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Remove comments; these are technically no longer unused as they're linked up with Lua variables.
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1 changed files with 3 additions and 3 deletions
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@ -54,9 +54,9 @@ struct GameScriptLevel
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bool Rumble{ false };
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bool Rumble{ false };
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LARA_TYPE LaraType{ LARA_TYPE::NORMAL };
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LARA_TYPE LaraType{ LARA_TYPE::NORMAL };
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GameScriptMirror Mirror;
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GameScriptMirror Mirror;
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byte UVRotate{ 0 }; // unused
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byte UVRotate{ 0 };
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int LevelFarView{ 0 }; // unused
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int LevelFarView{ 0 };
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bool UnlimitedAir{ false }; //unused
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bool UnlimitedAir{ false };
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std::vector<GameScriptInventoryObject> InventoryObjects;
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std::vector<GameScriptInventoryObject> InventoryObjects;
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void SetUVRotate(byte val);
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void SetUVRotate(byte val);
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