Fix various discarded W4 compiler warnings

This commit is contained in:
Lwmte 2023-06-16 23:07:37 +02:00
parent a79d63f61d
commit b91dce1ce1
39 changed files with 40 additions and 90 deletions

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@ -225,7 +225,7 @@ void ClearLOT(LOTInfo* LOT)
LOT->RequiredBox = NO_BOX; LOT->RequiredBox = NO_BOX;
auto* node = LOT->Node.data(); auto* node = LOT->Node.data();
for(auto& node : LOT->Node) for (auto& node : LOT->Node)
{ {
node.exitBox = NO_BOX; node.exitBox = NO_BOX;
node.nextExpansion = NO_BOX; node.nextExpansion = NO_BOX;

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@ -1169,7 +1169,6 @@ void TriggerWaterfallMist(const ItemInfo& item)
auto endColor = item.Model.Color / 8.0f * finalFade * float(UCHAR_MAX); auto endColor = item.Model.Color / 8.0f * finalFade * float(UCHAR_MAX);
float step = size * scale; float step = size * scale;
int steps = int((width / 2) / step);
int currentStep = 0; int currentStep = 0;
while (true) while (true)
@ -1663,7 +1662,7 @@ void TriggerFireFlame(int x, int y, int z, FlameType type, const Vector3& color1
spark->sLife = spark->life >> 2; spark->sLife = spark->life >> 2;
} }
spark->sSize = spark->size = (GetRandomControl() & 0xF) + 48; spark->sSize = spark->size = (GetRandomControl() & 0x0F) + 48;
} }
} }
else else

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@ -299,8 +299,6 @@ namespace TEN::Effects::Environment
p.CollisionCheckDelay--; p.CollisionCheckDelay--;
} }
auto& r = g_Level.Rooms[p.Room];
// Check if particle got out of room bounds // Check if particle got out of room bounds
if (!IsPointInRoom(p.Position, p.Room)) if (!IsPointInRoom(p.Position, p.Room))

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@ -146,7 +146,7 @@ struct ItemInfo
short TriggerFlags; short TriggerFlags;
// TODO: Move to CreatureInfo? // TODO: Move to CreatureInfo?
uint8_t AIBits; // AIObjectType enum. unsigned char AIBits; // AIObjectType enum.
short AfterDeath; short AfterDeath;
short CarriedItem; short CarriedItem;

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@ -294,7 +294,7 @@ void HighObject2Control(short itemNumber)
spark->rotAdd = (GetRandomControl() & 0x3F) - 32; spark->rotAdd = (GetRandomControl() & 0x3F) - 32;
spark->maxYvel = 0; spark->maxYvel = 0;
spark->yVel = -512 - (GetRandomControl() & 0x3FF); spark->yVel = -512 - (GetRandomControl() & 0x3FF);
spark->sSize = spark->size = (GetRandomControl() & 0xF) + 32; spark->sSize = spark->size = (GetRandomControl() & 0x0F) + 32;
spark->dSize = spark->size / 4; spark->dSize = spark->size / 4;
if (GetRandomControl() & 3) if (GetRandomControl() & 3)

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@ -15,19 +15,15 @@ namespace TEN::Entities::Creatures::TR1
{ {
ItemInfo* FindReference(ItemInfo* item, short objectNumber) ItemInfo* FindReference(ItemInfo* item, short objectNumber)
{ {
bool found = false;
int itemNumber = NO_ITEM;
for (int i = 0; i < g_Level.NumItems; i++) for (int i = 0; i < g_Level.NumItems; i++)
{ {
auto* currentItem = &g_Level.Items[i]; auto* currentItem = &g_Level.Items[i];
if (currentItem->ObjectNumber == objectNumber && item->TriggerFlags == currentItem->TriggerFlags) if (currentItem->ObjectNumber == objectNumber && item->TriggerFlags == currentItem->TriggerFlags)
{ {
itemNumber = i; return currentItem;
found = true;
break;
} }
} }
return (itemNumber == NO_ITEM ? nullptr : &g_Level.Items[itemNumber]); return nullptr;
} }
short GetWeaponDamage(LaraWeaponType weaponType) short GetWeaponDamage(LaraWeaponType weaponType)

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@ -172,7 +172,6 @@ namespace TEN::Entities::Creatures::TR3
return; return;
auto& item = g_Level.Items[itemNumber]; auto& item = g_Level.Items[itemNumber];
auto& object = Objects[item.ObjectNumber];
auto& creature = *GetCreatureInfo(&item); auto& creature = *GetCreatureInfo(&item);
short angle = 0; short angle = 0;

