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move options_table to the inventory list; implement rotation flags
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0bfedd8466
commit
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2 changed files with 300 additions and 463 deletions
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@ -117,7 +117,17 @@ short optmessages[] =
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#define phd_winymax g_Configuration.Height
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#define phd_winymax g_Configuration.Height
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#define phd_centerx 400
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#define phd_centerx 400
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#define phd_centery phd_winymax / 2
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#define phd_centery phd_winymax / 2
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#define max_combines 60//update this if you add anything to the combine table otherwise it wont work since the relative functions use it!
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#define max_combines 60
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/*
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if you wanna add an object to the inventory, edit the inv_objects array then edit THIS inventry_objects_list array with the object IN THE RIGHT PLACE
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the #s MUST MATCH.
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i.e if uzi item is #2 in inv_objects (starting count from 0), IT HAS TO BE THE THIRD ELEMENT IN inventry_objects_list. thank you.
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note: don't forget to add your object to the proper list construction function
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and if it's a weapon, add its ammo handling shit. (look at vars at the beginning of the file)
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if it's combineable, add its things to the combine_table and don't forget to increment max_combines!!
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*/
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COMBINELIST combine_table[max_combines] =
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COMBINELIST combine_table[max_combines] =
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{
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{
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@ -183,476 +193,256 @@ COMBINELIST combine_table[max_combines] =
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{combine_ClockWorkBeetle, INV_OBJECT_BEETLE_PART1, INV_OBJECT_BEETLE_PART2, INV_OBJECT_BEETLE}
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{combine_ClockWorkBeetle, INV_OBJECT_BEETLE_PART1, INV_OBJECT_BEETLE_PART2, INV_OBJECT_BEETLE}
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};
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};
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/*
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if you wanna add an object to the inventory, edit the inv_objects array then edit THIS inventry_objects_list array with the object IN THE RIGHT PLACE
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the #s MUST MATCH.
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i.e if uzi item is #2 in inv_objects (starting count from 0), IT HAS TO BE THE THIRD ELEMENT IN inventry_objects_list. thank you.
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and the same thing for the options table too please!
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note: don't forget to add your object to the proper list construction function, and EDIT THE OPTIONS TABLE ALSO!!!!
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and if it's a weapon, add its ammo handling shit. (look at vars at the beginning of the file)
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if it's combineable, add its things to the combine_table.
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*/
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INVOBJ inventry_objects_list[INVENTORY_TABLE_SIZE] =
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INVOBJ inventry_objects_list[INVENTORY_TABLE_SIZE] =
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{
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{
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//weps
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//weps
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{ID_PISTOLS_ITEM, 6, 0.5f, ANGLE(90), ANGLE(243.69873046875f), ANGLE(276.1328125), 2, STRING_PISTOLS, -1},
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{ID_PISTOLS_ITEM, 6, 0.5f, ANGLE(90), ANGLE(243.69873046875f), ANGLE(276.1328125), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_PISTOLS, STRING_PISTOLS, -1, INV_ROT_Y},
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{ID_PISTOLS_AMMO_ITEM, 4, 0.5f, 0, ANGLE(90), 0, 2, STRING_PISTOLS_AMMO, -1},
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{ID_PISTOLS_AMMO_ITEM, 4, 0.5f, 0, ANGLE(90), 0, OPT_USE, STRING_PISTOLS_AMMO, -1, INV_ROT_Y},
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{ID_UZI_ITEM, -4, 0.5f, ANGLE(-90) , ANGLE(135), ANGLE(90), 2, STRING_UZI , -1},
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{ID_UZI_ITEM, -4, 0.5f, ANGLE(-90) , ANGLE(135), ANGLE(90), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_UZI, STRING_UZI , -1, INV_ROT_Y},
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{ID_UZI_AMMO_ITEM, 5, 0.5f, 0, 5384, 0, 2, STRING_UZI_AMMO, -1},
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{ID_UZI_AMMO_ITEM, 5, 0.5f, 0, 5384, 0, OPT_USE, STRING_UZI_AMMO, -1, INV_ROT_Y},
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{ID_SHOTGUN_ITEM, -6, 0.7f, ANGLE(-20), ANGLE(270), ANGLE(45), 2, STRING_SHOTGUN, 1},
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{ID_SHOTGUN_ITEM, -6, 0.8f, ANGLE(-20), ANGLE(270), ANGLE(45), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_SHOTGUN, STRING_SHOTGUN, 1, INV_ROT_Y},
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{ID_SHOTGUN_AMMO1_ITEM, 0, 0.5f, ANGLE(90), 0, 0, 2, STRING_SHOTGUN_AMMO1, -1},
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{ID_SHOTGUN_AMMO1_ITEM, 0, 0.5f, ANGLE(90), 0, 0, OPT_USE, STRING_SHOTGUN_AMMO1, -1, INV_ROT_Y},
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{ID_SHOTGUN_AMMO2_ITEM, 0, 0.5f, ANGLE(90), 0, 0, 2, STRING_SHOTGUN_AMMO2, -1},
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{ID_SHOTGUN_AMMO2_ITEM, 0, 0.5f, ANGLE(90), 0, 0, OPT_USE, STRING_SHOTGUN_AMMO2, -1, INV_ROT_Y},
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{ID_REVOLVER_ITEM, 0, 0.5f, ANGLE(-90), ANGLE(60), ANGLE(85), 2, STRING_REVOLVER , 1},
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{ID_REVOLVER_ITEM, 0, 0.5f, ANGLE(-90), ANGLE(60), ANGLE(85), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_REVOLVER, STRING_REVOLVER , 1, INV_ROT_Y},
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{ID_REVOLVER_AMMO_ITEM, 0, 0.5f, ANGLE(90), ANGLE(-16), 0, 2, STRING_REVOLVER_AMMO, -1},
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{ID_REVOLVER_AMMO_ITEM, 0, 0.5f, ANGLE(90), ANGLE(-16), 0, OPT_USE, STRING_REVOLVER_AMMO, -1, INV_ROT_Y},
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{ID_REVOLVER_ITEM, 0, 0.5f, ANGLE(90), ANGLE(60), ANGLE(85), 2, STRING_REVOLVER_LASER, 3},
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{ID_REVOLVER_ITEM, 0, 0.5f, ANGLE(90), ANGLE(60), ANGLE(85), OPT_EQUIP | OPT_SEPERATABLE | OPT_CHOOSEAMMO_REVOLVER, STRING_REVOLVER_LASER, 3, INV_ROT_Y},
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{ID_CROSSBOW_ITEM, 0, 0.5f, ANGLE(-90), ANGLE(33), 0, 2, STRING_CROSSBOW, 1},
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{ID_CROSSBOW_ITEM, 0, 0.5f, ANGLE(-90), ANGLE(33), 0, OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_CROSSBOW, STRING_CROSSBOW, 1, INV_ROT_Y},
