fixed shockwave stuff and made effect lightning as int

This commit is contained in:
Nemoel-Tomo 2022-11-27 13:34:04 +01:00
parent e794ebb3f0
commit c156f45a63
17 changed files with 74 additions and 76 deletions

View file

@ -707,11 +707,11 @@ void Moveable::SetCustomEffect(EffectType effectType, ScriptColor const& col1, S
switch (effectType)
{
case EffectType::MagicFire:
ItemMagicBurn(m_item, Vector3(col1.GetR(), col1.GetG(), col1.GetB()), Vector3(col2.GetR(), col2.GetG(), col2.GetB()), realTimeout);
ItemMagicBurn(m_item, col1, col2, realTimeout);
break;
case EffectType::ColoredFire:
ItemColorBurn(m_item, Vector3(col1.GetR(), col1.GetG(), col1.GetB()), Vector3(col2.GetR(), col2.GetG(), col2.GetB()), realTimeout);
ItemColorBurn(m_item, col1, col2, realTimeout);
break;
}
}