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@ -298,7 +298,6 @@ namespace TEN::Entities::Creatures::TR3
return; return;
auto& item = g_Level.Items[itemNumber]; auto& item = g_Level.Items[itemNumber];
auto& object = Objects[item.ObjectNumber];
auto& creature = *GetCreatureInfo(&item); auto& creature = *GetCreatureInfo(&item);
short headingAngle = 0; short headingAngle = 0;

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@ -492,7 +492,6 @@ namespace TEN::Entities::Creatures::TR3
auto* creature = GetCreatureInfo(item); auto* creature = GetCreatureInfo(item);
short headingAngle = 0; short headingAngle = 0;
short tiltAngle = 0;
short headAngle = 0; short headAngle = 0;
short torsoX = 0; short torsoX = 0;
short torsoY = 0; short torsoY = 0;

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@ -144,7 +144,6 @@ namespace TEN::Entities::TR3
void CorpseHit(ItemInfo& target, ItemInfo& source, std::optional<GameVector> pos, int damage, bool isExplosive, int jointIndex) void CorpseHit(ItemInfo& target, ItemInfo& source, std::optional<GameVector> pos, int damage, bool isExplosive, int jointIndex)
{ {
const auto& object = Objects[target.ObjectNumber];
const auto& player = *GetLaraInfo(&source); const auto& player = *GetLaraInfo(&source);
if (pos.has_value() && (player.Control.Weapon.GunType == LaraWeaponType::Pistol || if (pos.has_value() && (player.Control.Weapon.GunType == LaraWeaponType::Pistol ||

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@ -169,7 +169,6 @@ namespace TEN::Entities::Vehicles
{ {
auto* minecartItem = &g_Level.Items[itemNumber]; auto* minecartItem = &g_Level.Items[itemNumber];
minecartItem->Data = MinecartInfo(); minecartItem->Data = MinecartInfo();
auto* minecart = GetMinecartInfo(minecartItem);
} }
void MinecartPlayerCollision(short itemNumber, ItemInfo* laraItem, CollisionInfo* coll) void MinecartPlayerCollision(short itemNumber, ItemInfo* laraItem, CollisionInfo* coll)

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@ -176,7 +176,6 @@ namespace TEN::Entities::Vehicles
void QuadBikePlayerCollision(short itemNumber, ItemInfo* laraItem, CollisionInfo* coll) void QuadBikePlayerCollision(short itemNumber, ItemInfo* laraItem, CollisionInfo* coll)
{ {
auto* quadBikeItem = &g_Level.Items[itemNumber]; auto* quadBikeItem = &g_Level.Items[itemNumber];
auto* quadBike = GetQuadBikeInfo(quadBikeItem);
auto* lara = GetLaraInfo(laraItem); auto* lara = GetLaraInfo(laraItem);
if (laraItem->HitPoints < 0 || lara->Context.Vehicle != NO_ITEM) if (laraItem->HitPoints < 0 || lara->Context.Vehicle != NO_ITEM)

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@ -942,7 +942,7 @@ namespace TEN::Entities::Vehicles
if (UPV->Velocity || TrInput & (VEHICLE_IN_LEFT | VEHICLE_IN_RIGHT | VEHICLE_IN_UP | VEHICLE_IN_DOWN)) if (UPV->Velocity || TrInput & (VEHICLE_IN_LEFT | VEHICLE_IN_RIGHT | VEHICLE_IN_UP | VEHICLE_IN_DOWN))
{ {
int waterHeight = GetWaterHeight(UPVItem); waterHeight = GetWaterHeight(UPVItem);
SpawnVehicleWake(*UPVItem, UPV_WAKE_OFFSET, waterHeight, true); SpawnVehicleWake(*UPVItem, UPV_WAKE_OFFSET, waterHeight, true);
} }

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@ -319,7 +319,6 @@ namespace TEN::Entities::TR4
creature->Enemy = nullptr; creature->Enemy = nullptr;
auto* enemyItem = creature->Enemy; auto* enemyItem = creature->Enemy;
auto* object = &Objects[ID_BADDY1];
short angle = 0; short angle = 0;
short tilt = 0; short tilt = 0;

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@ -178,7 +178,6 @@ namespace TEN::Entities::TR4
return; return;
auto* item = &g_Level.Items[itemNumber]; auto* item = &g_Level.Items[itemNumber];
auto* object = &Objects[item->ObjectNumber];
auto* creature = GetCreatureInfo(item); auto* creature = GetCreatureInfo(item);
short angle = 0; short angle = 0;