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{ID_CROSSBOW_ITEM, 0, 0.5f, ANGLE(-90), ANGLE(33), 0, 2, STRING_CROSSBOW_LASER, 3/*idk*/},
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{ID_CROSSBOW_ITEM, 0, 0.5f, ANGLE(-90), ANGLE(33), 0, OPT_EQUIP | OPT_SEPERATABLE | OPT_CHOOSEAMMO_CROSSBOW, STRING_CROSSBOW_LASER, 3, INV_ROT_Y},
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{ID_CROSSBOW_AMMO1_ITEM, 0, 0.5f, ANGLE(90), 0, 0, 2, STRING_CROSSBOW_AMMO1, -1},
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{ID_CROSSBOW_AMMO1_ITEM, 0, 0.5f, ANGLE(90), 0, 0, OPT_USE, STRING_CROSSBOW_AMMO1, -1, INV_ROT_Y},
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{ID_CROSSBOW_AMMO2_ITEM, 0, 0.5f, ANGLE(90), 0, 0, 2, STRING_CROSSBOW_AMMO1, -1},
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{ID_CROSSBOW_AMMO2_ITEM, 0, 0.5f, ANGLE(90), 0, 0, OPT_USE, STRING_CROSSBOW_AMMO1, -1, INV_ROT_Y},
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{ID_CROSSBOW_AMMO3_ITEM, 0, 0.5f, ANGLE(90), 0, 0, 2, STRING_CROSSBOW_AMMO1, -1},
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{ID_CROSSBOW_AMMO3_ITEM, 0, 0.5f, ANGLE(90), 0, 0, OPT_USE, STRING_CROSSBOW_AMMO1, -1, INV_ROT_Y},
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{ID_HK_ITEM, 0, 0.5f, ANGLE(0), ANGLE(280), 0, 2, STRING_HK, 1},
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{ID_HK_ITEM, 0, 0.5f, ANGLE(0), ANGLE(280), 0, OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_HK, STRING_HK, 1, INV_ROT_Y},
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{ID_HK_ITEM, 0, 0.5f, ANGLE(-45), ANGLE(280), 0, 2, STRING_HK_SILENCED, -1},
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{ID_HK_ITEM, 0, 0.5f, ANGLE(-45), ANGLE(280), 0, OPT_EQUIP | OPT_SEPERATABLE | OPT_CHOOSEAMMO_HK, STRING_HK_SILENCED, -1, INV_ROT_Y},
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{ID_HK_AMMO_ITEM, 3, 0.5f, ANGLE(90), 0, 0, 2, STRING_HK_AMMO, 2},
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{ID_HK_AMMO_ITEM, 3, 0.5f, ANGLE(90), 0, 0, OPT_USE, STRING_HK_AMMO, 2},
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{ID_GRENADE_GUN_ITEM, 0, 0.5f, ANGLE(90), 0, ANGLE(65), 2, STRING_GRENADE_LAUNCHER, -1},
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{ID_GRENADE_GUN_ITEM, 0, 0.5f, ANGLE(90), 0, ANGLE(65), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_GRENADEGUN, STRING_GRENADE_LAUNCHER, -1, INV_ROT_Y},
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{ID_GRENADE_AMMO1_ITEM, 3, 0.5f, ANGLE(90), 0, 0, 2, STRING_GRENADE_AMMO1, -1},
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{ID_GRENADE_AMMO1_ITEM, 3, 0.5f, ANGLE(90), 0, 0, OPT_USE, STRING_GRENADE_AMMO1, -1, INV_ROT_Y},
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{ID_GRENADE_AMMO2_ITEM, 3, 0.5f, ANGLE(90), 0, 0, 2, STRING_GRENADE_AMMO2, -1},
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{ID_GRENADE_AMMO2_ITEM, 3, 0.5f, ANGLE(90), 0, 0, OPT_USE, STRING_GRENADE_AMMO2, -1, INV_ROT_Y},
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{ID_GRENADE_AMMO3_ITEM, 3, 0.5f, ANGLE(90), 0, 0, 2, STRING_GRENADE_AMMO3, -1},
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{ID_GRENADE_AMMO3_ITEM, 3, 0.5f, ANGLE(90), 0, 0, OPT_USE, STRING_GRENADE_AMMO3, -1, INV_ROT_Y},
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{ID_HARPOON_ITEM, 0, 0.5f, 0, ANGLE(-65), ANGLE(-20), 2, STRING_HARPOON_GUN, -1},
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{ID_HARPOON_ITEM, 0, 0.5f, 0, ANGLE(-65), ANGLE(-20), OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_HARPOON, STRING_HARPOON_GUN, -1, INV_ROT_Y},
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{ID_HARPOON_AMMO_ITEM, 3, 0.5f, 0, ANGLE(15), 0, 2, STRING_HARPOON_AMMO, -1},
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{ID_HARPOON_AMMO_ITEM, 3, 0.5f, 0, ANGLE(15), 0, OPT_USE, STRING_HARPOON_AMMO, -1, INV_ROT_Y},
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{ID_ROCKET_LAUNCHER_ITEM, 0, 0.5f, ANGLE(180), ANGLE(80), 0, 2, STRING_ROCKET_LAUNCHER, -1},
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{ID_ROCKET_LAUNCHER_ITEM, 0, 0.5f, ANGLE(180), ANGLE(80), 0, OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_ROCKET, STRING_ROCKET_LAUNCHER, -1, INV_ROT_Y},
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{ID_ROCKET_LAUNCHER_AMMO_ITEM, 3, 0.5f, ANGLE(90), 0, ANGLE(15), 2, STRING_ROCKET_AMMO, -1},
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{ID_ROCKET_LAUNCHER_AMMO_ITEM, 3, 0.5f, ANGLE(90), 0, ANGLE(15), OPT_USE, STRING_ROCKET_AMMO, -1, INV_ROT_Y},
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//misc
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//misc
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{ID_LASERSIGHT_ITEM, 2, 0.5f, ANGLE(90), ANGLE(10), 0, 2, STRING_LASERSIGHT, -1},
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{ID_LASERSIGHT_ITEM, 2, 0.5f, ANGLE(90), ANGLE(10), 0, OPT_USE | OPT_COMBINABLE, STRING_LASERSIGHT, -1, INV_ROT_Y},
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{ID_SILENCER_ITEM, 1, 0.5f, 0, ANGLE(10), 0, 2, STRING_SILENCER, -1},
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{ID_SILENCER_ITEM, 1, 0.5f, 0, ANGLE(10), 0, OPT_USE | OPT_COMBINABLE, STRING_SILENCER, -1, INV_ROT_Y},
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{ID_BIGMEDI_ITEM, 2, 0.7f, ANGLE(180), 0, 0, 2, STRING_LARGE_MEDIPACK, -1},
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{ID_BIGMEDI_ITEM, 2, 0.7f, ANGLE(180), 0, 0, OPT_USE, STRING_LARGE_MEDIPACK, -1, INV_ROT_Y},
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{ID_SMALLMEDI_ITEM, 0, 0.7f, ANGLE(180), ANGLE(112), 0, 2, STRING_SMALL_MEDIPACK, -1},
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{ID_SMALLMEDI_ITEM, 0, 0.7f, ANGLE(180), ANGLE(112), 0, OPT_USE, STRING_SMALL_MEDIPACK, -1, INV_ROT_Y},
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{ID_BINOCULARS_ITEM, -1, 0.5f, ANGLE(180), ANGLE(10), 0, 2, STRING_BINOCULARS, -1},
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{ID_BINOCULARS_ITEM, -1, 0.5f, ANGLE(180), ANGLE(10), 0, OPT_USE, STRING_BINOCULARS, -1, INV_ROT_Y},
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{ID_FLARE_INV_ITEM, 52, 0.8f, ANGLE(0), 0, 0, 2, STRING_FLARES, -1},
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{ID_FLARE_INV_ITEM, 52, 0.8f, ANGLE(0), 0, 0, OPT_USE, STRING_FLARES, -1, INV_ROT_Y},
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{ID_TIMEX_ITEM, 2, 0.4f, 0, 0, 0, 2, STRING_TIMEX, -1},
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{ID_TIMEX_ITEM, 2, 0.4f, 0, 0, 0, OPT_STATS, STRING_TIMEX, -1, INV_ROT_Y},
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{ID_PC_LOAD_INV_ITEM, 52, 0.3f, ANGLE(180), 0, 0, 2, STRING_LOAD_GAME, -1},
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{ID_PC_LOAD_INV_ITEM, 52, 0.3f, ANGLE(180), 0, 0, OPT_LOAD, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_PC_LOAD_SAVE_ITEM, 52, 0.3f, ANGLE(180), 0, 0, 2, STRING_SAVE_GAME, -1},
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{ID_PC_LOAD_SAVE_ITEM, 52, 0.3f, ANGLE(180), 0, 0, OPT_SAVE, STRING_SAVE_GAME, -1, INV_ROT_Y},
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{ID_BURNING_TORCH_ITEM, 14, 0.5f, 0, ANGLE(90), 0, 2, STRING_LOAD_GAME, -1},
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{ID_BURNING_TORCH_ITEM, 14, 0.5f, 0, ANGLE(90), 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_CROWBAR_ITEM, 4, 0.5f, 0, ANGLE(90), 0, 2, STRING_CROWBAR, -1},
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{ID_CROWBAR_ITEM, 4, 0.5f, 0, ANGLE(90), 0, OPT_USE, STRING_CROWBAR, -1, INV_ROT_Y},
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{ID_DIARY_ITEM, 0, 0.5f, 0, 0, 0, 2, STRING_DIARY, -1},
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{ID_DIARY_ITEM, 0, 0.5f, 0, 0, 0, OPT_USE, STRING_DIARY, -1, INV_ROT_Y},
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{ID_COMPASS_ITEM, 0x0FFF2, 0.5f, 0, 0, 0, 0, STRING_LOAD_GAME, -1},
