Remove comments; these are technically no longer unused as they're linked up with Lua variables.

This commit is contained in:
hispidence 2021-08-20 02:43:56 +01:00
parent ad7c6fddd1
commit b5483512f2

View file

@ -54,9 +54,9 @@ struct GameScriptLevel
bool Rumble{ false };
LARA_TYPE LaraType{ LARA_TYPE::NORMAL };
GameScriptMirror Mirror;
byte UVRotate{ 0 }; // unused
int LevelFarView{ 0 }; // unused
bool UnlimitedAir{ false }; //unused
byte UVRotate{ 0 };
int LevelFarView{ 0 };
bool UnlimitedAir{ false };
std::vector<GameScriptInventoryObject> InventoryObjects;
void SetUVRotate(byte val);