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@ -321,8 +321,6 @@ namespace TEN::Entities::TR4
laraAI.distance = pow(deltaX, 2) + pow(deltaZ, 2); laraAI.distance = pow(deltaX, 2) + pow(deltaZ, 2);
} }
short tilt = 0;
if (item->HitStatus && if (item->HitStatus &&
laraAI.angle < ANGLE(67.5f) && laraAI.angle < ANGLE(67.5f) &&
laraAI.angle > -ANGLE(67.5f) && laraAI.angle > -ANGLE(67.5f) &&

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@ -98,7 +98,6 @@ namespace TEN::Entities::TR4
auto* creature = GetCreatureInfo(item); auto* creature = GetCreatureInfo(item);
short headingAngle = 0; short headingAngle = 0;
short tiltAngle = 0;
short joint0 = 0; short joint0 = 0;
short joint1 = 0; short joint1 = 0;
short joint2 = 0; short joint2 = 0;

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@ -189,7 +189,7 @@ namespace TEN::Entities::TR4
spark->gravity = -4 - (GetRandomControl() & 3); spark->gravity = -4 - (GetRandomControl() & 3);
spark->scalar = 3; spark->scalar = 3;
spark->maxYvel = -4 - (GetRandomControl() & 3); spark->maxYvel = -4 - (GetRandomControl() & 3);
spark->sSize = spark->size = (GetRandomControl() & 0xF) + 8; spark->sSize = spark->size = (GetRandomControl() & 0x0F) + 8;
spark->dSize = spark->size * 4; spark->dSize = spark->size * 4;
} }

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@ -69,9 +69,7 @@ namespace TEN::Entities::TR4
auto* creature = GetCreatureInfo(item); auto* creature = GetCreatureInfo(item);
short angle = 0; short angle = 0;
short tilt = 0;
short head = 0; short head = 0;
short neck = 0;
short joint0 = 0; short joint0 = 0;
short joint1 = 0; short joint1 = 0;
short joint2 = 0; short joint2 = 0;

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@ -73,7 +73,6 @@ namespace TEN::Entities::TR4
auto* item = &g_Level.Items[itemNumber]; auto* item = &g_Level.Items[itemNumber];
auto* creature = GetCreatureInfo(item); auto* creature = GetCreatureInfo(item);
auto* object = &Objects[item->ObjectNumber];
int x = item->Pose.Position.x + 614 * phd_sin(item->Pose.Orientation.y); int x = item->Pose.Position.x + 614 * phd_sin(item->Pose.Orientation.y);
int y = item->Pose.Position.y; int y = item->Pose.Position.y;

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@ -152,7 +152,6 @@ namespace TEN::Entities::TR4
return; return;
auto* creature = GetCreatureInfo(item); auto* creature = GetCreatureInfo(item);
auto* object = &Objects[item->ObjectNumber];
short angle = 0; short angle = 0;
short tilt = 0; short tilt = 0;

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@ -62,9 +62,7 @@ namespace TEN::Entities::TR4
auto* creature = GetCreatureInfo(item); auto* creature = GetCreatureInfo(item);
short angle = 0; short angle = 0;
short tilt = 0;
short head = 0; short head = 0;
short neck = 0;
short joint0 = 0; short joint0 = 0;
short joint1 = 0; short joint1 = 0;
short joint2 = 0; short joint2 = 0;

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@ -61,7 +61,7 @@ namespace TEN::Entities::TR4
spark->zVel = (GetRandomControl() & 0x3FF) - 512; spark->zVel = (GetRandomControl() & 0x3FF) - 512;
spark->friction = 4; spark->friction = 4;
spark->scalar = 2; spark->scalar = 2;
spark->sSize = spark->size = (GetRandomControl() & 0xF) + 16; spark->sSize = spark->size = (GetRandomControl() & 0x0F) + 16;
spark->dSize = (GetRandomControl() & 1) + 3; spark->dSize = (GetRandomControl() & 1) + 3;
spark->maxYvel = 0; spark->maxYvel = 0;
spark->gravity = (GetRandomControl() & 0x1F) + 32; spark->gravity = (GetRandomControl() & 0x1F) + 32;

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@ -114,7 +114,7 @@ namespace TEN::Entities::Creatures::TR5
spark->gravity = 0; spark->gravity = 0;
spark->maxYvel = 0; spark->maxYvel = 0;
spark->scalar = 1; spark->scalar = 1;
spark->sSize = spark->size = (GetRandomControl() & 0xF) + 96; spark->sSize = spark->size = (GetRandomControl() & 0x0F) + 96;
spark->dSize = spark->size / 4; spark->dSize = spark->size / 4;
} }