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{ID_COMPASS_ITEM, 0x0FFF2, 0.5f, 0, 0, 0, 0, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_CLOCKWORK_BEETLE, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
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{ID_CLOCKWORK_BEETLE, 14, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_CLOCKWORK_BEETLE_COMBO1, 18, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
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{ID_CLOCKWORK_BEETLE_COMBO1, 18, 0.5f, 0, 0, 0, OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_CLOCKWORK_BEETLE_COMBO2, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
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{ID_CLOCKWORK_BEETLE_COMBO2, 14, 0.5f, 0, 0, 0, OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_WATERSKIN1_EMPTY, 2, 0.5f, 0, ANGLE(285), 0, 2, STRING_LOAD_GAME, -1 },
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{ID_WATERSKIN1_EMPTY, 2, 0.5f, 0, ANGLE(285), 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_WATERSKIN1_1, 2, 0.5f, 0, ANGLE(285), 0, 2, STRING_LOAD_GAME, -1 },
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{ID_WATERSKIN1_1, 2, 0.5f, 0, ANGLE(285), 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_WATERSKIN1_2, 2, 0.5f, 0, ANGLE(285), 0, 2, STRING_LOAD_GAME, -1 },
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{ID_WATERSKIN1_2, 2, 0.5f, 0, ANGLE(285), 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_WATERSKIN1_3, 2, 0.5f, 0, ANGLE(285), 0, 2, STRING_LOAD_GAME, -1 },
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{ID_WATERSKIN1_3, 2, 0.5f, 0, ANGLE(285), 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_WATERSKIN2_EMPTY, 2, 0.5f, 0, ANGLE(285), 0, 2, STRING_LOAD_GAME, -1 },
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{ID_WATERSKIN2_EMPTY, 2, 0.5f, 0, ANGLE(285), 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_WATERSKIN2_1, 2, 0.5f, 0, ANGLE(285), 0, 2, STRING_LOAD_GAME, -1 },
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{ID_WATERSKIN2_1, 2, 0.5f, 0, ANGLE(285), 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_WATERSKIN2_2, 2, 0.5f, 0, ANGLE(285), 0, 2, STRING_LOAD_GAME, -1 },
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{ID_WATERSKIN2_2, 2, 0.5f, 0, ANGLE(285), 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_WATERSKIN2_3, 2, 0.5f, 0, ANGLE(285), 0, 2, STRING_LOAD_GAME, -1 },
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{ID_WATERSKIN2_3, 2, 0.5f, 0, ANGLE(285), 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_WATERSKIN2_4, 2, 0.5f, 0, ANGLE(285), 0, 2, STRING_LOAD_GAME, -1 },
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{ID_WATERSKIN2_4, 2, 0.5f, 0, ANGLE(285), 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_WATERSKIN2_5, 2, 0.5f, 0, ANGLE(285), 0, 2, STRING_LOAD_GAME, -1 },
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{ID_WATERSKIN2_5, 2, 0.5f, 0, ANGLE(285), 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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//puzzles
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//puzzles
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{ID_PUZZLE_ITEM1, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
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{ID_PUZZLE_ITEM1, 14, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_PUZZLE_ITEM2, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
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{ID_PUZZLE_ITEM2, 14, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_PUZZLE_ITEM3, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
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{ID_PUZZLE_ITEM3, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_PUZZLE_ITEM4, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
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{ID_PUZZLE_ITEM4, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_PUZZLE_ITEM5, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
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{ID_PUZZLE_ITEM5, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_PUZZLE_ITEM6, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
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{ID_PUZZLE_ITEM6, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_PUZZLE_ITEM7, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
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{ID_PUZZLE_ITEM7, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_PUZZLE_ITEM8, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
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{ID_PUZZLE_ITEM8, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
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{ID_PUZZLE_ITEM9, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
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{ID_PUZZLE_ITEM9, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM10, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM10, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM11, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM11, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM12, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM12, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM13, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM13, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM14, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM14, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM15, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM15, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM16, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM16, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
|
||||||
//puzzle combos
|
//puzzle combos
|
||||||
|
|
||||||
{ID_PUZZLE_ITEM1_COMBO1, 18, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM1_COMBO1, 18, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM1_COMBO2, 18, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM1_COMBO2, 18, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM2_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM2_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM2_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM2_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM3_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM3_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM3_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM3_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM4_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM4_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM4_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM4_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM5_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM5_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM5_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM5_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM6_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM6_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM6_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM6_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM7_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM7_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM7_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM7_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM8_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM8_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM8_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM8_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM9_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM9_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM9_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM9_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM10_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM10_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM10_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM10_