Make window title a strings.lua string instead.

This commit is contained in:
hispidence 2021-08-15 23:23:33 +01:00
parent fcccbde1be
commit b574a9b899
5 changed files with 2 additions and 17 deletions

View file

@ -35,7 +35,6 @@ public:
TITLE_TYPE TitleType{ TITLE_TYPE::FLYBY };
std::string IntroImagePath{};
std::string TitleScreenImagePath{};
std::string WindowTitleKey{};
// Selected language set
std::vector<GameScriptLevel*> Levels;
@ -56,5 +55,4 @@ public:
bool DoGameflow();
void SetIntroImagePath(std::string const& path);
void SetTitleScreenImagePath(std::string const& path);
void SetWindowTitleKey(std::string const& key);
};