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@ -254,7 +254,7 @@ namespace TEN::Entities::Creatures::TR5
spark->rotAdd = (GetRandomControl() & 0x3F) - 32; spark->rotAdd = (GetRandomControl() & 0x3F) - 32;
spark->fxObj = fxObject; spark->fxObj = fxObject;
spark->scalar = 2; spark->scalar = 2;
spark->sSize = spark->size = (GetRandomControl() & 0xF) + 96; spark->sSize = spark->size = (GetRandomControl() & 0x0F) + 96;
spark->dSize = spark->size / 4; spark->dSize = spark->size / 4;
} }

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@ -127,7 +127,7 @@ namespace TEN::Entities::Creatures::TR5
spark->flags = SP_EXPDEF | SP_ROTATE | SP_SCALE; spark->flags = SP_EXPDEF | SP_ROTATE | SP_SCALE;
spark->rotAng = GetRandomControl() & 0xFFF; spark->rotAng = GetRandomControl() & 0xFFF;
spark->rotAdd = (GetRandomControl() & 0x3F) - 32; spark->rotAdd = (GetRandomControl() & 0x3F) - 32;
spark->sSize = spark->size = (GetRandomControl() & 0xF) + 32; spark->sSize = spark->size = (GetRandomControl() & 0x0F) + 32;
spark->dSize = spark->size * 2; spark->dSize = spark->size * 2;
} }

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@ -215,7 +215,6 @@ namespace TEN::Entities::Vehicles
TestEnvironment(ENV_FLAG_SWAMP, vehicleItem)) TestEnvironment(ENV_FLAG_SWAMP, vehicleItem))
{ {
auto waterDepth = (float)GetWaterDepth(vehicleItem); auto waterDepth = (float)GetWaterDepth(vehicleItem);
auto waterHeight = vehicleItem->Pose.Position.y - GetWaterHeight(vehicleItem);
// HACK: Sometimes quadbike test position may end up under non-portal ceiling block. // HACK: Sometimes quadbike test position may end up under non-portal ceiling block.
// GetWaterDepth returns DEEP_WATER constant in that case, which is too large for our needs. // GetWaterDepth returns DEEP_WATER constant in that case, which is too large for our needs.
@ -252,6 +251,8 @@ namespace TEN::Entities::Vehicles
} }
else else
{ {
int waterHeight = vehicleItem->Pose.Position.y - GetWaterHeight(vehicleItem);
if (waterDepth > VEHICLE_WATER_HEIGHT_MAX && waterHeight > VEHICLE_WATER_HEIGHT_MAX) if (waterDepth > VEHICLE_WATER_HEIGHT_MAX && waterHeight > VEHICLE_WATER_HEIGHT_MAX)
{ {
ExplodeVehicle(laraItem, vehicleItem); ExplodeVehicle(laraItem, vehicleItem);

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@ -69,7 +69,7 @@ void Frustum::Update(const Matrix& view, const Matrix& projection)
bool Frustum::PointInFrustum(const Vector3& position) const bool Frustum::PointInFrustum(const Vector3& position) const
{ {
for (uint32_t i = 0; i < 6; i++) for (unsigned int i = 0; i < 6; i++)
{ {
if (m_frustum[i][0] * position.x + m_frustum[i][1] * position.y + m_frustum[i][2] * position.z + m_frustum[i][3] <= 0.0f) if (m_frustum[i][0] * position.x + m_frustum[i][1] * position.y + m_frustum[i][2] * position.z + m_frustum[i][3] <= 0.0f)
return false; return false;
@ -80,7 +80,7 @@ bool Frustum::PointInFrustum(const Vector3& position) const
bool Frustum::SphereInFrustum(const Vector3& position, float radius) const bool Frustum::SphereInFrustum(const Vector3& position, float radius) const
{ {
for (uint32_t i = 0; i < 6; i++) for (unsigned int i = 0; i < 6; i++)
{ {
if (m_frustum[i][0] * position.x + m_frustum[i][1] * position.y + m_frustum[i][2] * position.z + m_frustum[i][3] <= -radius) if (m_frustum[i][0] * position.x + m_frustum[i][1] * position.y + m_frustum[i][2] * position.z + m_frustum[i][3] <= -radius)
return false; return false;
@ -91,7 +91,7 @@ bool Frustum::SphereInFrustum(const Vector3& position, float radius) const
bool Frustum::AABBInFrustum(const Vector3& min, const Vector3& max) const bool Frustum::AABBInFrustum(const Vector3& min, const Vector3& max) const
{ {
for (uint32_t i = 0; i < 6; i++) for (unsigned int i = 0; i < 6; i++)
{ {
if (m_frustum[i][0] * min.x + m_frustum[i][1] * min.y + m_frustum[i][2] * min.z + m_frustum[i][3] <= 0.0f && if (m_frustum[i][0] * min.x + m_frustum[i][1] * min.y + m_frustum[i][2] * min.z + m_frustum[i][3] <= 0.0f &&
m_frustum[i][0] * max.x + m_frustum[i][1] * min.y + m_frustum[i][2] * min.z + m_frustum[i][3] <= 0.0f && m_frustum[i][0] * max.x + m_frustum[i][1] * min.y + m_frustum[i][2] * min.z + m_frustum[i][3] <= 0.0f &&
@ -108,7 +108,7 @@ bool Frustum::AABBInFrustum(const Vector3& min, const Vector3& max) const
return true; return true;
} }
void Frustum::NormalizePlane(int32_t side) void Frustum::NormalizePlane(int side)
{ {
float magnitude = sqrt(m_frustum[side][0] * m_frustum[side][0] + m_frustum[side][1] * m_frustum[side][1] + m_frustum[side][2] * m_frustum[side][2]); float magnitude = sqrt(m_frustum[side][0] * m_frustum[side][0] + m_frustum[side][1] * m_frustum[side][1] + m_frustum[side][2] * m_frustum[side][2]);
m_frustum[side][0] /= magnitude; m_frustum[side][0] /= magnitude;