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM11_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM11_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM11_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM11_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM12_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM12_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM12_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM12_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM13_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM13_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM13_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM13_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM14_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM14_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM14_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM14_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM15_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM15_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM15_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM15_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM16_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM16_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PUZZLE_ITEM16_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PUZZLE_ITEM16_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
|
||||||
//keys
|
//keys
|
||||||
|
|
||||||
{ID_KEY_ITEM1, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM1, 14, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM2, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM3, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM3, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM4, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM4, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM5, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM5, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM6, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM6, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM7, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM7, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM8, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM8, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM9, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM9, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM10, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM10, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM11, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM11, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM12, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM12, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM13, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM13, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM14, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM14, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM15, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM15, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM16, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM16, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
|
||||||
//key combos
|
//key combos
|
||||||
|
|
||||||
{ID_KEY_ITEM1_COMBO1, 18, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM1_COMBO1, 18, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM1_COMBO2, 18, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM1_COMBO2, 18, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM2_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM2_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM2_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM2_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM3_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM3_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM3_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM3_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM4_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM4_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM4_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM4_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM5_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM5_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM5_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM5_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM6_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM6_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM6_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM6_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM7_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM7_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM7_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM7_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM8_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM8_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM8_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM8_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM9_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM9_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM9_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM9_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM10_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM10_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM10_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM10_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM11_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM11_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM11_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM11_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM12_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM12_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM12_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM12_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM13_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM13_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM13_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM13_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM14_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM14_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM14_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM14_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM15_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM15_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM15_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM15_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM16_COMBO1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM16_COMBO1, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_KEY_ITEM16_COMBO2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_KEY_ITEM16_COMBO2, 8, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
|
||||||
//pickups
|
//pickups
|
||||||
|
|
||||||
{ID_PICKUP_ITEM1, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM1, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM2, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM2, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM3, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM3, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM4, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM4, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM5, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM5, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM6, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM6, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM7, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM7, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM8, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM8, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM9, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM9, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM10, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM10, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM11, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM11, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM12, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM12, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM13, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM13, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM14, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM14, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM15, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM15, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM16, 8, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM16, 8, 0.5f, 0, 0, 0, OPT_USE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
