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Lots of renames and table assignments.
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12 changed files with 68 additions and 61 deletions
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@ -36,8 +36,8 @@ Flow::Flow(sol::state* lua, sol::table & parent) : LuaHandler{ lua }
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GameScriptColor::Register(m_lua);
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GameScriptRotation::Register(m_lua);
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/*** Flow.lua.
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These functions are called in Flow.lua, a file loosely equivalent to winroomedit's SCRIPT.DAT.
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/*** gameflow.lua.
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These functions are called in gameflow.lua, a file loosely equivalent to winroomedit's SCRIPT.DAT.
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They handle a game's 'metadata'; i.e., things such as level titles, loading screen paths, and default
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ambient tracks.
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@section Flowlua
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@ -180,7 +180,7 @@ void Flow::SetGameFarView(byte val)
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void Flow::LoadFlowScript()
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{
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ExecuteScript("Scripts/Enums.lua");
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ExecuteScript("Scripts/Flow.lua");
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ExecuteScript("Scripts/Gameflow.lua");
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ExecuteScript("Scripts/Strings.lua");
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ExecuteScript("Scripts/Settings.lua");
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