Fix sprite UV order

This commit is contained in:
Lwmte 2021-11-10 20:14:32 +03:00
parent 914d0e55ed
commit bc367b66c8

View file

@ -13,7 +13,7 @@ namespace TEN::Renderer {
quadVertices[0].Position = Vector3(-0.5, -0.5, 0);
quadVertices[0].Normal = Vector3(-1, -1, 1);
quadVertices[0].Normal.Normalize();
quadVertices[0].UV = Vector2(0, 0);
quadVertices[0].UV = Vector2(1, 1);
quadVertices[0].Color = Vector4(1, 1, 1, 1);
//Top Left
quadVertices[1].Position = Vector3(-0.5, 0.5, 0);
@ -25,7 +25,7 @@ namespace TEN::Renderer {
quadVertices[3].Position = Vector3(0.5, 0.5, 0);
quadVertices[3].Normal = Vector3(1, 1, 1);
quadVertices[3].Normal.Normalize();
quadVertices[3].UV = Vector2(1, 1);
quadVertices[3].UV = Vector2(0, 0);
quadVertices[3].Color = Vector4(1, 1, 1, 1);
//Bottom Right
quadVertices[2].Position = Vector3(0.5, -0.5, 0);