mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-13 05:57:05 +03:00
Fixed ID_SETHA; Decompiled ID_BIG_BEETLE;
This commit is contained in:
parent
0ec1712f05
commit
bea6e53c79
7 changed files with 242 additions and 3 deletions
205
TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
Normal file
205
TR5Main/Objects/TR4/Entity/tr4_big_beetle.cpp
Normal file
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@ -0,0 +1,205 @@
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#include "framework.h"
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#include "tr4_big_beetle.h"
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#include "items.h"
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#include "effect2.h"
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#include "setup.h"
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#include "level.h"
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#include "control.h"
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#include "trmath.h"
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#include <lara.h>
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#include <sound.h>
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#include <sphere.h>
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#include <people.h>
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BITE_INFO BitBeetleBite = { 0,0,0,12 };
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void InitialiseBigBeetle(short itemNumber)
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{
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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ClearItem(itemNumber);
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item->animNumber = Objects[item->objectNumber].animIndex + 3;
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item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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item->goalAnimState = 1;
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item->currentAnimState = 1;
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}
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void BigBeetleControl(short itemNumber)
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{
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if (!CreatureActive(itemNumber))
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return;
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ITEM_INFO* item = &g_Level.Items[itemNumber];
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CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
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short angle = 0;
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if (item->hitPoints <= 0)
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{
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if (item->currentAnimState != 6)
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{
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if (item->currentAnimState != 7)
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{
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if (item->currentAnimState == 8)
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{
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item->pos.xRot = 0;
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item->pos.yPos = item->floor;
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}
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else
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{
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item->animNumber = Objects[item->objectNumber].animIndex + 5;
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item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
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item->gravityStatus = true;
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item->currentAnimState = 6;
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item->speed = 0;
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item->pos.xRot = 0;
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}
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}
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else if (item->pos.yPos >= item->floor)
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{
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item->pos.yPos = item->floor;
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item->gravityStatus = false;
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item->fallspeed = 0;
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item->goalAnimState = 8;
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}
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}
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item->pos.xRot = 0;
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}
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else
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{
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AI_INFO info;
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CreatureAIInfo(item, &info);
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GetCreatureMood(item, &info, VIOLENT);
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if (creature->flags)
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creature->mood = ESCAPE_MOOD;
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CreatureMood(item, &info, VIOLENT);
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angle = CreatureTurn(item, creature->maximumTurn);
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if (info.distance > SQUARE(3072)
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|| !(GetRandomControl() & 0x7F)
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|| item->hitStatus)
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{
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creature->flags = 0;
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}
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switch (item->currentAnimState)
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{
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case 1:
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item->pos.yPos = item->floor;
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creature->maximumTurn = ANGLE(1);
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if (item->hitStatus
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|| info.distance < SQUARE(3072)
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|| creature->hurtByLara
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|| item->aiBits == MODIFY)
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{
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item->goalAnimState = 2;
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}
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break;
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case 3:
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creature->maximumTurn = ANGLE(7);
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if (item->requiredAnimState)
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{
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item->goalAnimState = item->requiredAnimState;
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}
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else if (info.ahead)
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{
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if (info.distance < SQUARE(256))
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{
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item->goalAnimState = 9;
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}
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}
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break;
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case 4u:
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creature->maximumTurn = ANGLE(7);
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if (info.ahead)
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{
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if (info.distance < SQUARE(256))
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{