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@ -13,6 +13,6 @@ public:
private: private:
void NormalizePlane(int32_t side); void NormalizePlane(int side);
std::array<std::array<float, 4>, 6> m_frustum = {}; std::array<std::array<float, 4>, 6> m_frustum = {};
}; };

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@ -30,6 +30,7 @@
#include "Specific/level.h" #include "Specific/level.h"
#include "Specific/winmain.h" #include "Specific/winmain.h"
using namespace std::chrono;
using namespace TEN::Entities::Generic; using namespace TEN::Entities::Generic;
using namespace TEN::Hud; using namespace TEN::Hud;
@ -37,8 +38,6 @@ extern GUNSHELL_STRUCT Gunshells[MAX_GUNSHELL];
namespace TEN::Renderer namespace TEN::Renderer
{ {
using namespace std::chrono;
void Renderer11::RenderBlobShadows(RenderView& renderView) void Renderer11::RenderBlobShadows(RenderView& renderView)
{ {
auto nearestSpheres = std::vector<Sphere>{}; auto nearestSpheres = std::vector<Sphere>{};
@ -283,7 +282,6 @@ namespace TEN::Renderer
if (gunShellsCount > 0) if (gunShellsCount > 0)
{ {
auto* object = &Objects[objectNumber];
auto& moveableObject = *m_moveableObjects[objectNumber]; auto& moveableObject = *m_moveableObjects[objectNumber];
m_context->VSSetShader(m_vsInstancedStaticMeshes.Get(), nullptr, 0); m_context->VSSetShader(m_vsInstancedStaticMeshes.Get(), nullptr, 0);
@ -498,7 +496,6 @@ namespace TEN::Renderer
if (Objects[ID_RATS_EMITTER].loaded) if (Objects[ID_RATS_EMITTER].loaded)
{ {
ObjectInfo* obj = &Objects[ID_RATS_EMITTER];
RendererObject& moveableObj = *m_moveableObjects[ID_RATS_EMITTER]; RendererObject& moveableObj = *m_moveableObjects[ID_RATS_EMITTER];
m_stStatic.LightMode = moveableObj.ObjectMeshes[0]->LightMode; m_stStatic.LightMode = moveableObj.ObjectMeshes[0]->LightMode;
@ -545,8 +542,6 @@ namespace TEN::Renderer
return; return;
} }
ObjectInfo* obj = &Objects[ID_BATS_EMITTER];
RendererObject& moveableObj = *m_moveableObjects[ID_BATS_EMITTER];
RendererMesh* mesh = GetMesh(Objects[ID_BATS_EMITTER].meshIndex + (GlobalCounter & 3)); RendererMesh* mesh = GetMesh(Objects[ID_BATS_EMITTER].meshIndex + (GlobalCounter & 3));
int batsCount = 0; int batsCount = 0;
@ -619,8 +614,6 @@ namespace TEN::Renderer
return; return;
} }
ObjectInfo* obj = &Objects[ID_LITTLE_BEETLE];
RendererObject& moveableObj = *m_moveableObjects[ID_LITTLE_BEETLE];
RendererMesh* mesh = GetMesh(Objects[ID_LITTLE_BEETLE].meshIndex + ((Wibble >> 2) % 2)); RendererMesh* mesh = GetMesh(Objects[ID_LITTLE_BEETLE].meshIndex + ((Wibble >> 2) % 2));
int littleBeetlesCount = 0; int littleBeetlesCount = 0;
@ -1564,8 +1557,6 @@ namespace TEN::Renderer
void Renderer11::RenderSimpleScene(ID3D11RenderTargetView* target, ID3D11DepthStencilView* depthTarget, void Renderer11::RenderSimpleScene(ID3D11RenderTargetView* target, ID3D11DepthStencilView* depthTarget,
RenderView& view) RenderView& view)
{ {
ScriptInterfaceLevel* level = g_GameFlow->GetLevel(CurrentLevel);
CollectRooms(view, true); CollectRooms(view, true);
// Draw shadow map // Draw shadow map
@ -1741,7 +1732,6 @@ namespace TEN::Renderer
ItemInfo* nativeItem = &g_Level.Items[info->item->ItemNumber]; ItemInfo* nativeItem = &g_Level.Items[info->item->ItemNumber];
RendererRoom& room = m_rooms[nativeItem->RoomNumber]; RendererRoom& room = m_rooms[nativeItem->RoomNumber];
RendererObject& moveableObj = *m_moveableObjects[nativeItem->ObjectNumber]; RendererObject& moveableObj = *m_moveableObjects[nativeItem->ObjectNumber];
ObjectInfo* obj = &Objects[nativeItem->ObjectNumber];
// Set shaders // Set shaders
m_context->VSSetShader(m_vsItems.Get(), nullptr, 0); m_context->VSSetShader(m_vsItems.Get(), nullptr, 0);
@ -1819,7 +1809,6 @@ namespace TEN::Renderer
for (auto it = view.SortedStaticsToDraw.begin(); it != view.SortedStaticsToDraw.end(); it++) for (auto it = view.SortedStaticsToDraw.begin(); it != view.SortedStaticsToDraw.end(); it++)
{ {
int staticObjectNumber = it->first;
std::vector<RendererStatic*> statics = it->second; std::vector<RendererStatic*> statics = it->second;
RendererStatic* refStatic = statics[0]; RendererStatic* refStatic = statics[0];
@ -2129,7 +2118,6 @@ namespace TEN::Renderer
break; break;
} }
auto& tex = set.Textures[j];
m_stAnimated.Textures[j].topLeft = set.Textures[j].UV[0]; m_stAnimated.Textures[j].topLeft = set.Textures[j].UV[0];
m_stAnimated.Textures[j].topRight = set.Textures[j].UV[1]; m_stAnimated.Textures[j].topRight = set.Textures[j].UV[1];
m_stAnimated.Textures[j].bottomRight = set.Textures[j].UV[2]; m_stAnimated.Textures[j].bottomRight = set.Textures[j].UV[2];

