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Add some initial documentation for GameScriptMirror.
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#include "framework.h"
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#include "GameScriptMirror.h"
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/***
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A mirror effect, as seen in TR4's Coastal Ruins and Sacred Lake levels.
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__Not currently implemented.__
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@classmod Mirror
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@pragma nostrip
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*/
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void GameScriptMirror::Register(sol::state* lua)
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{
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lua->new_usertype<GameScriptMirror>("Mirror",
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