Give documentation comments new tag names. Part 2 of making the documentation better.

This commit is contained in:
hispidence 2021-08-23 19:16:24 +01:00
parent 14361edad3
commit bc9e863307
19 changed files with 70 additions and 60 deletions

View file

@ -13,8 +13,8 @@
#include <Game/newinv2.h>
/***
Files that will be run on game startup.
@module gameflow
Scripts that will be run on game startup.
@files Pre-game
@pragma nostrip
*/
@ -48,20 +48,23 @@ Add a level to the gameflow.
*/
m_lua->set_function("AddLevel", &GameFlow::AddLevel, this);
/*** The path of the .jpg or .png image to show when loading the game.
/*** Image to show when loading the game.
Must be a .jpg or .png image.
@function SetIntroImagePath
@tparam string path the path to the image, relative to the TombEngine exe
*/
m_lua->set_function("SetIntroImagePath", &GameFlow::SetIntroImagePath, this);
/*** The path of the .jpg or .png image to show in the background of the title screen.
/*** Image to show in the background of the title screen.
Must be a .jpg or .png image.
__(not yet implemented)__
@function SetTitleScreenImagePath
@tparam string path the path to the image, relative to the TombEngine exe
*/
m_lua->set_function("SetTitleScreenImagePath", &GameFlow::SetTitleScreenImagePath, this);
/*** The maximum draw distance, in sectors (blocks), of any level in the game.
/*** Maximum draw distance.
The maximum draw distance, in sectors (blocks), of any level in the game.
This is equivalent to TRNG's WorldFarView variable.
__(not yet implemented)__
@function SetGameFarView
@ -98,13 +101,14 @@ You will not need to call them manually.
*/
/*** Set string variable keys and their translations.
@function SetStrings
@tparam table table array-style table with strings
@tparam tab table array-style table with strings
*/
m_lua->set_function("SetStrings", &GameFlow::SetStrings, this);
/*** Specify which translations in the strings table correspond to which languages.
/*** Set language names for translations.
Specify which translations in the strings table correspond to which languages.
@function SetLanguageNames
@tparam table table array-style table with language names
@tparam tab table array-style table with language names
*/
m_lua->set_function("SetLanguageNames", &GameFlow::SetLanguageNames, this);