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Add new project for Scripting.
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parent
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commit
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15 changed files with 29806 additions and 2 deletions
183
Scripting/Scripting.vcxproj.filters
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183
Scripting/Scripting.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="framework.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\AudioTracks.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameFlowScript.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameLogicScript.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptAIObject.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptAudioTrack.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptCameraInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptColor.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptDisplayString.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptInventoryObject.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptItemInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptLevel.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptMeshInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptMirror.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptNamedBase.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptPosition.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptRotation.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptSettings.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptSinkInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptSkyLayer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\GameScriptSoundSourceInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\InventorySlots.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\ItemEnumPair.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\LanguageScript.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\LuaHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\LuaTableGenerator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\LuaVariable.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\ObjectIDs.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\ReservedScriptNames.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\ScriptAssert.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\ScriptInterfaceGame.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\ScriptUtil.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\SolForward.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Source\ScriptAssert.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameFlowScript.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameLogicScript.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptAIObject.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptAudioTrack.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptCameraInfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptColor.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptDisplayString.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptInventoryObject.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptItemInfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptLevel.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptMeshInfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptMirror.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptPosition.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptRotation.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptSettings.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptSinkInfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptSkyLayer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\GameScriptSoundSourceInfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source\LuaHandler.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="framework.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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