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item->goalAnimState = 4;
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}
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}
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else if (info.distance < SQUARE(256))
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{
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item->goalAnimState = 9;
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}
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else
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{
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item->requiredAnimState = 3;
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item->goalAnimState = 9;
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}
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if (!creature->flags)
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{
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if (item->touchBits & 0x60)
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{
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LaraItem->hitPoints -= 50;
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LaraItem->hitStatus = true;
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CreatureEffect2(
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item,
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&BitBeetleBite,
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5,
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-1,
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DoBloodSplat);
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creature->flags = 1;
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}
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}
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break;
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case 5:
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creature->flags = 0;
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item->pos.yPos += 51;
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if (item->pos.yPos > item->floor)
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item->pos.yPos = item->floor;
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break;
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case 9u:
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creature->maximumTurn = ANGLE(7);
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if (item->requiredAnimState)
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{
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item->goalAnimState = item->requiredAnimState;
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}
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else if (!item->hitStatus
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&& GetRandomControl() >= 384
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&& item->aiBits != MODIFY
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&& (creature->mood && GetRandomControl() >= 128
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|| creature->hurtByLara
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|| item->aiBits == MODIFY))
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{
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if (info.ahead)
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{
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if (info.distance < SQUARE(256) && !creature->flags)
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{
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item->goalAnimState = 4;
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}
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}
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}
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else
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{
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item->goalAnimState = 3;
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}
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break;
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default:
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break;
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}
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}
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CreatureTilt(item, 2 * angle);
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CreatureAnimation(itemNumber, angle, angle);
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}
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4
TR5Main/Objects/TR4/Entity/tr4_big_beetle.h
Normal file
4
TR5Main/Objects/TR4/Entity/tr4_big_beetle.h
Normal file
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@ -0,0 +1,4 @@
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#pragma once
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void InitialiseBigBeetle(short itemNumber);
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void BigBeetleControl(short itemNumber);
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@ -1,5 +1,5 @@
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#include "framework.h"
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#include "framework.h"
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#include "tr4_horseman.h"
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#include "tr4_setha.h"
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#include "items.h"
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#include "items.h"
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#include "effect2.h"
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#include "effect2.h"
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#include "setup.h"
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#include "setup.h"
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@ -9,7 +9,7 @@
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#include <lara.h>
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#include <lara.h>
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#include <sound.h>
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#include <sound.h>
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#include <sphere.h>
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#include <sphere.h>
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#include <Game\people.h>
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#include <people.h>
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BITE_INFO SethaBite1 = { 0,220,50,17 };
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BITE_INFO SethaBite1 = { 0,220,50,17 };
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BITE_INFO SethaBite2 = { 0,220,50,13 };
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BITE_INFO SethaBite2 = { 0,220,50,13 };
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@ -484,7 +484,7 @@ void TriggerSethaSparks1(int x, int y, int z, short xv, short yv, short zv)
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}
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}
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}
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}
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void TriggerSethaSparks2(short itemNumber, byte node, int size)
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void TriggerSethaSparks2(short itemNumber, char node, int size)
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{
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{
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int dx = LaraItem->pos.xPos - g_Level.Items[itemNumber].pos.xPos;
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int dx = LaraItem->pos.xPos - g_Level.Items[itemNumber].pos.xPos;
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int dz = LaraItem->pos.zPos - g_Level.Items[itemNumber].pos.zPos;
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int dz = LaraItem->pos.zPos - g_Level.Items[itemNumber].pos.zPos;
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void TriggerSethaSparks1(int x, int y, int z, short xv, short yv, short zv);
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void TriggerSethaSparks1(int x, int y, int z, short xv, short yv, short zv);
