Add some initial documentation for GameScriptMirror.

This commit is contained in:
hispidence 2021-08-09 00:07:53 +01:00
parent 72cd78ace7
commit b9806c25a1

View file

@ -1,6 +1,15 @@
#include "framework.h"
#include "GameScriptMirror.h"
/***
A mirror effect, as seen in TR4's Coastal Ruins and Sacred Lake levels.
__Not currently implemented.__
@classmod Mirror
@pragma nostrip
*/
void GameScriptMirror::Register(sol::state* lua)
{
lua->new_usertype<GameScriptMirror>("Mirror",