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@ -1465,7 +1465,6 @@ namespace TEN::Renderer
m_context->VSSetShader(m_vsStatics.Get(), NULL, 0); m_context->VSSetShader(m_vsStatics.Get(), NULL, 0);
m_context->PSSetShader(m_psStatics.Get(), NULL, 0); m_context->PSSetShader(m_psStatics.Get(), NULL, 0);
extern std::vector<DebrisFragment> DebrisFragments;
std::vector<RendererVertex> vertices; std::vector<RendererVertex> vertices;
BLEND_MODES lastBlendMode = BLEND_MODES::BLENDMODE_UNSET; BLEND_MODES lastBlendMode = BLEND_MODES::BLENDMODE_UNSET;

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@ -106,7 +106,6 @@ namespace TEN::Renderer
m_numCheckPortalCalls++; m_numCheckPortalCalls++;
RendererRoom* room = &m_rooms[parentRoomNumber]; RendererRoom* room = &m_rooms[parentRoomNumber];
ROOM_INFO* nativeRoom = &g_Level.Rooms[parentRoomNumber];
int zClip = 0; int zClip = 0;
Vector4 p[4]; Vector4 p[4];
@ -228,7 +227,6 @@ namespace TEN::Renderer
m_numGetVisibleRoomsCalls++; m_numGetVisibleRoomsCalls++;
RendererRoom* room = &m_rooms[to]; RendererRoom* room = &m_rooms[to];
ROOM_INFO* nativeRoom = &g_Level.Rooms[to];
if (!room->Visited) if (!room->Visited)
{ {
@ -478,7 +476,6 @@ namespace TEN::Renderer
tempLights.reserve(MAX_LIGHTS_DRAW); tempLights.reserve(MAX_LIGHTS_DRAW);
RendererRoom& room = m_rooms[roomNumber]; RendererRoom& room = m_rooms[roomNumber];
ROOM_INFO* nativeRoom = &g_Level.Rooms[room.RoomNumber];
RendererLight* brightestLight = nullptr; RendererLight* brightestLight = nullptr;
float brightest = 0.0f; float brightest = 0.0f;

