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Dehardcode quick actions and menu actions (#1154)
* Hotkey progress * Fix scrolling; fix x64 compiler errors * Dehardcode item hotkeys * Move player quick actions to more appropriate file * Get weapon scrolling to work * Move SayNo action * Update gui.cpp * Add menu controls screen * Dehardcode more menu actions * Simplify * Move helper functions * Simplify * Use std::string for key names; fix crouch action * Fix lean reset * Update lara_helpers.cpp * Fix binding application * Update gui.cpp * Update gui.cpp * Reorder input actions; update script enum * Update gui.cpp * Fix menu highlight error * Fix default xbone bindings * Simplify action string categories * Commit to tentative Light action; prepare more vehicle action code * Move medipack code to subfunction * Move medipack code to subfunction * Update lara_helpers.cpp * Remove flare no * Add missing comma * Rename Light back to Flare * Rename Option to Inventory * Update lara_helpers.cpp * Update lara_helpers.cpp * Update strings * Fix typo * Fix medipack functionality * Update arrow positioning and make arrows flash * Update input strings and defaults * Update action order * Remove include * Add arrow string constants * Update Renderer11DrawMenu.cpp * Update Renderer11DrawMenu.cpp * Update Renderer11DrawMenu.cpp * Address PR comments * Update lara_helpers.cpp * Use consistent line spacing * Update Renderer11DrawMenu.cpp --------- Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
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21 changed files with 876 additions and 496 deletions
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@ -5,6 +5,47 @@ corresponding to languages in the table at the end of this file.
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local strings =
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{
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actions_accelerate = { "Accelerate" },
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actions_reverse = { "Reverse" },
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actions_speed = { "Speed" },
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actions_slow = { "Slow" },
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actions_brake = { "Brake" },
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actions_fire = { "Fire" },
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actions_action = { "Action" },
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actions_sprint = { "Sprint" },
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actions_draw = { "Draw" },
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actions_crouch = { "Crouch" },
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actions_inventory = { "Inventory" },
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actions_jump = { "Jump" },
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actions_look = { "Look" },
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actions_backward = { "Backward" },
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actions_forward = { "Forward" },
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actions_left = { "Left" },
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actions_right = { "Right" },
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actions_roll = { "Roll" },
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actions_step_left = { "Step Left" },
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actions_step_right = { "Step Right" },
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actions_pause = { "Pause" },
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actions_walk = { "Walk" },
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actions_save = { "Save" },
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actions_load = { "Load" },
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actions_select = { "Select" },
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actions_deselect = { "Deselect" },
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actions_large_medipack = { "Large Medipack" },
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actions_flare = { "Flare" },
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actions_next_weapon = { "Next Weapon" },
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actions_previous_weapon = { "Previous Weapon" },
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actions_small_medipack = { "Small Medipack" },
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actions_weapon_1 = { "Weapon 1" },
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actions_weapon_2 = { "Weapon 2" },
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actions_weapon_3 = { "Weapon 3" },
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actions_weapon_4 = { "Weapon 4" },
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actions_weapon_5 = { "Weapon 5" },
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actions_weapon_6 = { "Weapon 6" },
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actions_weapon_7 = { "Weapon 7" },
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actions_weapon_8 = { "Weapon 8" },
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actions_weapon_9 = { "Weapon 9" },
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actions_weapon_10 = { "Weapon 10" },
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window_title = { "TombEngine" },
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all = { "All" },
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apply = { "Apply" },
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@ -19,24 +60,7 @@ local strings =
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combine = { "Combine" },
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combine_with = { "Combine With" },
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controls = { "Controls" },
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controls_action = { "Action" },
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controls_sprint = { "Sprint" },
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controls_draw_weapon = { "Draw Weapon" },
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controls_crouch = { "Crouch" },
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controls_inventory = { "Inventory" },
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controls_jump = { "Jump" },
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controls_look = { "Look" },
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controls_move_backward = { "Move Backward" },
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controls_move_forward = { "Move Forward" },
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controls_move_left = { "Move Left" },
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controls_move_right = { "Move Right" },
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controls_roll = { "Roll" },
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controls_step_left = { "Step Left" },
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controls_step_right = { "Step Right" },
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controls_pause = { "Pause" },
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controls_use_flare = { "Use Flare" },
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controls_walk = { "Walk" },
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controls_defaults = { "Reset to Defaults" },
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reset_to_defaults = { "Reset to Defaults" },
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crossbow = { "Crossbow" },
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crossbow_normal_ammo = { "Crossbow Normal Ammo" },
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crossbow_poison_ammo = { "Crossbow Poison Ammo" },
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@ -55,6 +79,7 @@ local strings =
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exit_game = { "Exit Game" },
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exit_to_title = { "Exit to Title" },
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flares = { "Flares" },
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general_actions = { "General Actions"},
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grenade_launcher = { "Grenade Launcher" },
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grenade_launcher_normal_ammo = { "Grenade Launcher Normal Ammo" },
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grenade_launcher_super_ammo = { "Grenade Launcher Super Ammo" },
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@ -71,6 +96,7 @@ local strings =
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lara_home = { "Lara's Home" },
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large_medipack = { "Large Medipack" },
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lasersight = { "Lasersight" },
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menu_actions = { "Menu Actions" },
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music_volume = { "Music Volume" },
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new_game = { "New Game" },
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none = { "None" },
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@ -125,6 +151,8 @@ local strings =
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waiting_for_input = { "Waiting For Input" },
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windowed = { "Windowed" },
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load_game = { "Load Game" },
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quick_actions = { "Quick Actions" },
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vehicle_actions = { "Vehicle Actions" },
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test_level = { "Test Level" },
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waterskin_small_empty = { "Small Waterskin (Empty)" },
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waterskin_small_1l = { "Small Waterskin (1L)" },
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@ -140,13 +168,7 @@ local strings =
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mechanical_scarab = { "Mechanical Scarab With Winding Key" },
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mechanical_scarab_1 = { "Mechanical Scarab (No Winding Key)" },
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mechanical_scarab_2 = { "Mechanical Scarab Winding Key" },
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title = { "Title" },
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accelerate = { "Accelerate" },
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reverse = { "Reverse" },
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speed = { "Speed" },
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slow = { "Slow" },
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brake = { "Brake" },
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fire = { "Fire" }
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title = { "Title" }
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}
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TEN.Flow.SetStrings(strings)
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