|
||||||
//pickup combos
|
//pickup combos
|
||||||
|
|
||||||
{ID_PICKUP_ITEM1_COMBO1, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM1_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM1_COMBO2, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM1_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM2_COMBO1, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM2_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM2_COMBO2, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM2_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM3_COMBO1, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM3_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM3_COMBO2, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM3_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM4_COMBO1, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM4_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_PICKUP_ITEM4_COMBO2, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_PICKUP_ITEM4_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM5_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM5_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM6_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM6_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM7_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM7_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM8_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM8_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM9_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM9_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM10_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM10_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM11_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM11_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM12_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM12_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM13_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM13_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM14_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM14_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM15_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM15_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM16_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_PICKUP_ITEM16_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
|
||||||
//examines
|
//examines
|
||||||
|
|
||||||
{ID_EXAMINE1, 4, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_EXAMINE1, 4, 0.5f, 0, 0, 0, OPT_EXAMINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_EXAMINE2, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_EXAMINE2, 14, 0.5f, 0, 0, 0, OPT_EXAMINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_EXAMINE3, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_EXAMINE3, 14, 0.5f, 0, 0, 0, OPT_EXAMINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_EXAMINE4, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_EXAMINE4, 14, 0.5f, 0, 0, 0, OPT_EXAMINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_EXAMINE5, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_EXAMINE5, 14, 0.5f, 0, 0, 0, OPT_EXAMINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_EXAMINE6, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_EXAMINE6, 14, 0.5f, 0, 0, 0, OPT_EXAMINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_EXAMINE7, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_EXAMINE7, 14, 0.5f, 0, 0, 0, OPT_EXAMINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_EXAMINE8, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_EXAMINE8, 14, 0.5f, 0, 0, 0, OPT_EXAMINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
|
||||||
//examines combos
|
//examines combos
|
||||||
|
|
||||||
{ID_EXAMINE1_COMBO1, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_EXAMINE1_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_EXAMINE1_COMBO2, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_EXAMINE1_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_EXAMINE2_COMBO1, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_EXAMINE2_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_EXAMINE2_COMBO2, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_EXAMINE2_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_EXAMINE3_COMBO1, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_EXAMINE3_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{ID_EXAMINE3_COMBO2, 14, 0.5f, 0, 0, 0, 2, STRING_LOAD_GAME, -1},
|
{ID_EXAMINE3_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
};
|
{ID_EXAMINE4_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
|
{ID_EXAMINE4_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
//available options for each object in the list^^
|
{ID_EXAMINE5_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
unsigned __int64 options_table[] =
|
{ID_EXAMINE5_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
{
|
{ID_EXAMINE6_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
//Weps
|
{ID_EXAMINE6_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_PISTOLS, //pistol item
|
{ID_EXAMINE7_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
OPT_USE, //pistol ammo
|
{ID_EXAMINE7_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_UZI, //uzi item
|
{ID_EXAMINE8_COMBO1, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
OPT_USE, //uzi ammo
|
{ID_EXAMINE8_COMBO2, 14, 0.5f, 0, 0, 0, OPT_USE | OPT_COMBINABLE, STRING_LOAD_GAME, -1, INV_ROT_Y},
|
||||||
OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_SHOTGUN, //shotgun item
|
|
||||||
OPT_USE, //shotgun ammo1
|
|
||||||
OPT_USE, //shotgun ammo2
|
|
||||||
OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_REVOLVER, //revolver
|
|
||||||
OPT_USE, //revolver ammo
|
|
||||||
OPT_EQUIP | OPT_SEPERATABLE | OPT_CHOOSEAMMO_REVOLVER, //revolver lasersight
|
|
||||||
OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_CROSSBOW, //crossbow
|
|
||||||
OPT_EQUIP | OPT_SEPERATABLE | OPT_CHOOSEAMMO_CROSSBOW, //crossbow laser
|
|
||||||
OPT_USE, //crossbow ammo1
|
|
||||||
OPT_USE, //crossbow ammo2
|
|
||||||
OPT_USE, //crossbow ammo3
|
|
||||||
OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_HK, //HK
|
|
||||||
OPT_EQUIP | OPT_SEPERATABLE | OPT_CHOOSEAMMO_HK, //HK silencer
|
|
||||||
OPT_USE, //HK ammo
|
|
||||||
OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_GRENADEGUN, //Grenade laucher
|
|
||||||
OPT_USE, //grenade launcher ammo1
|
|
||||||
OPT_USE, //grenade launcher ammo2
|
|
||||||
OPT_USE, //grenade launcher ammo3
|
|
||||||
OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_HARPOON, //Harpoon gun
|
|
||||||
OPT_USE, //harpoon ammo
|
|
||||||
OPT_EQUIP | OPT_COMBINABLE | OPT_CHOOSEAMMO_ROCKET, //rocket launcher
|
|
||||||
OPT_USE, //rocket ammo
|
|
||||||
|
|
||||||
//misc
|
|
||||||
OPT_USE | OPT_COMBINABLE, //lasersight
|
|
||||||
OPT_USE | OPT_COMBINABLE, //silencer
|
|
||||||
OPT_USE, //large med
|
|
||||||
OPT_USE, //small med
|
|
||||||
OPT_USE, //binocs
|
|
||||||
OPT_USE, //flares
|
|
||||||
OPT_STATS, //timex
|
|
||||||
OPT_LOAD, //load floppy
|
|
||||||
OPT_SAVE, //save floppy
|
|
||||||
OPT_USE, //torch?