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@ -11,7 +11,7 @@ typedef DWORD D3DCOLOR;
using CallbackDrawString = std::function<void(const std::string&, D3DCOLOR, int, int, int)>; using CallbackDrawString = std::function<void(const std::string&, D3DCOLOR, int, int, int)>;
using VarSaveType = std::variant<bool, double, std::string>; using VarSaveType = std::variant<bool, double, std::string>;
using IndexTable = std::vector<std::pair<uint32_t, uint32_t>>; using IndexTable = std::vector<std::pair<unsigned int, unsigned int>>;
struct FuncName struct FuncName
{ {

View file

@ -68,16 +68,6 @@ namespace InventoryHandler
SetInventoryCount(slot, count); SetInventoryCount(slot, count);
} }
static void InventoryCombine(int slot1, int slot2)
{
}
static void InventorySeparate(int slot)
{
}
void Register(sol::state* state, sol::table& parent) void Register(sol::state* state, sol::table& parent)
{ {
sol::table table_inventory{ state->lua_state(), sol::create }; sol::table table_inventory{ state->lua_state(), sol::create };

View file

@ -377,7 +377,7 @@ void LogicHandler::SetVariables(const std::vector<SavedVar>& vars)
ResetGameTables(); ResetGameTables();
ResetLevelTables(); ResetLevelTables();
std::unordered_map<uint32_t, sol::table> solTables; std::unordered_map<unsigned int, sol::table> solTables;
for(int i = 0; i < vars.size(); ++i) for(int i = 0; i < vars.size(); ++i)
{ {
@ -457,7 +457,7 @@ void LogicHandler::SetVariables(const std::vector<SavedVar>& vars)
(*m_handler.GetState())[ScriptReserved_GameVars][first] = second; (*m_handler.GetState())[ScriptReserved_GameVars][first] = second;
} }
template<SavedVarType TypeEnum, typename TypeTo, typename TypeFrom, typename MapType> int32_t Handle(TypeFrom& var, MapType& varsMap, size_t& numVars, std::vector<SavedVar>& vars) template<SavedVarType TypeEnum, typename TypeTo, typename TypeFrom, typename MapType> int Handle(TypeFrom& var, MapType& varsMap, size_t& numVars, std::vector<SavedVar>& vars)
{ {
auto [first, second] = varsMap.insert(std::make_pair(&var, (int)numVars)); auto [first, second] = varsMap.insert(std::make_pair(&var, (int)numVars));
@ -476,12 +476,12 @@ template<SavedVarType TypeEnum, typename TypeTo, typename TypeFrom, typename Map
std::string LogicHandler::GetRequestedPath() const std::string LogicHandler::GetRequestedPath() const
{ {
std::string path; std::string path;
for (uint32_t i = 0; i < m_savedVarPath.size(); ++i) for (unsigned int i = 0; i < m_savedVarPath.size(); ++i)
{ {
auto key = m_savedVarPath[i]; auto key = m_savedVarPath[i];
if (std::holds_alternative<uint32_t>(key)) if (std::holds_alternative<unsigned int>(key))
{ {
path += "[" + std::to_string(std::get<uint32_t>(key)) + "]"; path += "[" + std::to_string(std::get<unsigned int>(key)) + "]";
} }
else if (std::holds_alternative<std::string>(key)) else if (std::holds_alternative<std::string>(key))
{ {
@ -503,9 +503,9 @@ void LogicHandler::GetVariables(std::vector<SavedVar>& vars)
tab[ScriptReserved_LevelVars] = (*m_handler.GetState())[ScriptReserved_LevelVars]; tab[ScriptReserved_LevelVars] = (*m_handler.GetState())[ScriptReserved_LevelVars];
tab[ScriptReserved_GameVars] = (*m_handler.GetState())[ScriptReserved_GameVars]; tab[ScriptReserved_GameVars] = (*m_handler.GetState())[ScriptReserved_GameVars];
std::unordered_map<void const*, uint32_t> varsMap; std::unordered_map<void const*, unsigned int> varsMap;
std::unordered_map<double, uint32_t> numMap; std::unordered_map<double, unsigned int> numMap;
std::unordered_map<bool, uint32_t> boolMap; std::unordered_map<bool, unsigned int> boolMap;
size_t numVars = 0; size_t numVars = 0;
@ -557,7 +557,7 @@ void LogicHandler::GetVariables(std::vector<SavedVar>& vars)
return first->second; return first->second;
}; };
std::function<uint32_t(const sol::table&)> populate = [&](const sol::table& obj) std::function<unsigned int(const sol::table&)> populate = [&](const sol::table& obj)
{ {
auto [first, second] = varsMap.insert(std::make_pair(obj.pointer(), (int)numVars)); auto [first, second] = varsMap.insert(std::make_pair(obj.pointer(), (int)numVars));
@ -571,8 +571,8 @@ void LogicHandler::GetVariables(std::vector<SavedVar>& vars)
for (auto& [first, second] : obj) for (auto& [first, second] : obj)
{ {
bool validKey = true; bool validKey = true;
uint32_t keyIndex = 0; unsigned int keyIndex = 0;
std::variant<std::string, uint32_t> key{uint32_t(0)}; std::variant<std::string, unsigned int> key{unsigned int(0)};
// Strings and numbers can be keys AND values. // Strings and numbers can be keys AND values.
switch (first.get_type()) switch (first.get_type())
@ -595,7 +595,7 @@ void LogicHandler::GetVariables(std::vector<SavedVar>& vars)
else else
{ {
keyIndex = handleNum(data, numMap); keyIndex = handleNum(data, numMap);
key = static_cast<uint32_t>(data); key = static_cast<unsigned int>(data);
m_savedVarPath.push_back(key); m_savedVarPath.push_back(key);
} }
} }
@ -609,7 +609,7 @@ void LogicHandler::GetVariables(std::vector<SavedVar>& vars)
if (!validKey) if (!validKey)
continue; continue;
auto putInVars = [&vars, id, keyIndex](uint32_t valIndex) auto putInVars = [&vars, id, keyIndex](unsigned int valIndex)
{ {
std::get<IndexTable>(vars[id]).push_back(std::make_pair(keyIndex, valIndex)); std::get<IndexTable>(vars[id]).push_back(std::make_pair(keyIndex, valIndex));
}; };

