mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-09 03:58:19 +03:00
Fix sprite UV order
This commit is contained in:
parent
914d0e55ed
commit
bc367b66c8
1 changed files with 2 additions and 2 deletions
|
@ -13,7 +13,7 @@ namespace TEN::Renderer {
|
|||
quadVertices[0].Position = Vector3(-0.5, -0.5, 0);
|
||||
quadVertices[0].Normal = Vector3(-1, -1, 1);
|
||||
quadVertices[0].Normal.Normalize();
|
||||
quadVertices[0].UV = Vector2(0, 0);
|
||||
quadVertices[0].UV = Vector2(1, 1);
|
||||
quadVertices[0].Color = Vector4(1, 1, 1, 1);
|
||||
//Top Left
|
||||
quadVertices[1].Position = Vector3(-0.5, 0.5, 0);
|
||||
|
@ -25,7 +25,7 @@ namespace TEN::Renderer {
|
|||
quadVertices[3].Position = Vector3(0.5, 0.5, 0);
|
||||
quadVertices[3].Normal = Vector3(1, 1, 1);
|
||||
quadVertices[3].Normal.Normalize();
|
||||
quadVertices[3].UV = Vector2(1, 1);
|
||||
quadVertices[3].UV = Vector2(0, 0);
|
||||
quadVertices[3].Color = Vector4(1, 1, 1, 1);
|
||||
//Bottom Right
|
||||
quadVertices[2].Position = Vector3(0.5, -0.5, 0);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue