelFile = "Data\\title.ten";
|
||||
title.scriptFile = "Scripts\\title.lua";
|
||||
title.loadScreenFile = "Screens\\rome.jpg";
|
||||
title.ambientTrack = "108_A8_Coastal"
|
||||
title.levelFile = "Data\\title.ten"
|
||||
title.scriptFile = "Scripts\\title.lua"
|
||||
title.loadScreenFile = "Screens\\Main.png"
|
||||
|
||||
Flow.AddLevel(title);
|
||||
Flow.AddLevel(title)
|
||||
|
||||
-- Test
|
||||
test = Level.new();
|
||||
-- First test level
|
||||
test = Level.new()
|
||||
|
||||
test.nameKey = "level_andrea1";
|
||||
test.scriptFile = "Scripts\\andrea1.lua";
|
||||
test.ambientTrack = "108_A8_Coastal";
|
||||
test.levelFile = "Data\\luatest.ten";
|
||||
test.loadScreenFile = "Screens\\rome.jpg";
|
||||
test.weather = 1;
|
||||
test.weatherStrength = 1;
|
||||
test.nameKey = "level_andrea1"
|
||||
test.scriptFile = "Scripts\\andrea1.lua"
|
||||
test.ambientTrack = "108_A8_Coastal"
|
||||
test.levelFile = "Data\\andrea1.ten"
|
||||
test.loadScreenFile = "Screens\\rome.jpg"
|
||||
test.weather = 0
|
||||
test.weatherStrength = 1
|
||||
test.horizon = true
|
||||
test.farView = 10
|
||||
test.colAddHorizon = true
|
||||
test.farView = 80
|
||||
test.layer1 = Flow.SkyLayer.new(Color.new(255, 0, 0), 15)
|
||||
|
||||
test.objects = {
|
||||
|
@ -92,7 +91,6 @@ test.objects = {
|
|||
-1,
|
||||
ItemAction.USE
|
||||
)
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Flow.AddLevel(test);
|
||||
Flow.AddLevel(test)
|
Loading…
Add table
Add a link
Reference in a new issue