Use bridge index in COLL_RESULT for material tests

This commit is contained in:
Lwmte 2021-11-03 02:21:49 +03:00
parent 0c1237857c
commit bd60cf5f0e

View file

@ -132,7 +132,7 @@ void AddFootprint(ITEM_INFO* item, bool rightFoot)
auto result = GetCollisionResult(position.x, position.y - STEP_SIZE, position.z, item->roomNumber);
auto floor = result.BottomBlock;
if (floor->InsideBridge(position.x, position.z, result.Position.Floor + 1, false, false) >= 0)
if (result.Position.Bridge >= 0)
return;
switch (floor->Material)