|
|
||||||
OPT_USE, //crowbar
|
|
||||||
OPT_USE, //diary
|
|
||||||
0, //compass
|
|
||||||
OPT_USE,//clockwork beetle
|
|
||||||
OPT_COMBINABLE,//clockwork beetle combo 1
|
|
||||||
OPT_COMBINABLE,//clockwork beetle combo 2
|
|
||||||
OPT_USE | OPT_COMBINABLE,//empty smol waterskin
|
|
||||||
OPT_USE | OPT_COMBINABLE,//smol waterskin 1L
|
|
||||||
OPT_USE | OPT_COMBINABLE,//smol waterskin 2L
|
|
||||||
OPT_USE | OPT_COMBINABLE,//smol waterskin 3L
|
|
||||||
OPT_USE | OPT_COMBINABLE,//empty big waterskin
|
|
||||||
OPT_USE | OPT_COMBINABLE,//big waterskin 1L
|
|
||||||
OPT_USE | OPT_COMBINABLE,//big waterskin 2L
|
|
||||||
OPT_USE | OPT_COMBINABLE,//big waterskin 3L
|
|
||||||
OPT_USE | OPT_COMBINABLE,//big waterskin 4L
|
|
||||||
OPT_USE | OPT_COMBINABLE,//big waterskin 5L
|
|
||||||
|
|
||||||
//puzzles
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,//16 puzzle items
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
|
|
||||||
//puzzle combines
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,//16 puzzle items, each one has 2 parts, so 32
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
|
|
||||||
//keys
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,//16 key items
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
|
|
||||||
//key combines
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,//16 key items, each one has 2 parts, so 32
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
|
|
||||||
//pickups
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,//16 of them
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
OPT_USE,
|
|
||||||
|
|
||||||
//pickup combines
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,//16 pickup items, each one has 2 parts, so 32
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
|
|
||||||
//examines
|
|
||||||
OPT_EXAMINABLE,
|
|
||||||
OPT_EXAMINABLE,
|
|
||||||
OPT_EXAMINABLE,
|
|
||||||
OPT_EXAMINABLE,//8 examines
|
|
||||||
OPT_EXAMINABLE,
|
|
||||||
OPT_EXAMINABLE,
|
|
||||||
OPT_EXAMINABLE,
|
|
||||||
OPT_EXAMINABLE,
|
|
||||||
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,//8 examine items, each one has 2 parts, so 16
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
OPT_USE | OPT_COMBINABLE,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void DrawInv()
|
void DrawInv()
|
||||||
|
@ -2063,16 +1853,22 @@ void setup_ammo_selector()
|
||||||
unsigned __int64 opts;
|
unsigned __int64 opts;
|
||||||
|
|
||||||
num = 0;
|
num = 0;
|
||||||
opts = options_table[rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->curobjinlist].invitem];
|
opts = inventry_objects_list[rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->curobjinlist].invitem].opts;
|
||||||
ammo_selector_flag = 0;
|
ammo_selector_flag = 0;
|
||||||
num_ammo_slots = 0;
|
num_ammo_slots = 0;
|
||||||
|
|
||||||
if (rings[RING_AMMO]->ringactive)
|
if (rings[RING_AMMO]->ringactive)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ammo_object_list[2].yrot = 0;
|
ammo_object_list[0].xrot = 0;
|
||||||
ammo_object_list[1].yrot = 0;
|
|
||||||
ammo_object_list[0].yrot = 0;
|
ammo_object_list[0].yrot = 0;
|
||||||
|
ammo_object_list[0].zrot = 0;
|
||||||
|
ammo_object_list[1].xrot = 0;
|
||||||
|
ammo_object_list[1].yrot = 0;
|
||||||
|
ammo_object_list[1].zrot = 0;
|
||||||
|
ammo_object_list[2].xrot = 0;
|
||||||
|
ammo_object_list[2].yrot = 0;
|
||||||
|
ammo_object_list[2].zrot = 0;
|
||||||
|
|
||||||
if (opts &
|
if (opts &
|
||||||
(OPT_CHOOSEAMMO_UZI | OPT_CHOOSEAMMO_PISTOLS | OPT_CHOOSEAMMO_REVOLVER | OPT_CHOOSEAMMO_CROSSBOW |
|
(OPT_CHOOSEAMMO_UZI | OPT_CHOOSEAMMO_PISTOLS | OPT_CHOOSEAMMO_REVOLVER | OPT_CHOOSEAMMO_CROSSBOW |
|
||||||
|
@ -2182,19 +1978,25 @@ void setup_ammo_selector()
|
||||||
void insert_object_into_list(int num)
|
void insert_object_into_list(int num)
|
||||||
{
|
{
|
||||||
rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->numobjectsinlist].invitem = num;
|
rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->numobjectsinlist].invitem = num;
|
||||||
|
rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->numobjectsinlist].xrot = 0;
|
||||||
rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->numobjectsinlist].yrot = 0;
|
rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->numobjectsinlist].yrot = 0;
|
||||||
|
rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->numobjectsinlist].zrot = 0;
|
||||||
rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->numobjectsinlist].bright = 32;
|
rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->numobjectsinlist].bright = 32;
|
||||||
rings[RING_INVENTORY]->numobjectsinlist++;
|
rings[RING_INVENTORY]->numobjectsinlist++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void insert_object_into_list_v2(int num)
|
void insert_object_into_list_v2(int num)
|
||||||
{
|
{
|
||||||
if (options_table[num] & (OPT_COMBINABLE | OPT_ALWAYSCOMBINE))
|
unsigned __int64 opts = inventry_objects_list[convert_obj_to_invobj(num)].opts;