View file

@ -68,7 +68,7 @@ private:
std::unordered_map<CallbackPoint, std::unordered_set<std::string> *> m_callbacks; std::unordered_map<CallbackPoint, std::unordered_set<std::string> *> m_callbacks;
std::vector<std::variant<std::string, uint32_t>> m_savedVarPath; std::vector<std::variant<std::string, unsigned int>> m_savedVarPath;
bool m_shortenedCalls = false; bool m_shortenedCalls = false;

View file

@ -767,7 +767,7 @@ aiBitsType Moveable::GetAIBits() const
aiBitsArray ret{}; aiBitsArray ret{};
for (size_t i = 0; i < ret.size(); ++i) for (size_t i = 0; i < ret.size(); ++i)
{ {
uint8_t isSet = m_item->AIBits & (1 << i); unsigned char isSet = m_item->AIBits & (1 << i);
ret[i] = static_cast<int>( isSet > 0); ret[i] = static_cast<int>( isSet > 0);
} }
@ -787,7 +787,7 @@ void Moveable::SetAIBits(aiBitsType const & bits)
for (size_t i = 0; i < bits.value().size(); ++i) for (size_t i = 0; i < bits.value().size(); ++i)
{ {
m_item->AIBits &= ~(1 << i); m_item->AIBits &= ~(1 << i);
uint8_t isSet = bits.value()[i] > 0; unsigned char isSet = bits.value()[i] > 0;
m_item->AIBits |= isSet << i; m_item->AIBits |= isSet << i;
} }
} }

View file

@ -935,7 +935,7 @@ bool Sound_CheckBASSError(const char* message, bool verbose, ...)
if (verbose || bassError) if (verbose || bassError)
{ {
va_start(argptr, verbose); va_start(argptr, verbose);
int32_t written = vsprintf(data, (char*)message, argptr); // @TODO: replace with debug/console/message output later... int written = vsprintf(data, (char*)message, argptr); // @TODO: replace with debug/console/message output later...
va_end(argptr); va_end(argptr);
snprintf(data + written, sizeof(data) - written, bassError ? ": error #%d" : ": success", bassError); snprintf(data + written, sizeof(data) - written, bassError ? ": error #%d" : ": success", bassError);
TENLog(data, bassError ? LogLevel::Error : LogLevel::Info); TENLog(data, bassError ? LogLevel::Error : LogLevel::Info);

View file

@ -232,7 +232,6 @@ FileStream::FileStream(char* fileName, bool read, bool write)
mode |= ofstream::binary | fstream::out | fstream::trunc; mode |= ofstream::binary | fstream::out | fstream::trunc;
m_stream.open(fileName, mode); m_stream.open(fileName, mode);
bool opened = m_stream.is_open();
} }
FileStream::~FileStream() FileStream::~FileStream()