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Make window title a strings.lua string instead.
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5 changed files with 2 additions and 17 deletions
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@ -35,7 +35,6 @@ public:
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TITLE_TYPE TitleType{ TITLE_TYPE::FLYBY };
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std::string IntroImagePath{};
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std::string TitleScreenImagePath{};
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std::string WindowTitleKey{};
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// Selected language set
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std::vector<GameScriptLevel*> Levels;
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@ -56,5 +55,4 @@ public:
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bool DoGameflow();
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void SetIntroImagePath(std::string const& path);
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void SetTitleScreenImagePath(std::string const& path);
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void SetWindowTitleKey(std::string const& key);
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};
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