|
||||||
|
|
||||||
|
if (opts & (OPT_COMBINABLE | OPT_ALWAYSCOMBINE))
|
||||||
{
|
{
|
||||||
if (rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->curobjinlist].invitem != num)
|
if (rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->curobjinlist].invitem != num)
|
||||||
{
|
{
|
||||||
rings[RING_AMMO]->current_object_list[rings[RING_AMMO]->numobjectsinlist].invitem = num;
|
rings[RING_AMMO]->current_object_list[rings[RING_AMMO]->numobjectsinlist].invitem = num;
|
||||||
|
rings[RING_AMMO]->current_object_list[rings[RING_AMMO]->numobjectsinlist].xrot = 0;
|
||||||
rings[RING_AMMO]->current_object_list[rings[RING_AMMO]->numobjectsinlist].yrot = 0;
|
rings[RING_AMMO]->current_object_list[rings[RING_AMMO]->numobjectsinlist].yrot = 0;
|
||||||
|
rings[RING_AMMO]->current_object_list[rings[RING_AMMO]->numobjectsinlist].zrot = 0;
|
||||||
rings[RING_AMMO]->current_object_list[rings[RING_AMMO]->numobjectsinlist++].bright = 32;
|
rings[RING_AMMO]->current_object_list[rings[RING_AMMO]->numobjectsinlist++].bright = 32;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2996,7 +2798,7 @@ void handle_inventry_menu()
|
||||||
|
|
||||||
if (!ammo_active)
|
if (!ammo_active)
|
||||||
{
|
{
|
||||||
opts = options_table[rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->curobjinlist].invitem];
|
opts = inventry_objects_list[rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->curobjinlist].invitem].opts;
|
||||||
|
|
||||||
if ((opts & OPT_LOAD))
|
if ((opts & OPT_LOAD))
|
||||||
{
|
{
|
||||||
|
@ -3079,7 +2881,9 @@ void handle_inventry_menu()
|
||||||
current_options[1].text = g_GameFlow->GetString(inventry_objects_list[ammo_object_list[1].invitem].objname);
|
current_options[1].text = g_GameFlow->GetString(inventry_objects_list[ammo_object_list[1].invitem].objname);
|
||||||
n = 2;
|
n = 2;
|
||||||
|
|
||||||
if ((options_table[rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->curobjinlist].invitem] & (OPT_CHOOSEAMMO_CROSSBOW | OPT_CHOOSEAMMO_GRENADEGUN)))
|
opts = inventry_objects_list[rings[RING_INVENTORY]->current_object_list[rings[RING_INVENTORY]->curobjinlist].invitem].opts;
|
||||||
|
|
||||||
|
if (opts & (OPT_CHOOSEAMMO_CROSSBOW | OPT_CHOOSEAMMO_GRENADEGUN))
|
||||||
{
|
{
|
||||||
n = 3;
|
n = 3;
|
||||||
current_options[2].type = 8;
|
current_options[2].type = 8;
|
||||||
|
@ -3312,7 +3116,7 @@ void draw_ammo_selector()
|
||||||
{
|
{
|
||||||
int n;
|
int n;
|
||||||
int xpos;
|
int xpos;
|
||||||
short yrot;
|
unsigned short xrot, yrot, zrot;
|
||||||
INVOBJ* objme;
|
INVOBJ* objme;
|
||||||
char invTextBuffer[256];
|
char invTextBuffer[256];
|
||||||
int x, y;
|
int x, y;
|
||||||
|
@ -3335,13 +3139,25 @@ void draw_ammo_selector()
|
||||||
|
|
||||||
if (n == *current_ammo_type)
|
if (n == *current_ammo_type)
|
||||||
{
|
{
|
||||||
if ((objme->flags & 2))
|
if (objme->rot_flags & INV_ROT_X)
|
||||||
|
ammo_object_list[n].xrot += 1022;
|
||||||
|
|
||||||
|
if (objme->rot_flags & INV_ROT_Y)
|
||||||
ammo_object_list[n].yrot += 1022;
|
ammo_object_list[n].yrot += 1022;
|
||||||
|
|
||||||
|
if (objme->rot_flags & INV_ROT_Z)
|
||||||
|
ammo_object_list[n].zrot += 1022;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
spinback(&ammo_object_list[n].xrot);
|
||||||
spinback(&ammo_object_list[n].yrot);
|
spinback(&ammo_object_list[n].yrot);
|
||||||
|
spinback(&ammo_object_list[n].zrot);
|
||||||
|
}
|
||||||
|
|
||||||
|
xrot = ammo_object_list[n].xrot;
|
||||||
yrot = ammo_object_list[n].yrot;
|
yrot = ammo_object_list[n].yrot;
|
||||||
|
zrot = ammo_object_list[n].zrot;
|
||||||
x = phd_centerx - 300 + xpos;
|
x = phd_centerx - 300 + xpos;
|
||||||
y = 430;
|
y = 430;
|
||||||
short obj = convert_invobj_to_obj(ammo_object_list[n].invitem);
|
short obj = convert_invobj_to_obj(ammo_object_list[n].invitem);
|
||||||
|
@ -3359,12 +3175,12 @@ void draw_ammo_selector()
|
||||||
|
|
||||||
|
|
||||||
if (n == *current_ammo_type)
|
if (n == *current_ammo_type)
|
||||||
g_Renderer.drawObjectOn2DPosition(x, y, obj, 0, yrot, 0, scaler);
|
g_Renderer.drawObjectOn2DPosition(x, y, obj, xrot, yrot, zrot, scaler);
|
||||||
else
|
else
|
||||||
g_Renderer.drawObjectOn2DPosition(x, y, obj, 0, yrot, 0, scaler);
|
g_Renderer.drawObjectOn2DPosition(x, y, obj, xrot, yrot, zrot, scaler);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
g_Renderer.drawObjectOn2DPosition(x, y, obj, 0, yrot, 0, scaler);
|
g_Renderer.drawObjectOn2DPosition(x, y, obj, xrot, yrot, zrot, scaler);
|
||||||
|
|
||||||
xpos += OBJLIST_SPACING;
|
xpos += OBJLIST_SPACING;
|
||||||
}
|
}
|
||||||
|
@ -3383,8 +3199,7 @@ void draw_current_object_list(int ringnum)
|
||||||
int objmeup;
|
int objmeup;
|
||||||
int nummeup;
|
int nummeup;
|
||||||
short ymeup;
|
short ymeup;
|
||||||
short yrot;
|
unsigned short xrot, yrot, zrot;
|
||||||
// INVOBJ* objme;
|
|
||||||
int activenum;
|
int activenum;
|
||||||
int count;
|
int count;
|
||||||
|
|
||||||
|
