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Fix sprite UV order
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parent
914d0e55ed
commit
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1 changed files with 2 additions and 2 deletions
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@ -13,7 +13,7 @@ namespace TEN::Renderer {
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quadVertices[0].Position = Vector3(-0.5, -0.5, 0);
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quadVertices[0].Position = Vector3(-0.5, -0.5, 0);
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quadVertices[0].Normal = Vector3(-1, -1, 1);
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quadVertices[0].Normal = Vector3(-1, -1, 1);
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quadVertices[0].Normal.Normalize();
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quadVertices[0].Normal.Normalize();
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quadVertices[0].UV = Vector2(0, 0);
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quadVertices[0].UV = Vector2(1, 1);
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quadVertices[0].Color = Vector4(1, 1, 1, 1);
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quadVertices[0].Color = Vector4(1, 1, 1, 1);
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//Top Left
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//Top Left
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quadVertices[1].Position = Vector3(-0.5, 0.5, 0);
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quadVertices[1].Position = Vector3(-0.5, 0.5, 0);
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@ -25,7 +25,7 @@ namespace TEN::Renderer {
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quadVertices[3].Position = Vector3(0.5, 0.5, 0);
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quadVertices[3].Position = Vector3(0.5, 0.5, 0);
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quadVertices[3].Normal = Vector3(1, 1, 1);
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quadVertices[3].Normal = Vector3(1, 1, 1);
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quadVertices[3].Normal.Normalize();
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quadVertices[3].Normal.Normalize();
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quadVertices[3].UV = Vector2(1, 1);
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quadVertices[3].UV = Vector2(0, 0);
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quadVertices[3].Color = Vector4(1, 1, 1, 1);
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quadVertices[3].Color = Vector4(1, 1, 1, 1);
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//Bottom Right
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//Bottom Right
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quadVertices[2].Position = Vector3(0.5, -0.5, 0);
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quadVertices[2].Position = Vector3(0.5, -0.5, 0);
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