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void TriggerSethaSparks2(short itemNumber, char node, int size);
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void TriggerSethaSparks2(short itemNumber, char node, int size);
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void SethaThrowAttack(PHD_3DPOS* pos, short roomNumber, short mesh);
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void SethaThrowAttack(PHD_3DPOS* pos, short roomNumber, short mesh);
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void SethaAttack(int itemNumber);
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@ -25,6 +25,7 @@
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#include "tr4_baboon.h" // OK
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#include "tr4_baboon.h" // OK
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#include "tr4_mutant.h" // OK
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#include "tr4_mutant.h" // OK
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#include "tr4_locusts.h" // OK
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#include "tr4_locusts.h" // OK
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#include "tr4_big_beetle.h" // OFF
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/// objects
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/// objects
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#include "tr4_sarcophagus.h"
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#include "tr4_sarcophagus.h"
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/// puzzle
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/// puzzle
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@ -291,6 +292,26 @@ static void StartBaddy(OBJECT_INFO* obj)
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g_Level.Bones[obj->boneIndex + 7 * 4] |= ROT_Y;
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g_Level.Bones[obj->boneIndex + 7 * 4] |= ROT_Y;
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}
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}
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obj = &Objects[ID_BIG_BEETLE];
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if (obj->loaded)
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{
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obj->initialise = InitialiseBigBeetle;
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obj->control = BigBeetleControl;
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obj->collision = CreatureCollision;
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obj->shadowSize = 128;
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obj->hitPoints = 30;
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obj->pivotLength = 50;
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obj->radius = 204;
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obj->intelligent = true;
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obj->saveHitpoints = true;
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obj->saveFlags = true;
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obj->saveAnim = true;
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obj->savePosition = true;
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obj->hitEffect = HIT_BLOOD;
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obj->undead = true;
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obj->zoneType = ZONE_FLYER;
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}
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obj = &Objects[ID_SETHA];
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obj = &Objects[ID_SETHA];
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if (obj->loaded)
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if (obj->loaded)
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{
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{
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@ -147,6 +147,7 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
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<ClInclude Include="Game\room.h" />
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<ClInclude Include="Game\room.h" />
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<ClInclude Include="Game\smoke.h" />
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<ClInclude Include="Game\smoke.h" />
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<ClInclude Include="Game\spark.h" />
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<ClInclude Include="Game\spark.h" />
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<ClInclude Include="Objects\TR4\Entity\tr4_big_beetle.h" />
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<ClInclude Include="Objects\TR4\Entity\tr4_enemy_jeep.h" />
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<ClInclude Include="Objects\TR4\Entity\tr4_enemy_jeep.h" />
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<ClInclude Include="Objects\TR4\Entity\tr4_setha.h" />
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<ClInclude Include="Objects\TR4\Entity\tr4_setha.h" />
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<ClInclude Include="Renderer\ConstantBuffers\SpriteBuffer.h" />
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<ClInclude Include="Renderer\ConstantBuffers\SpriteBuffer.h" />
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@ -424,6 +425,7 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
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<ClCompile Include="Game\trmath.cpp" />
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<ClCompile Include="Game\trmath.cpp" />
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<ClCompile Include="Game\smoke.cpp" />
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<ClCompile Include="Game\smoke.cpp" />
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<ClCompile Include="Game\spark.cpp" />
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<ClCompile Include="Game\spark.cpp" />
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<ClCompile Include="Objects\TR4\Entity\tr4_big_beetle.cpp" />
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<ClCompile Include="Objects\TR4\Entity\tr4_enemy_jeep.cpp" />
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<ClCompile Include="Objects\TR4\Entity\tr4_enemy_jeep.cpp" />
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<ClCompile Include="Objects\TR4\Entity\tr4_setha.cpp" />
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<ClCompile Include="Objects\TR4\Entity\tr4_setha.cpp" />
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<ClCompile Include="Renderer\Quad\RenderQuad.cpp">
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<ClCompile Include="Renderer\Quad\RenderQuad.cpp">
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@ -864,6 +864,9 @@
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<ClInclude Include="Objects\TR4\Entity\tr4_setha.h">
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<ClInclude Include="Objects\TR4\Entity\tr4_setha.h">
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<Filter>File di intestazione</Filter>
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<Filter>File di intestazione</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="Objects\TR4\Entity\tr4_big_beetle.h">
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<Filter>File di intestazione</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="Game\box.cpp">
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<ClCompile Include="Game\box.cpp">
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@ -1574,6 +1577,9 @@
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<ClCompile Include="Objects\TR4\Entity\tr4_setha.cpp">
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<ClCompile Include="Objects\TR4\Entity\tr4_setha.cpp">
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<Filter>File di origine</Filter>
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<Filter>File di origine</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="Objects\TR4\Entity\tr4_big_beetle.cpp">
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<Filter>File di origine</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="packages.config" />
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