@ -3667,13 +3482,25 @@ void draw_current_object_list(int ringnum)
|
||||||
|
|
||||||
if (!i && !rings[ringnum]->objlistmovement)
|
if (!i && !rings[ringnum]->objlistmovement)
|
||||||
{
|
{
|
||||||
if ((inventry_objects_list[rings[ringnum]->current_object_list[n].invitem].flags & 2))
|
if (inventry_objects_list[rings[ringnum]->current_object_list[n].invitem].rot_flags & INV_ROT_X)
|
||||||
|
rings[ringnum]->current_object_list[n].xrot += 1022;
|
||||||
|
|
||||||
|
if (inventry_objects_list[rings[ringnum]->current_object_list[n].invitem].rot_flags & INV_ROT_Y)
|
||||||
rings[ringnum]->current_object_list[n].yrot += 1022;
|
rings[ringnum]->current_object_list[n].yrot += 1022;
|
||||||
|
|
||||||
|
if (inventry_objects_list[rings[ringnum]->current_object_list[n].invitem].rot_flags & INV_ROT_Z)
|
||||||
|
rings[ringnum]->current_object_list[n].zrot += 1022;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
spinback(&rings[ringnum]->current_object_list[n].xrot);
|
||||||
spinback(&rings[ringnum]->current_object_list[n].yrot);
|
spinback(&rings[ringnum]->current_object_list[n].yrot);
|
||||||
|
spinback(&rings[ringnum]->current_object_list[n].zrot);
|
||||||
|
}
|
||||||
|
|
||||||
|
xrot = rings[ringnum]->current_object_list[n].xrot;
|
||||||
yrot = rings[ringnum]->current_object_list[n].yrot;
|
yrot = rings[ringnum]->current_object_list[n].yrot;
|
||||||
|
zrot = rings[ringnum]->current_object_list[n].zrot;
|
||||||
|
|
||||||
if (rings[ringnum]->objlistmovement)
|
if (rings[ringnum]->objlistmovement)
|
||||||
{
|
{
|
||||||
|
@ -3708,7 +3535,7 @@ void draw_current_object_list(int ringnum)
|
||||||
y2 = 430;//combine
|
y2 = 430;//combine
|
||||||
short obj = convert_invobj_to_obj(rings[ringnum]->current_object_list[n].invitem);
|
short obj = convert_invobj_to_obj(rings[ringnum]->current_object_list[n].invitem);
|
||||||
float scaler = inventry_objects_list[rings[ringnum]->current_object_list[n].invitem].scale1;
|
float scaler = inventry_objects_list[rings[ringnum]->current_object_list[n].invitem].scale1;
|
||||||
g_Renderer.drawObjectOn2DPosition(x, ringnum == RING_INVENTORY ? y : y2, obj, 0, yrot, 0, scaler);
|
g_Renderer.drawObjectOn2DPosition(x, ringnum == RING_INVENTORY ? y : y2, obj, xrot, yrot, zrot, scaler);
|
||||||
|
|
||||||
if (++n >= rings[ringnum]->numobjectsinlist)
|
if (++n >= rings[ringnum]->numobjectsinlist)
|
||||||
n = 0;
|
n = 0;
|
||||||
|
|
|
@ -136,6 +136,13 @@ enum item_options
|
||||||
OPT_CHOOSEAMMO_ROCKET = 1 << 17
|
OPT_CHOOSEAMMO_ROCKET = 1 << 17
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum rotflags
|
||||||
|
{
|
||||||
|
INV_ROT_X = 1,
|
||||||
|
INV_ROT_Y = 2,
|
||||||
|
INV_ROT_Z = 4
|
||||||
|
};
|
||||||
|
|
||||||
struct uhmG
|
struct uhmG
|
||||||
{
|
{
|
||||||
int type;
|
int type;
|
||||||
|
@ -146,7 +153,9 @@ struct AMMOLIST
|
||||||
{
|
{
|
||||||
short invitem;
|
short invitem;
|
||||||
short amount;
|
short amount;
|
||||||
|
unsigned short xrot;
|
||||||
unsigned short yrot;
|
unsigned short yrot;
|
||||||
|
unsigned short zrot;
|
||||||
};
|
};
|
||||||
|
|
||||||
enum inv_objects
|
enum inv_objects
|
||||||
|
@ -436,7 +445,9 @@ enum pause_menus
|
||||||
struct OBJLIST
|
struct OBJLIST
|
||||||
{
|
{
|
||||||
short invitem;
|
short invitem;
|
||||||
|
unsigned short xrot;
|
||||||
unsigned short yrot;
|
unsigned short yrot;
|
||||||
|
unsigned short zrot;
|
||||||
unsigned short bright;
|
unsigned short bright;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -451,10 +462,10 @@ struct RINGME
|
||||||
|
|
||||||
struct COMBINELIST
|
struct COMBINELIST
|
||||||
{
|
{
|
||||||
void(*combine_routine)(int flag); // size=0, offset=0
|
void(*combine_routine)(int flag);
|
||||||
short item1; // size=0, offset=4
|
short item1;
|
||||||
short item2; // size=0, offset=6
|
short item2;
|
||||||
short combined_item; // size=0, offset=8
|
short combined_item;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct INVOBJ
|
struct INVOBJ
|
||||||
|
@ -465,9 +476,10 @@ struct INVOBJ
|
||||||
short yrot;
|
short yrot;
|
||||||
short xrot;
|
short xrot;
|
||||||
short zrot;
|
short zrot;
|
||||||
short flags;
|
unsigned __int64 opts;
|
||||||
short objname;
|
short objname;
|
||||||
unsigned long meshbits;
|
unsigned long meshbits;
|
||||||
|
short rot_flags;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern int GLOBAL_invMode;
|
extern int GLOBAL_invMode;
|
||||||
|
@ -478,7 +490,5 @@ extern int title_menu_to_display;
|
||||||
extern int GLOBAL_inventoryitemchosen;
|
extern int GLOBAL_inventoryitemchosen;
|
||||||
extern int GLOBAL_lastinvitem;
|
extern int GLOBAL_lastinvitem;
|
||||||
extern int GLOBAL_enterinventory;
|
extern int GLOBAL_enterinventory;
|
||||||
extern RINGME pcring1;//items ring
|
|
||||||
extern RINGME pcring2;//other ring
|
|
||||||
extern RINGME* rings[2];
|
extern RINGME* rings[2];
|
||||||
extern INVOBJ inventry_objects_list[];
|
extern INVOBJ inventry_objects_list[];
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue