Lots of renames and table assignments.

This commit is contained in:
hispidence 2022-02-06 12:51:24 +00:00
parent 86d7370c80
commit b11b054bc2
12 changed files with 68 additions and 61 deletions

View file

@ -36,8 +36,8 @@ Flow::Flow(sol::state* lua, sol::table & parent) : LuaHandler{ lua }
GameScriptColor::Register(m_lua);
GameScriptRotation::Register(m_lua);
/*** Flow.lua.
These functions are called in Flow.lua, a file loosely equivalent to winroomedit's SCRIPT.DAT.
/*** gameflow.lua.
These functions are called in gameflow.lua, a file loosely equivalent to winroomedit's SCRIPT.DAT.
They handle a game's 'metadata'; i.e., things such as level titles, loading screen paths, and default
ambient tracks.
@section Flowlua
@ -180,7 +180,7 @@ void Flow::SetGameFarView(byte val)
void Flow::LoadFlowScript()
{
ExecuteScript("Scripts/Enums.lua");
ExecuteScript("Scripts/Flow.lua");
ExecuteScript("Scripts/Gameflow.lua");
ExecuteScript("Scripts/Strings.lua");
ExecuteScript("Scripts/Settings.lua");